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CS 332: Introduction to AI Class Hour: Section 1: MWF 1:10PM - 2:00PM. Hyer 210.

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Presentation on theme: "CS 332: Introduction to AI Class Hour: Section 1: MWF 1:10PM - 2:00PM. Hyer 210."— Presentation transcript:

1 CS 332: Introduction to AI Class Hour: Section 1: MWF 1:10PM - 2:00PM. Hyer 210

2 A little bit about the instructor  Graduated from the University of Connecticut (05 Class), Ph.D in Computer Science and Engineering Bachelor of Science from Hanoi University of Technology (86-91) Master of Computer Science from UW-Milwaukee (96-99) Associate professor at UWW

3 A little bit about the instructor  Research Experience:  AI, User Modeling, Information Retrieval, Decision Theory, Collaborative Filtering, Human Factors  Teaching Experience:  MCS 231, 220, COMPSCI 172, 173, 222, 181, 271, 322, 381 at UWW  Introductory courses at UOP and Devry  TA for Computer Architecture, OO Design, Compiler, Artificial Intelligence

4 Contact information nguyenh@uww.edu (fastest way to contact me) MG 106 Office Hours: 9am – 10:45am MWF, noon – 1pm W, 9-10am online on skype (Tuesday) or by appointment 262 472 5170

5 Course Objectives  Given a basic Artificial Intelligence(AI) problem such as search, gaming, planning, machine learning, understand the theory, and implement algorithms being used to solve this problem.  Given a real world problem, be able to identify the parts in which AI techniques can be applied.

6 Technology Requirement  Either Java Development Kit (JDK) Or C++ (Linux version).  Weka (machine learning): http://www.cs.waikato.ac.nz/ml/weka/  Genie/Smile (free download for Bayesian networks) from http://genie.sis.pitt.edu/http://genie.sis.pitt.edu/

7 Book requirement  Artificial Intelligence: A Modern Approach (3rd Edition) (Prentice Hall Series in Artificial Intelligence). 2009. ISBN: 0136042597

8 Evaluation GRADABLEPercentage 4 Projects50% 10 Homeworks25% Midterm exam10% Final exam15% Total100%

9 Evaluation Letter Grade Percentage Letter Grade Percentage A94 to 100% A-90 to 93% B+87 to 89% B84 to 86% B-80 to 83% C+77 to 79% C74 to 76% C-70 to 73% D+67 to 69% D64 to 66% D-60 to 63% FLess than 60%

10 What is Artificial Intelligence?

11 Main topics  What is AI?  A brief history.  The State of the Art.

12 What is AI  http://www.youtube.com/watch?v=eq-AHmD8xz0 http://www.youtube.com/watch?v=eq-AHmD8xz0  Discussion

13 AI systems are ….  Choose all that best describe AI systems:  Systems that think like humans  Systems that think rationally  Systems that act like humans  Systems that act rationally  Systems that make decisions for humans  Systems that play with humans

14 Acting humanly  Turing (1950) “Computing machinery and intelligence": Can machines think?“ “Can machines behave intelligently?” Operational test for intelligent behavior: the Imitation Game  http://www.youtube.com/watch?v=jq0ELhpKevY http://www.youtube.com/watch?v=jq0ELhpKevY  Predicted that by 2000, a machine might have a 30% chance of fooling a lay person for 5 minutes

15 Thinking humanly  1960s “cognitive revolution": information-processing psychology replaced prevailing orthodoxy of behaviorism.  Requires scientic theories of internal activities of the brain  What level of abstraction? “Knowledge" or “circuits"?  How to validate? Requires  1) Predicting and testing behavior of human subjects (top-down)  or 2) Direct identification from neurological data (bottom-up)  Both share with AI the following characteristic:  the available theories do not explain (or engender) anything resembling human-level general intelligence

16 Thinking rationally: Laws of Thought  Normative (or prescriptive) rather than descriptive  Direct line through mathematics and philosophy to modern AI  Problems:  1) Not all intelligent behavior is mediated by logical deliberation  2) What is the purpose of thinking? What thoughts should I have out of all the thoughts (logical or otherwise) that I could have?

17 Acting rationally  Rational behavior: doing the right thing (The right thing: that which is expected to maximize goal achievement, given the available information)  Doesn't necessarily involve but thinking should be in the service of rational action

18 Supporting fields  Philosophy logic, methods of reasoning, mind as physical system, foundations of learning, language, rationality  Mathematics formal representation and proof algorithms, computation, (un)decidability, (in)tractability, probability  Psychology adaptation, phenomena of perception and motor control, experimental techniques (psychophysics, etc.)  Economics formal theory of rational decisions  Linguistics knowledge representation, grammar  Neuroscience plastic physical substrate for mental activity  Control theory homeostatic systems, stability, simple optimal agent designs

19 History of AI  1943 McCulloch & Pitts: Boolean circuit model of brain  1950 Turing's “Computing Machinery and Intelligence“  1950s Early AI programs, including Samuel's checkers program,  Newell & Simon's Logic Theorist, Gelernter's Geometry Engine  1956 Dartmouth meeting: Articial Intelligence" adopted  1965 Robinson's complete algorithm for logical reasoning  1966-74 AI discovers computational complexity  Neural network research almost disappears  1969-79 Early development of knowledge-based systems  1980-88 Expert systems industry booms  1988-93 Expert systems industry busts: \AI Winter"  1985-95 Neural networks return to popularity  1988 Resurgence of probability; general increase in technical depth, Nouvelle AI": ALife, GAs, soft computing  1995: Agents, agents, everywhere : : :  2003: Human-level AI back on the agenda

20 State of the art  Which of the following can be done at present?  Play a decent game of table tennis  Drive safely along a curving mountain road  Drive safely through streets of a closed Air Force base  Buy a week's worth of groceries at Berkeley Bowl  Play a decent game of bridge  Discover and prove a new mathematical theorem  Design and execute a research program in molecular biology

21 State of the art  Which of the following can be done at present?  Play a decent game of table tennis  Drive safely along a curving mountain road  Drive safely through streets of a closed Air Force base  Buy a week's worth of groceries at Berkeley Bowl (a real grocery store)  Play a decent game of bridge  Discover and prove a new mathematical theorem  Design and execute a research program in molecular biology

22 Discussion  To what extend are the following computer systems instances of artificial intelligence  Supermarket bar code scanners  Web search engines  Voice-activated telephone menus  Internet routing algorithms that respond dynamically to the state of the network

23 Discussion  “Sure computers cannot be intelligent – they can only do what their programmers tell them.”  Is the latter statement true and does it imply the former?


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