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Transport Layer 3-1 Chapter 3 Transport Layer Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim Kurose, Keith Ross Addison-Wesley,

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Presentation on theme: "Transport Layer 3-1 Chapter 3 Transport Layer Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim Kurose, Keith Ross Addison-Wesley,"— Presentation transcript:

1 Transport Layer 3-1 Chapter 3 Transport Layer Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2004. A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following:  If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!)  If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright 1996-2004 J.F Kurose and K.W. Ross, All Rights Reserved

2 Transport Layer 3-2 Chapter 3 outline r 3.1 Transport-layer services r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

3 Transport Layer 3-3 Transport services and protocols r provide logical communication between app processes running on different hosts r transport protocols run in end systems m send side: breaks app messages into segments, passes to network layer m rcv side: reassembles segments into messages, passes to app layer r more than one transport protocol available to apps m Internet: TCP and UDP application transport network data link physical application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical logical end-end transport

4 Transport Layer 3-4 Internet transport-layer protocols r reliable, in-order delivery (TCP) m congestion control m flow control m connection setup r unreliable, unordered delivery: UDP m no-frills extension of “best-effort” IP r services not available: m delay guarantees m bandwidth guarantees application transport network data link physical application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical logical end-end transport

5 Transport Layer 3-5 stop-and-wait operation first packet bit transmitted, t = 0 senderreceiver RTT last packet bit transmitted, t = L / R first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R

6 Transport Layer 3-6 Pipelined protocols Pipelining: sender allows multiple, “in-flight”, yet-to- be-acknowledged pkts m range of sequence numbers must be increased m buffering at sender and/or receiver r Two generic forms of pipelined protocols: go-Back-N, selective repeat

7 Transport Layer 3-7 Pipelining: increased utilization first packet bit transmitted, t = 0 senderreceiver RTT last bit transmitted, t = L / R first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R last bit of 2 nd packet arrives, send ACK last bit of 3 rd packet arrives, send ACK Increase utilization by a factor of 3!

8 Transport Layer 3-8 Go-Back-N Sender: r k-bit seq # in pkt header r “window” of up to N, consecutive unack’ed pkts allowed r ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” m may deceive duplicate ACKs (see receiver) r timer for each in-flight pkt r timeout(n): retransmit pkt n and all higher seq # pkts in window

9 Transport Layer 3-9 GBN in action

10 Transport Layer 3-10 Selective Repeat r receiver individually acknowledges all correctly received pkts m buffers pkts, as needed, for eventual in-order delivery to upper layer r sender only resends pkts for which ACK not received m sender timer for each unACKed pkt r sender window m N consecutive seq #’s m again limits seq #s of sent, unACKed pkts

11 Transport Layer 3-11 Selective repeat: sender, receiver windows

12 Transport Layer 3-12 Selective repeat in action

13 Transport Layer 3-13 TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581 r full duplex data: m bi-directional data flow in same connection m MSS: maximum segment size r connection-oriented: m handshaking (exchange of control msgs) init’s sender, receiver state before data exchange r flow controlled: m sender will not overwhelm receiver r point-to-point: m one sender, one receiver r reliable, in-order byte steam: m no “message boundaries” r pipelined: m TCP congestion and flow control set window size r send & receive buffers

14 Transport Layer 3-14 TCP segment structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F SR PAU head len not used Options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP)

15 Transport Layer 3-15 TCP seq. #’s and ACKs Seq. #’s: m byte stream “number” of first byte in segment’s data ACKs: m seq # of next byte expected from other side m cumulative ACK Q: how receiver handles out-of-order segments m A: TCP spec doesn’t say, - up to implementor Host A Host B Seq=42, ACK=79, data = ‘C’ Seq=79, ACK=43, data = ‘C’ Seq=43, ACK=80 User types ‘C’ host ACKs receipt of echoed ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ time simple telnet scenario

16 Transport Layer 3-16 TCP Round Trip Time and Timeout Q: how to set TCP timeout value? r longer than RTT m but RTT varies r too short: premature timeout m unnecessary retransmissions r too long: slow reaction to segment loss Q: how to estimate RTT?  SampleRTT : measured time from segment transmission until ACK receipt m ignore retransmissions  SampleRTT will vary, want estimated RTT “smoother”  average several recent measurements, not just current SampleRTT

17 Transport Layer 3-17 TCP reliable data transfer r TCP creates rdt service on top of IP’s unreliable service r Pipelined segments r Cumulative acks r TCP uses single retransmission timer r Retransmissions are triggered by: m timeout events m duplicate acks r Initially consider simplified TCP sender: m ignore duplicate acks m ignore flow control, congestion control

18 Transport Layer 3-18 TCP sender events: data rcvd from app: r Create segment with seq # r seq # is byte-stream number of first data byte in segment r start timer if not already running (think of timer as for oldest unacked segment)  expiration interval: TimeOutInterval timeout: r retransmit segment that caused timeout r restart timer Ack rcvd: r If acknowledges previously unacked segments m update what is known to be acked m start timer if there are outstanding segments

19 Transport Layer 3-19 TCP: retransmission scenarios Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X Seq=92, 8 bytes data ACK=100 time Seq=92 timeout SendBase = 100 SendBase = 120 SendBase = 120 Sendbase = 100

20 Transport Layer 3-20 TCP retransmission scenarios (more) Host A Seq=92, 8 bytes data ACK=100 loss timeout Cumulative ACK scenario Host B X Seq=100, 20 bytes data ACK=120 time SendBase = 120

21 Transport Layer 3-21 Fast Retransmit r Time-out period often relatively long: m long delay before resending lost packet r Detect lost segments via duplicate ACKs. m Sender often sends many segments back-to- back m If segment is lost, there will likely be many duplicate ACKs. r If sender receives 3 ACKs for the same data, it supposes that segment after ACKed data was lost: m fast retransmit: resend segment before timer expires

22 Transport Layer 3-22 event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } else { increment count of dup ACKs received for y if (count of dup ACKs received for y = 3) { resend segment with sequence number y } Fast retransmit algorithm: a duplicate ACK for already ACKed segment fast retransmit

23 Transport Layer 3-23 TCP Flow Control r receive side of TCP connection has a receive buffer: r speed-matching service: matching the send rate to the receiving app’s drain rate r app process may be slow at reading from buffer sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control

24 Transport Layer 3-24 TCP Flow control: how it works (Suppose TCP receiver discards out-of-order segments)  spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd - LastByteRead]  Rcvr advertises spare room by including value of RcvWindow in segments  Sender limits unACKed data to RcvWindow m guarantees receive buffer doesn’t overflow

25 Transport Layer 3-25 TCP Connection Management Recall: TCP sender, receiver establish “connection” before exchanging data segments r initialize TCP variables: m seq. #s  buffers, flow control info (e.g. RcvWindow ) r client: connection initiator Socket clientSocket = new Socket("hostname","port number"); r server: contacted by client Socket connectionSocket = welcomeSocket.accept(); Three way handshake: Step 1: client host sends TCP SYN segment to server m specifies initial seq # m no data Step 2: server host receives SYN, replies with SYNACK segment m server allocates buffers m specifies server initial seq. # Step 3: client receives SYNACK, replies with ACK segment, which may contain data

26 Transport Layer 3-26 TCP Connection Management (cont.) Closing a connection: client closes socket: clientSocket.close(); Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. client FIN server ACK FIN close closed timed wait

27 Transport Layer 3-27 TCP Connection Management (cont.) Step 3: client receives FIN, replies with ACK. m Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs. client FIN server ACK FIN closing closed timed wait closed

28 Transport Layer 3-28 Principles of Congestion Control Congestion: r informally: “too many sources sending too much data too fast for network to handle” r different from flow control! r manifestations: m lost packets (buffer overflow at routers) m long delays (queueing in router buffers) r a top-10 problem!

29 Transport Layer 3-29 Approaches towards congestion control End-end congestion control: r no explicit feedback from network r congestion inferred from end-system observed loss, delay r approach taken by TCP Network-assisted congestion control: r routers provide feedback to end systems m single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) m explicit rate sender should send at Two broad approaches towards congestion control:

30 Transport Layer 3-30 TCP Congestion Control r end-end control (no network assistance) r sender limits transmission: LastByteSent-LastByteAcked  CongWin r Roughly,  CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? r loss event = timeout or 3 duplicate acks  TCP sender reduces rate ( CongWin ) after loss event three mechanisms: m AIMD m slow start m conservative after timeout events rate = CongWin RTT Bytes/sec

31 Transport Layer 3-31 TCP AIMD multiplicative decrease: cut CongWin in half after loss event additive increase: increase CongWin by 1 MSS every RTT in the absence of loss events: probing Long-lived TCP connection

32 Transport Layer 3-32 TCP Slow Start  When connection begins, CongWin = 1 MSS m Example: MSS = 500 bytes & RTT = 200 msec m initial rate = 20 kbps r available bandwidth may be >> MSS/RTT m desirable to quickly ramp up to respectable rate r When connection begins, increase rate exponentially fast until first loss event

33 Transport Layer 3-33 TCP Slow Start (more) r When connection begins, increase rate exponentially until first loss event:  double CongWin every RTT  done by incrementing CongWin for every ACK received r Summary: initial rate is slow but ramps up exponentially fast Host A one segment RTT Host B time two segments four segments

34 Transport Layer 3-34 Refinement r After 3 dup ACKs:  CongWin is cut in half m window then grows linearly r But after timeout event:  CongWin instead set to 1 MSS; m window then grows exponentially m to a threshold, then grows linearly 3 dup ACKs indicates network capable of delivering some segments timeout before 3 dup ACKs is “more alarming” Philosophy:

35 Transport Layer 3-35 Summary: TCP Congestion Control  When CongWin is below Threshold, sender in slow-start phase, window grows exponentially.  When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly.  When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold.  When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS.


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