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Magnetic Manipulator Team 125. Chad Perkins (Spring Team Lead) John Olennikov(Web Master) Ben Younce Marley Rutkowski(Fall Team Lead) Professor Robert.

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Presentation on theme: "Magnetic Manipulator Team 125. Chad Perkins (Spring Team Lead) John Olennikov(Web Master) Ben Younce Marley Rutkowski(Fall Team Lead) Professor Robert."— Presentation transcript:

1 Magnetic Manipulator Team 125

2 Chad Perkins (Spring Team Lead) John Olennikov(Web Master) Ben Younce Marley Rutkowski(Fall Team Lead) Professor Robert J. Albright (Faculty Advisor) Andy McConnell (Industry Advisor) Meet Team 125!

3 What We Did... Magnetic Levitation! o Has been implemented with control interface that allows a user to raise and lower a neodymium magnet suspended below a solenoid o The magnet can be suspended indefinitely

4 How We Did It... Electromagnet controlled by a microcomputer 2 Hall sensors sense magnetic fields Adjust electromagnetic strength o Pulse width modulation (PWM) defines strength o Power transistor turn power on/off at high frequency PID algorithm for control

5 State Machine (Arduino code) This runs on the Arduino Start at System Initialize Calibrate Mode gets necessary values Idle Mode means the solenoid is waiting for a magnet to come within range of the Hall sensors

6 State Machine (Arduino code) PID Control Mode means that the system is executing algorithm to levitate object in range Off Mode means that the magnet is too close and the solenoid shuts off The lights on the top of the Mag-Lev tell us what state it is in

7 Hardware Overview Arduino o Computer(GUI) o Transistor Circuit o System state LEDS

8 Hardware Overview Electromagnet o Levitating Object o Bottom Hall sensor o Top Hall sensor

9 Hardware Overview Hall Processing Circuit o data to Arduino Enable switch

10 Computer/Graphical User Interface Why a GUI? Arduino can levitate magnet without computer Processing Code o User Interface o Debug o Data Display

11 Computer/GUI - Functional vs OOP Why OOP over functional programming? o Contained variables (avoid conflicts) o Blueprints o Hierarchy

12 Computer/GUI – Functional vs OOP

13 Computer/GUI – Humble Beginnings Text Fields Buttons

14 Computer/GUI - Layout Text Fields Text Input/Console Buttons Graph

15 Computer/GUI – Final Layout

16 Software Challenges Analog to Digital Converter (ADC) o Problems  Unstable values  analogRead() not fast enough o Solution; average over space & time  Moving Mean  8 timer triggered synchronous ADCs No support for Arduino Due, required reading CPU manual

17 Software Challenges Pulse Width Modulation (PWM) o Problems  analogWrite() uncustomizable low frequency not precise (only 256 values)  Software interrupt PWM too much CPU load o Solution  Utilize Atmel PWM module

18 Challenges - Noise Power Sources o Filter Capacitors Signal Wires o Grounded Shield Wires o Lead Lengths Power Transistor Circuit Isolation o Separate, more Robust board

19 Challenges - Field Calculations The magnetic field of the coil o Educated “guesses” Real Time measurements o Second Hall Effect Sensor o New op amp circuit addition

20 Conclusion Success! “Eyes were bigger than our stomachs” A few setbacks Digital feedback control system o PID o PWM Interesting and Interactive GUI Success!!!

21 That’s All, Folks! Questions?Questions?Questions?Que stions?Questions?Questions?Questio ns?Questions?Questions?Questions? Questions?Questions?Questions?Qu estions?Questions?Questions?Questi ons?Questions?Questions?Questions ?Questions? Questions? Questions?


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