Download presentation
Presentation is loading. Please wait.
Published byScott Southern Modified over 9 years ago
2
TOMB RAIDER LEGEND SCORING A NEXT-GENERATION SOUNDTRACK - BY TROELS B. FOLMANN – CRYSTAL DYNAMICS
3
AGENDA INTRODUCTION TO LECTURE SPEAKER BIO PERSPECTIVE ON SCORING DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE MICRO SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES QUESTIONS
4
SPEAKER BIO NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: tfolmann@crystald.comtfolmann@crystald.com BLOG: www.deffmute.com/blog/www.deffmute.com/blog/
5
TOMB RAIDER LEGEND +180 MIN OF MICRO-SCORED SOUNDTRACK DIGITAL ORCHESTATION (NATURAL/EPIC) ELECTRONIC / CONTEMPORARY SEVEN CULTURAL INFLUENCES BOLIVIA, PERU, GHANA, TOKYO RUSSIA, HIMALAYA, UK MAIN THEMES FOR: GAME / CINEMATICS MAIN CHARACTERS AND DESTINATIONS MUSIC STATS MAIN THEME
6
DIGITAL ORCHESTRATION GOOD CHAOS CONVOLUTION REVERBS SEQUENCING TECHNIQUES BALANCING THE MIX SAMPLE LIBRARIES TOO CLEAN PHILOSOPHY CUSTOM RECORDINGS OVERVIEW
7
DIGITAL ORCHESTRATION Chaotic elements Conductors baton Page turns Chair creaks Hall noise Human breaths / Coughs Instrument noises (none-tune based) Bow noises (strings) Breath noises (brass/woods) Skin- and metal noises (percussion) GOOD CHAOS CHAOSEX
8
DIGITAL ORCHESTRATION Reverbs Convolution Techonology Multiple convolutions Simulate natural hall acoustics Real hall rooms radiate multiple reflections Chaos is life Proper placement of virtual mics All main instrument groups got own reverbs CONVOLUTION REVERBS CONVOEX
9
DIGITAL ORCHESTRATION Sequencing Think- and play like the instrument Think- and play like an orchestra Compose like a conductor Mistakes are evident and important Asynchronous behaviour Playing without quantization Applying quantization with randomness Quantization kills Extensive use of volume and faders SEQUENCING TECHNIQUES FEELFORCE
10
DIGITAL ORCHESTRATION Balance Balance the orchestral sections Retain original ensemble sizes for natural orchestra Expand original ensemble sizes for epic orchestra (MV sound) Place orchestral sections in respective spots Place virtual mics and proper use of reverb 50% samples / 50% balance Fix-in-the-mix BALANCING THE MIX NATURAL EPIC
11
DIGITAL ORCHESTRATION Orchestral (commercial) sample libraries EWQLSO/XP (All orchestral groups) EWQLSC (Choirs) VSL (All orchestral groups) Storm Drums (Percussion) Project Sam (Percussion, Brass) SAMPLE LIBRARIES QLSC
12
DIGITAL ORCHESTRATION Problems in commercial orchestral libraries Pitch/Tune corrected Noise reduced Avoid of “chaos” in samples Avoid natural “noises” (breaths, instrument noise etc) Lack of advanced legato features Lack of orchestral FX (Ex. Stargate MP soundtrack) TOO CLEAN QLSOXP
13
DIGITAL ORCHESTRATION Custom instrument recordings Authenticity / Original sound Legato / Phrases FX Personality / Unique sound Dirty is cool CUSTOM RECORDINGS CUSTOM
14
MICRO SCORING PERSPECTIVE ON SCORING HISTORY OF GAME MUSIC COMPLEXITY INCREASING DEMANDS WHAT IS MICRO SCORING? SOUNDSCAPE BIBLES MICRO SCORES DIGITAL ORCHESTRATION OVERVIEW
15
COMPONENTS INFLUENCING THE SCORE PERSPECTIVE ON SCORING
16
Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX) HISTORY OF GAME MUSIC COMPLEXITY MICRO SCORING PASTVSNOW
17
Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX) MICRO-SCORING FUTURE MICRO-SCORING MICRO SCORING HISTORY OF GAME MUSIC COMPLEXITY MSEX
18
MICRO SCORING 5 LAYER SCORE MSLAYEREX
19
Increasing demand for true adaptive music Increasing demand for music customization Increasing demand for better quality in game music Increasing complexity in large game productions Increasing complexity in music interactivity Technological potential for providing adaptive music INCREASING DEMANDS MICRO SCORING
20
A compositional methodology Breaking music into smallest components Pr. Unit based composition Pr. Sub-unit based composition Pr. Event-triggered composition Acknowledgement of complexity Empowerment of player emotion Emotional approach- and feedback Trigger by player experience, action and interaction WHAT IS MICRO-SCORING? MICRO SCORING
21
MICRO-SCORING CROFT MANSION MICRO-SCORING GRAVE MICRO-SCORING HIMALAYA MICRO-SCORING VEHICLES FURTHER EXAMPLES FROM TOMB RAIDER MICRO SCORING EXAMPLES
22
THANK YOU NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: tfolmann@crystald.comtfolmann@crystald.com BLOG: www.deffmute.com/blogwww.deffmute.com/blog FOR MORE INFORMATION, PLEASE CONTACT:
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.