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Value zValue is an element of design. zValue is defined as the lights and darks in an art work. zValue can be black, white and ranges of grays. zValue.

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Presentation on theme: "Value zValue is an element of design. zValue is defined as the lights and darks in an art work. zValue can be black, white and ranges of grays. zValue."— Presentation transcript:

1 Value zValue is an element of design. zValue is defined as the lights and darks in an art work. zValue can be black, white and ranges of grays. zValue can be a color and the lights (tints) and darks (shades) of that color.

2 Value Scale zA gradation of value from light to dark.

3 Pencil Value Create a pencil value scale with a range of 7

4 Create a value scale 1.Use a ruler to draw a 1 inch by 7 inch rectangle. Center on the paper. 2.Use a ruler to divide the rectangle into 7 equal blocks

5 Create a value scale 3.One end of the scale will be the darkest value (black). 4. The other end of the scale will be white.

6 Create a value scale 5. Each of the center blocks should show the gray value scale making a transition from white to black. 6. Each block must be a different value.

7 Use the Pencil to apply values 7. The pencil value should have a smooth surface. Use light, smooth strokes and build up the value by overlapping layers of pencil.

8 Using a Pencil to create Value… A Pencil can be used to show the range of values that a light source produces on an object or group of objects. Pencil shading can be used to show the cast shadows as well. These techniques will help you to create the illusion of three-dimensions.

9 Graduate the pencil values from light to dark. 1.Identify the direction of the light source. 2.Remember that the side of an object nearest to the light source will be white or the lightest value. 3.The side farthest away from the light source will be black or the darkest value.

10 …Graduate the pencil values from light to dark. …Use the shape of the object as your guide. zLight source

11 …Add cast shadows away from the light source.

12 Pencil values can be: Created to imitate the texture of the objects that you are drawing. Smooth objects should be drawn with a smooth technique while textured objects should be drawn using stippling, hatching or other specific drawing techniques. Value should be built up by overlapping layers of pencil. Make sure to shade with the shape of the object!

13 Grading Criteria: Your drawing should show a… zRange of values/gradation. zAppropriate rendering of surface texture. zGood craftsmanship.


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