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GAMIFICATION IN EDUCATION. GAME TIME! WELCOME o Facilitator name Position at university Contact info.

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Presentation on theme: "GAMIFICATION IN EDUCATION. GAME TIME! WELCOME o Facilitator name Position at university Contact info."— Presentation transcript:

1 GAMIFICATION IN EDUCATION

2 GAME TIME!

3 WELCOME o Facilitator name Position at university Contact info

4 LEARNING OUTCOMES By the end of this module, you should be able to: o Explain what “gamification” means o Describe several gaming principles used in education

5 AGENDA 1. Game time! 2. What is gamification? 3. Gaming principles in learning Note: Part of this module is based on the TEDx talk “Neuroscience Pathways From Lab To Classroom” by Dr. Judy Willis.Neuroscience Pathways From Lab To Classroom

6 WHAT IS GAMIFICATION?

7

8 WHEN PLAYING GAMES...

9 …A PLAYER USUALLY o Gets and uses ongoing, immediate feedback to improve performance o Learns from their mistakes o Feels pleasure when achieving a challenge and progressing to the next level o Keeps playing even when the failure rate is 80% o Is motivated by the reward of a more difficult challenge

10 THE SUCCESS FACTOR

11 WHY DO WE KEEP PLAYING?

12 DOPAMINE o Pleasure o Decreased stress o Curiosity o Attention o Motivation

13 DOPAMINE BOOSTERS o Movement o Humour o Choice o Optimistic thoughts o Intrinsic satisfaction of making a correct prediction

14 ACTIVITY: MAKING PREDICTIONS

15 QUESTION 1: PREDICT o Is it more probable that one would get killed by a shark or die from an asteroid or comet? Write SHARK or COMET and hold up your answer

16 QUESTION 2: ESTIMATE o ESTIMATE the odds of getting killed by a shark and dying from an asteroid or comet Write: o Shark 1 in … o Comet 1 in … Hold up your answer.

17 ONLINE ASSESSMENT

18 SOLVING PROBLEMS … o Boosts self-confidence and satisfaction o Improves perseverance and time on task

19 HERE IT IS! o Odds of getting killed by a shark: 1 in 3.7 million o Odds of dying from an asteroid or comet: between 1 in 3,000 and 1 in 250,000 Source: http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega- million-lotto/http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega- million-lotto/

20 GAMING PRINCIPLES IN LEARNING

21 o Provide specific, achievable challenges o Incorporate frequent assessment and feedback o Award points for success o Promote awareness of incremental progress o Allow for mistakes without penalty o Individualize learning

22 GAMING PRINCIPLES IN LEARNING “In every job that must be done, there is an element of FUN! You find the fun, and snap! The job’s a GAME!” Mary Poppins A Spoonful of Sugar (1964)

23 GAMING PRINCIPLES: ONLINE TEACHING o Let students choose their learning paths and work at their own pace o Create practice problems with immediate, adaptive feedback and tailored suggestions o Provide opportunities for students to practice in a low-stress environment to improve learning

24 GAMING PRINCIPLES IN LEARNING Video o Applying gaming principles to educational contexts

25 GROUP DISCUSSION o Do you find that you already use some of the gaming principles in your course design? o If not, would you consider using some of these principles in order to enhance engagement and motivation of your students? Why or why not?

26 SUMMARY o Gamification involves using the same kinds of thinking and processes that drive games, but in a non-gaming context o The reward for game playing is intrinsic o Applying gaming principles to courses may increase student engagement and motivation

27 THANK YOU o Questions? o Comments? o Help? Contact information – facilitator’s and departmental

28 REFERENCES 1. Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B., Bowen, J., … Kunkel, V. (n.d.) How gamification reshapes learning: free ebook. Retrieved from http://elearningindustry.com/how- gamification-reshapes-learning. 2. TedX Talks. (2011, March 9). Let’s use video to reinvent education. Retrieved April 9, 2014, from http://www.ted.com/talks/ salman_khan_let_s_use_video_to_reinvent_education. 3. TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014, from http://www.youtube.com/watch?v=WHRyPbcLKis.


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