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A Physically-Based Motion Retargeting Filter SEYOON TAK HYEONG-SEOK KO ACM TOG (January 2005) 9557526 方奎力
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Outline Introduction Approach Result Conclusion
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Introduction Constraints-based motion edit Kinematically constrains Dynamic constrains Segment weights 、 joint strengths …
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Introduction Novel constraints-based motion edit Per-frame algo. -> Kalman filter May velocity relationship between constrains -> least-squares filter
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Approach Formulation Constraints Kalman Filter Least-Squares Filter
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Approach I. (Formulating constraints) Kinematics Balance Torque limit Momentum
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Approach I. (Formulating constraints) Kinematics Locations e
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Approach I. (Formulating constraints) Balance Human are two-legged creatures -> balance
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Approach I. (Formulating constraints) Balance
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Approach I. (Formulating constraints) Torque limit
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Approach I. (Formulating constraints) Momentum Linear momentum Angular momentum
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Approach II. (Kalman filter) Kalman filter
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) Better handle severe nonlinearity
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) Process model Measurement Measurement model
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) 1. Vx : process noise covariance
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) 2. Construct (2n+1) sample point
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) 3. Transform sample point through measurement model
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) 4. Predicted measurement innovation covariance cross-covariance measurement noise covariance
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Approach II. (Kalman filter) Unscented Kalman filter (UKF) 5. Final state update
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Approach III. (Least squares filter) Independent variables Curve fitting procedure
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Approach III. (Least squares filter) Formulate B-spline curve
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Approach III. (Least squares filter) Over-constrained linear system
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Result
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Conclusion Adv. Per-frame algo -> Stable interactive rate Constraints-base Balance constrains
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Conclusion Disadv. Noise covariance Cost of least square filter Balance constrains -> You can ’ t fall
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Q & A
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