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#EDULIVE Higher Education in the Ultra- Connected Age Susan Metros University of Southern California Justin Sipher St. Lawrence University
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#EDULIVE Agenda Why Connect? Connectedness in Context The “Ultra-Connected” Society Connected Learning Principles Learning Connections Examples Digital Natives and Learning Questions and Contacts
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#EDULIVE Poll Why Connect? A. Because connection underpins basic communication B. Because we are curious beings C. Because it allows us to expand boundaries D. Because technology affords us the ability to connect E. All of the above Other reasons to connect?
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#EDULIVE Connectedness
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#EDULIVE “Ultra-Connected” Society What does this mean and is it here?
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#EDULIVE Poll How many hours a day are you digitally connected? A. 0-6 B. 6-12 C. 12-18 D. 18-24
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#EDULIVE “Always on” Devices Previous – devices when used by people Current – devices in preparation of being used by people Future – userless device connections
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#EDULIVE Infrastructure for “Ultra-Connected” Network Bandwidth Consumption Device Density Compatibility Power (AC)
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#EDULIVE Service Delivery Evolution New IT expectations and responsibilities Mobile friendly and mobile compatible Agility for landscape changes Champion privacy and security IT as architect and not contractor
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#EDULIVE Connected Learning Framework 1. Values 2. Learning Principles 3. Design Principles ConnectedLearning.tv Ito et al, 2013
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#EDULIVE Connected Learning Values Equity Full participation Social Connection Ito et al, 2013
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#EDULIVE Connected Learning Principles Interest-powered Peer-supported Academically oriented Ito et al, 2013
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#EDULIVE Connected Learning Design Principles Shared purpose Production-centered Openly networked Ito et al, 2013
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#EDULIVE Learning Connections Examples 1. Reality Ends Here: USC School of Cinematic Arts Card Game 2. Traditional vs. Online Learning Environments
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#EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu #EDULIVE
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Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu
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#EDULIVE http://reality.usc.edu #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu
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#EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu
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#EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu
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#EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game http://reality.usc.edu
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#EDULIVE Teacher Students Traditional Learning Environment
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#EDULIVE Teacher Students Instructional Designer Recruiter Teacher (SME) Online Learning Environment
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#EDULIVE Online Learning Environment Desire2Learn
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#EDULIVE Text Poll How is “ultra-connectedness” impacting teaching and learning at your Institute?
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#EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions
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#EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions
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#EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions
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#EDULIVE Digital Natives and Learning Digital native ≠ Digitally savvy ≠ E-learning savvy. Our students will be exposed to and depend on some form of e-learning in their life. We should expose them to and not shelter them from this learning environment. Should we think about one’s learning adaptability?
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#EDULIVE Questions and Contacts Justin Sipher jsipher@stlawu.edu St. Lawrence University Susan Metros smetros@usc.edu University of Southern California
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