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Overtime: Procedures and Rules Overtime: Procedures and Rules Meeting of 20 Oct 05.

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Presentation on theme: "Overtime: Procedures and Rules Overtime: Procedures and Rules Meeting of 20 Oct 05."— Presentation transcript:

1 Overtime: Procedures and Rules Overtime: Procedures and Rules Meeting of 20 Oct 05

2 2 Our Mission Review the rules and mechanics for overtime Demonstrate our knowledge of the rules by answering the quiz questions correctly

3 3 Background The NFHS gives state associations the authority to establish procedures for resolving games that are tied after the 4 th quarter (Table 1-7-9, 3-1-1 Note) Recommended procedure is in the rule book at pages 82-84 The PIAA has adopted the recommended procedure—without exception—for varsity games only

4 4 Procedures After the 4 th quarter of a varsity game ends in a tie, the Referee sends both teams to their benches We have a 3 minute intermission

5 5 Procedures Crew meets, goes over whether there are any carry over penalties (succeeding spot fouls) and reviews number of unused 2 nd half time outs Chapter Mechanic: –Bring both coaches out with the captains to the 50 after the 3 minute intermission is over –Discuss the number of time outs, carry over penalties, and major rule implications –After answering the coaches’ questions, they leave and we have the coin toss

6 6 Coin Toss (The One and Only) Held on the 50 with the captains Visiting captain calls the toss Winner of the toss has the following options: –Offense or defense –The end of the field we will play this period Loser of the toss gets the remaining option R indicates winner by tapping shoulder, lines up teams in the appropriate direction, & designates offense by signaling 1 st down

7 7 Rule Differences—Clock/Time Outs All downs are untimed—no game clock, but still have 25 second clock Each team gains a time out per overtime period, plus un-used 2 nd half time outs Time outs are credited as soon as the period starts Teams may use all time outs they have carried over and earned So, at the beginning of the 1 st overtime period, a team could use 4 time outs—3 un-used 2 nd half time outs plus their 1 overtime time out

8 8 Rule Differences—Intermissions The intermission between the 4 th quarter and overtime, and between each successive overtime period, is the equivalent of half time as far as an injured player is concerned (3-5-10a) –A player who was sent off for an injury on the last down on the 4 th period can play in the 1 st overtime period There is no intermission between an overtime try, field goal or safety and the next series (since there is no free kick) (3-5-7m)

9 9 Rule Differences—Line to Gain Unless moved by penalty, A has the ball first and goal from B’s 10 They have right to designate where the snap will take place from between the hashmarks (4-3-6g) The line to gain is always the goal line, so we do not need the sticks, just the down box. This is true even if A gets another 1 st down: –Example: on 1 st and 2 nd downs, quarterback of A is sacked for losses. On 3 rd down, A snaps from B’s 25. B1 commits defensive pass interference, and the pass is incomplete. –Ruling: A’s ball, first and goal from B’s 12 ½

10 10 Rule Differences—Series A starts with a series of 4 downs Once A’s series is over, B gets a series of 4 downs, 1 st and 10 from the 10 (unless moved by penalty) at the designated end of the field (same one that A was at) The two series comprise an overtime period When B gets possession, the ball is dead and A’s series is over –B can never advance a fumble, muff, interception or kick If A scores a safety: A’s series is over, B gets the ball on the 10 yard line, temporary score is A 2, B 0

11 11 Other Rule Differences PSK does not apply, per overtime note 10-4-3a We do not have a try if the winner of the game is determined

12 12 New Series for A Occurs If: A penalty with an automatic 1 st down is accepted (OT 5-2-1a,c—DPI and 4 roughs) Team A recovers a scrimmage kick (field goal attempt) between the goal lines after it has been touched first by the defensive team beyond the neutral zone (OT 5-2-1b) Will still be 1 st and goal, no matter what yard line

13 13 Game Is Over If: The score is no longer tied after the end of an overtime period (series for both teams) B scores a safety or touchdown: –Every scenario starts out with “A has about 6 unsportsmanlike conduct fouls, and is back at their own 10” –If A’s backward pass or fumble goes out of the end zone, B scores a safety –If A1 throws from his own end zone, and B1 intercepts the pass in the end zone, TD for B

14 14 Successive Periods 2 minute intermission, send the teams to their benches Get captains at the 50 –Loser of the one and only coin toss has the first choice of options –Offense or defense –The end of the field we will play this period Choices continue to rotate for next periods –Winner of original toss has the call on all odd- numbered periods, loser on all even-numbered periods

15 15 Situation #1 (4.3.6) Modified Prior to the first overtime down, A’s captain requests the ball be placed on the right inbounds line. A then deploys in a spread formation. (a) A does not like the defensive coverage and requests a time out; or (b) a dead ball foul occurs. The captain of A then asks the referee to move the ball to a position between the uprights. Ruling: Team B will start on offense with 1 st and goal on the 25 yard line.

16 16 Situation #2 (SG 7.45) On the first overtime series, Team A kicks a field goal. Team B then scores a touchdown. Do you have a try? Ruling: Team B has won the game and the try is not attempted.

17 17 Situation #3 (10.2.4B) (Modified) The varsity game ends in a tie. Immediately following the final whistle, there is a fight between A1 and B1 and: (a) none of the officials observed which player actually struck the first blow; or (b) A1 struck B1 who retaliated; or (c) B1 first struck A1 who retaliated. In (a), (b) and (c), A wins the toss and elects to go on defense first. RULING: In (a), (b) and (c), A1 and B1 will be disqualified for fighting and they may not participate in the overtime. In (a), because it was not possible to determine which player started the fight, there will be no penalty measurement. In (b), the fouls will be penalized in the order of occurrence with the penalty against A being half the distance to the goal line. From there, B will be penalized 15 yards and will put the ball in play, first and goal, from the 20-yard line. In (c), because B was first to foul, it will be penalized back to the 25 and from there the penalty for the foul by A measured half the distance to the goal. B will put the ball in play, first and goal, from the 12½. (2-11; 10-4-4)

18 18 Situation #4 (10.4.5E) (Modified) A scores on the last play of the (b) fourth period, to make the score, B- 21 and A-19. During A's successful 2-point try, B1 commits an unsportsmanlike foul. RULING: The penalty for B1's foul will be administered from the succeeding spot if an overtime is played. (2-40-9; 3-3-3d) COMMENT: When a procedure for resolving ties is being used, the referee should explain the options very carefully to the captains at the time of the coin toss prior to the overtime period. For example, if the captain of B wins the choice, he may: (1) choose the end of the field in which the ball will be put in play or he may choose to go on; (2) offense; or (3) defense. Should he choose to go on offense first, B will put the ball in play first and goal from the 25-yard line. Should he choose to go on defense first, A will put the ball in play first and goal from the 5-yard line, which is half the distance from the spot of enforcement. If the captain of B chooses to designate the end of the field from which the ball will be put in play, the captain of A then will have the choice of going on offense or defense first.

19 19 Situation #5 (10.4.5I) (Modified) A2 commits an unsportsmanlike dead-ball foul following a successful try that ties a varsity game. RULING: The succeeding spot for enforcement of the penalty for the foul by A2 is be the start of the overtime procedure.

20 20 Situation #6 (MP) First and goal for Team A. A1 fumbles on Team B’s 3 yard line. The ball is (a) at rest; or (b) rolling toward the sideline at Team B’s two yard line, when in either case B1 attempts to recover the ball, but instead muffs it into the end zone, where it is recovered by prone B2. Ruling: Safety in (a) or (b). A new force was attributed to B1’s muff. Score is now A-2, B-0.

21 21 Situation #7 (OT 3.1.1L) At the beginning of the overtime, Team A wins the toss and elects to go on offense. On first down, B1 intercepts a pass, but then fumbles and A1 recovers. Ruling: The ball became dead and A's series ended immediately when B1 intercepted. A1 recovered a dead ball. Team B will put the ball in play to start its series of four downs, first and goal from anywhere between the inbound lines on the 10-yard line.

22 22 Situation #8 (OT 3.1.1O) Following a scoreless first overtime period, the captain of Team B chooses to play the second overtime period at the opposite end of the field. Ruling: This is permissible, as it is one of the options to begin each overtime period.

23 23 Situation #9 (Ref Mag Nov 01, p. 21) The score is tied at 28 in a varsity game with 5 seconds to go. 2nd and 10 from A’s 20 yardline. A1 drops back and throws a pass over A2’s head as the clock expires. After the ball hits the ground B1 punches A2.

24 24 Situation #9 Ruling The 15 yard penalty for the flagrant personal foul will move the spot of the first snap to start the overtime. B1 is disqualified and may not participate in the overtime. If it wins the toss, B has the following options: –It can go on offense, 1st and goal from the 25. –It can go on defense, 1st and goal for A from the 5.

25 25 Situation #10 (Ref mag Nov 01, p. 21) As time expires in regulation, team A scores a touchdown to make the score team B 14, team A 13. During the successful kick try to put the game into overtime, B1 is flagged for roughing the kicker. Ruling: If team A accepts the score, the penalty will be enforced from the succeeding spot to start the overtime, or it may replay the try for 2 points and attempt to win the game in regulation play.

26 26 Situation #11 (Ref. Mag Nov 01, p. 21) K1’s attempted filed goal in overtime is blocked and recovered behind the neutral zone by : (a) K2 or (b) R2. In both cases, the recovering player advances for a touchdown. Ruling: In (a), it is a touchdown. In (b), the ball is dead when R2 recovers. If the blocked field goal occurred on other than 4th down and K recovered, it would still be their ball and the series would continue.

27 27 Situation of the Week K kicks off @ K-40. K1’s onsides kick attempt is rolling @ K-43, where K2 attempts to recover. Instead, K2 accidentally kicks the ball into the arms of R1, who is @ midfield. R1 falls to his knees. R’s coach is screaming for an illegal kick.

28 28 Situation of the Week Ruling: Bad news for R’s coach—an accidental kick is not a kick, it is a muff. (2-26). To have an illegal kick you must have a kick. Good news—the muff is first touching, R’s ball 1/10 @ K-43.

29 29 Our Mission Review the rules and mechanics for overtime Demonstrate our knowledge of the rules by answering the quiz questions correctly

30 30 Questions???

31 31 Thank you!


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