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Published byAdele Powers Modified over 10 years ago
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Observations and Experience Economy RM1
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Two dimensions create four realms of experience (Pine & Gilmore, 1998) Television Lecture Acting in a play Art Gallery X: Customer participation (Passive-Active) Y: Connection btw customers & event (Immersion-Absorption)
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The Experience Realms ”pick up” ”surfing” ”go deeply into” ”diving” ”worlds” Repetition
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The Experience Realms Repetition
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The Experience Realms Educational: Absorbing the events unfolding while actively participating Edutainment Repetition
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The Experience Realms Educational: Absorbing the events unfolding while actively participating Edutainment Escapist: Being”swallowed up” while actively participating Motion simulator rides Repetition
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The Experience Realms Educational: Absorbing the events unfolding while actively participating Edutainment Escapist: Being”swallowed up” while actively participating Motion simulator rides Estethic: Being ”swallowed up” but remaining passive Art gallery Repetition
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The Experience Realms The Sweet Spot Repetition
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Rich Experience ”The richest experience encompass aspects from all four realms” Centering around the ”sweet spot” in the middle of the framework You don´t want to select one and then stay in just one realm Set a stage by exploring the possibilities of each realm Repetition
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Entertainment Learning Aesthetics Escapism accessibility Participation sense of touch Sense of Sight sense of smell sense of taste sense of hearing The Wheel of Experience
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