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CfLCD – Center for Life Cycle Design Kennedy Space Center Modeling and Simulation How We Play Nice Across Time and Space Mike Conroy

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Presentation on theme: "CfLCD – Center for Life Cycle Design Kennedy Space Center Modeling and Simulation How We Play Nice Across Time and Space Mike Conroy"— Presentation transcript:

1 CfLCD – Center for Life Cycle Design Kennedy Space Center Modeling and Simulation How We Play Nice Across Time and Space Mike Conroy mike.conroy@nasa.gov

2 CfLCD – Center for Life Cycle Design What Do We Play? The Game is: –Multi-Decade, Massive, Complex System Conception, Design, Development and Operations –Targeted towards a hostile and unforgiving environment –With a gifted, diverse and distributed group of friends Some of which are not our traditional friends –With the goal of getting as far off the planet as possible The Rules are: –Physics / Teams / Process / Science / Story –Time / Distance / Culture / Goals

3 CfLCD – Center for Life Cycle Design Who Plays, What They Do Players: –Government Needs – Large, Complex, Multi-Decadal Systems –Industry Design – A lot of simulation based cooperation Development – A lot of simulation based cooperation Manufacturing – We have not done well here to date –Academia Research – Create Trans-Domain Design and Development Processes Education – Create Trans-Domain People Exemplar – Demonstrate the New Paradigm(s) The Overall Goal is better and more sustainable systems

4 CfLCD – Center for Life Cycle Design Things We Do We Model –We represent the thing we want to study –With as much detail as is necessary for that study We Simulate –We represent behavior of the thing(s) we want to study –With as much detail as is necessary for that study We Decide –We look at the things, and how they behave –We determine the next step(s) –We communicate the results with as much detail as necessary To a wider and wider community of interest and influence. 4

5 CfLCD – Center for Life Cycle Design GOALS! OR, THINGS WE ALL WANT!

6 CfLCD – Center for Life Cycle Design Things We Want 6 We All Want: 1.System Knowledge Sooner

7 CfLCD – Center for Life Cycle Design Things We Want 7 We All Want: 1.System Knowledge Sooner 2.Design Flexibility Preserved

8 CfLCD – Center for Life Cycle Design Things We Want 8 We All Want: 1.System Knowledge Sooner 2.Design Flexibility Preserved 3.Resource Commitments Delayed

9 CfLCD – Center for Life Cycle Design Simulation Based Designs Pre A BCDEA Simulation Helps 9 Simulation Based Concepts Simulation Based Products Sustainable Systems NASA / INCOSE System Engineering Phases And, along the way we create artifacts that we can share, that increase understanding and allow us to access additional expertise

10 CfLCD – Center for Life Cycle Design Multi-Decadal & Interdependent is Hard 10 Time (50 years) Us Our Kids Our Grandkids

11 CfLCD – Center for Life Cycle Design We Have Done Complex and Integrated 11 Distributed HLA Simulations With the data put into a Game

12 CfLCD – Center for Life Cycle Design We Have Done Rapid Habitat Demonstration Unit Vision –Develop, integrate, test, and evaluate a Habitation prototype to better understand mission architectures, requirements and operational concepts Timeline –Project Kick-off: June 2009 –Shell: October 2009 – April 2010 –Systems Integration: April – August 2010 10 Month Build, 4 Month Integration –Field Test at Desert RATS September 2010 Participation -Jointly managed and built across 3 Time Zones with subsystems from 7 Centers -Teams brought what they had available for outfitting Lunar Reference Concept (PEM) HDU Concept 12

13 CfLCD – Center for Life Cycle Design Concept Realization (15 Months to Field) 13

14 CfLCD – Center for Life Cycle Design Concurrent Design Lessons CAD integration rapidly grew to system simulation, then concurrent development –Concepts were matured in design sessions Concept developed, “model” updated, package base lined Design completed, “model” updated, systems built Multiple Centers, Teams, Projects, Time Zones and Budgets Success not just because of Simulation –Leadership prioritized decisions such that time critical elements were decided on first, even if only allocations –Simulation Screen Shots became a key communication path Timely, Enhanced Understanding, Converged Ideas Was this supplier based design? 14 Design Development Concept Done

15 CfLCD – Center for Life Cycle Design We Share Information & More People Play 15 From: To:

16 CfLCD – Center for Life Cycle Design And, More Than People Play The Game is a Spring Board into Human and Machine Cooperation and Discovery –Game Engines allow Humans and Intelligent Agents to share a common space and time –A link from this shared space and time to advanced analysis tools allows humans to collaborate with increasingly sophisticated information and agents

17 CfLCD – Center for Life Cycle Design Opportunities Game Development Intelligent Agents Design Processes Design Automation Interface Standards Machine Cognition Human Cognition Information Lifecycles Centennial Data / Information

18 CfLCD – Center for Life Cycle Design Thank you mike.conroy@nasa.gov


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