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Published byLambert Franklin Modified over 9 years ago
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Oliver Reimer Matthew Crites Brian Jones
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Determine the winner of a NFL game between two teams. How? ◦ What aspects of a team are most important in a game’s outcome? ◦ How to represent match-up exploitations? (i.e. a top-tier defensive team vs. a mediocre offensive ball club)
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Given 2 teams, teamH and teamA based upon the comparison between offensive and defensive factors, O and H ◦ O H, D H ◦ O A, D A Each team’s “edge” in the matchup will be computed as The team with the larger edge value is the predicted winner
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Given a set of n team normalized, offensive attributes, P= {0, 1, … n-1} And a set of n team normalized, defensive attributes Q= {0, 1, … n-1} And a set of n weights W = {0, 1, … n-1} The offensive factor is calculated The defensive factor is calculated
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Statistics were taken as a per game average over the 16 games of the 2014 NFL season. Offensive statistics were normalized Defensive statistics were normalized
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Passing Yards per game Rushing Yards per game Points per game First Downs per game Fumbles (lost and recovered) Interceptions
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What set of weights will give optimal results? What team attributes are more important in the game outcome? The nature of these questions support a genetic approach
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Four step process ◦ Determine fitness of the members of the population ◦ Generate offspring ◦ Mutate ◦ Update the population
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Start with a population of n randomly generated solutions ◦ Weights had values ranging from 0 – 1 exclusive Determine Fitness Generate Offspring from the most fit Mutate Update Population Repeat for m generations
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Four Solution Fitness categories ◦ Edge differences ascending ◦ Edge differences descending ◦ Simulation ascending ◦ Simulation descending The four categories produce vastly different results
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Accuracy in predicting the 2014 NFL Season ◦ Edge Difference Ascending 50.4 % ◦ Edge Difference Descending 70.7 % ◦ Simulation Ascending 70.7 % ◦ Simulation Descending 48.8 %
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Most Important ◦ Forcing Turnovers Fumbles Interceptions Least Important ◦ Yardage Allowed Rushing Passing ◦ First Downs Allowed
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Hot Streaks Past Match-up Experience Injuries Home-field/Weather advantage
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