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CS2013 Software Engineering I 2005-2006 Fall Term Class Time: MWF 11:30am - 12:20pm Class Room: H 301 Tutorial/Lab Time: M 2:30 – 3:20pm Tutorial Room:

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Presentation on theme: "CS2013 Software Engineering I 2005-2006 Fall Term Class Time: MWF 11:30am - 12:20pm Class Room: H 301 Tutorial/Lab Time: M 2:30 – 3:20pm Tutorial Room:"— Presentation transcript:

1 CS2013 Software Engineering I 2005-2006 Fall Term Class Time: MWF 11:30am - 12:20pm Class Room: H 301 Tutorial/Lab Time: M 2:30 – 3:20pm Tutorial Room: ITD 414 Windows Lab Instructor: Dr. Weichang Du Office: ITD 420 in ITC Building Office Hour: MWF 3:30 – 4:30pm Email: wdu@unb.ca Course Web site: http://www.cs.unb.ca/profs/wdu/cs2013 How to contact/talk to the instructor: office hour, e-mail, drop-by office, before/after classwdu@unb.cahttp://www.cs.unb.ca/profs/wdu/cs2013

2 Text Book: Object-Oriented Software Engineering: Practical Software Development using UML and Java (2nd edition) by Timothy. Lethbridge and Robert Laganiere, McGraw Hill, 2005. Course Description: Introduction to the discipline of software engineering. Introduces all phases of the software development life cycle with emphasis on software modeling, designing, implementation and testing. Course Work and Marking Scheme –20% Assignments –30% Project –10% Midterm: close book, in class on Oct. 5. –40% Final Exam: close book, date and location to be set up by Registrar’s office

3 Course Information Themes –Personal software engineering (vs. team software engineering) –Software development process/lifecycle (concept) Requirements, design, implementation, testing –Software modeling based design specification (with UML) –Program design based on software engineering principles –Java implementation techniques (plus distributed programming) –Software debugging and testing Tutorial –How to use software tools (Eclipse, Rational Rose/UML, CVS) –How to do the programming assignments and project Assignments –Programming assignments –Design/modeling assignments –Concept assignments

4 Course Information Project –Design and implement several versions of a GUI-based chess program with design specifications in UML. Version 1: Desktop chess program for human players Version 2: Desktop chess program for human/computer players Version 3: Client/server-based Internet chess program for human/computer players Version 4: Peer-to-peer based Internet chess program for human/computer players –Focus on software engineering principles for programming and software reuse. Midterm exam –Concept questions Final exam –Concept questions –Programming on paper

5 Important software engineering principles in program design Separation of concerns –Programming for different concerns in separate program units/modules. –E.g. Separate user interface module from application logic module. Strong cohesion –A program unit/module should have only one responsibility/functionality. Weak coupling –Interactions between two program units/modules should be reduced to minimum. –Strong intra-module relationship vs. weak inter-module relationship. Separation of concerns is means and consequence of strong cohesion and weak coupling


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