Download presentation
Presentation is loading. Please wait.
Published byDustin Harrell Modified over 9 years ago
1
Play – experience and pleasure second order design
2
COSC 4126 play - meaning Experience definitions an event lived through – “I just drove home in the storm - that was quite an experience.” participation that provides practical knowledge – “He has experience with several versions of linux.” apprehension of something through senses or in the mind – “If you spin around fast, you will experience vertigo.”
3
COSC 4126 play - meaning Experiencing video games – Sutton-Smith, 1986 1.visual scanning – visual perception of screen, parts and whole 2.auditory input – listening for game event sounds and signals 3.motor response – physical manipulation of game controls 4.concentration – focus on play 5.learning patterns – becoming familiar with game structure perception action cognition
4
COSC 4126 play - meaning Experience he missed… 6.Emotional response to meaning 7.Social interaction with other players
5
COSC 4126 play - meaning Experience as part of game system input – from game output output – to game input internal decision-making process designing “experience” is second-order design 3 4 56 1 2
6
COSC 4126 play - meaning Core mechanic dominant repeated play activity examples Donkey Kong – joy stick plus jump button to maneuver Quake – move, aim, fire, manage resources tag – chase and tag, evade baseball – large collection of skills and strategies
7
COSC 4126 play - meaning Core mechanic of Breakout an Atari 2600 classic descendant of first video game, pong move paddle left and right to intercept ball bouncing around the game space goal: remove bricks by hitting with ball two screens to clear
8
COSC 4126 play - meaning Core mechanic of Breakout creation of meaning: breakout physics side and brick bounces ‘reflect’ intuitively paddle has five reflecting surfaces to be ‘learned’ skills to acquire tactics to learn breakout – get ‘above’ bricks early cleanup – hit final few bricks vertically
9
COSC 4126 play - meaning Variations on the core mechanic 1.timed play minimize time to clear two screens 2.Breakthru bounce goes through bricks 3 4 56 1 2
10
COSC 4126 play - meaning More variations 3.steering paddle effects ball in flight 4.stick paddle ‘catch’ and release ball from paddle 5.invisible bricks appear when one is hit 6.(12) combinations of variants 3 4 56 1 2
11
COSC 4126 play - meaning Extensions of Breakout Atari Super Breakout sequel many levels more than one ball in play descending bricks Nintendo Alleyway gaps in brick wall – more frequent breakout distinct ‘hit’ sounds during breakout progression of behaviour by level other variations – complex bricks that take several hits to eliminate
12
COSC 4126 play - meaning Centipede Complex decision making space invaders style game core mechanic – move and shoot horizontal + limited vertical movement (20%) ‘single shot’ firing – one shot on screen at once targets five elements with distinct behaviour objects interact, some threaten shooter feedback loops in population behaviour means decisions are tradeoffs
13
COSC 4126 play - meaning So why is this fun? Constraint L.S. Vygotsky, 1976: “Play continually creates demands on the [player] to act against immediate impulse, i.e., to act on the line of most resistance.” pleasure delayed and constrained is pleasure enhanced, S & Z, p.330 3 4 56 1 2
14
COSC 4126 play - meaning Constraint and... rules – restrict play, enhance pleasure by inefficiency free play – rules restrict the space of activity and ‘resist’ play lusory attitude – self control by acceptanc eof aritificial system stylized behaviour – dramatic, ritualistic sense of belonging
15
COSC 4126 play - meaning So why is this fun? Autotelic Mihaly Csikszentmihalyi,1991 (Chicks send me highly) games are (mainly) non-utiliatarian games provide their own intrinsic and artificial goals 3 4 56 1 2
16
COSC 4126 play - meaning Types of pleasure, LeBlanc, 1999 examples? sensation – game as sense-pleasure fantasy – game as make-believe narrative – game a drama challenge – game as obstacle course fellowship – game as social framework discovery – game as uncharted territory expression – game as self-discovery submission – game as masochism
17
COSC 4126 play - meaning Types of ‘coginitive arousal’, Apter, 1991 examples? exposure to arousing stimulation fiction and narrative – character identification challenge exploration negativism – rule breaking cognitive synergy – imaginative play facing danger – risk within magic circle
18
COSC 4126 play - meaning Others from ‘play’ definition Callois challenge, risk, mimicry, vertigo Sutton-Smith concentration, visual scanning, audio, actions, learning patterns
19
COSC 4126 play - meaning Flow - Csikszentmihalyi
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.