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Chapter 6 Computer Architecture
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Computer Components: Top Level View
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Instruction Cycle Two steps: Fetch Execute
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Program Counter (PC) holds address of next instruction to fetch
Fetch Cycle Program Counter (PC) holds address of next instruction to fetch Processor fetches instruction from memory location pointed to by PC Increment PC Unless told otherwise Instruction loaded into Instruction Register (IR) Processor interprets instruction and performs required actions
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Execute Cycle Processor-memory Processor I/O Data processing Control
data transfer between CPU and main memory Processor I/O Data transfer between CPU and I/O module Data processing Some arithmetic or logical operation on data Control Alteration of sequence of operations e.g. jump Combination of above
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Example of Program Execution
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Interrupts Mechanism by which other modules (e.g. I/O) may interrupt normal sequence of processing Program e.g. overflow, division by zero Timer Generated by internal processor timer Used in pre-emptive multi-tasking I/O from I/O controller Hardware failure e.g. memory parity error
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Transfer of Control via Interrupts
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All the units must be connected
Connecting All the units must be connected Different type of connection for different type of unit Memory Input/Output CPU
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Computer Modules
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A communication pathway connecting two or more devices
What is a Bus? A communication pathway connecting two or more devices Usually broadcast Often grouped A number of channels in one bus e.g. 32 bit data bus is 32 separate single bit channels
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Width is a key determinant of performance
Data Bus Carries data Remember that there is no difference between “data” and “instruction” at this level Width is a key determinant of performance 8, 16, 32, 64 bit
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Identify the source or destination of data
Address bus Identify the source or destination of data e.g. CPU needs to read an instruction (data) from a given location in memory Bus width determines maximum memory capacity of system e.g has 16 bit address bus giving 64k address space
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Control and timing information
Control Bus Control and timing information Memory read/write signal Interrupt request Clock signals
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Bus Interconnection Scheme
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Physical Realization of Bus Architecture
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Cache Memory
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Memory Hierarchy - Diagram
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Access Methods (1) Sequential Direct
Start at the beginning and read through in order Access time depends on location of data and previous location e.g. tape Direct Individual blocks have unique address Access is by jumping to vicinity plus sequential search Access time depends on location and previous location e.g. disk
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Access Methods (2) Random Associative
Individual addresses identify locations exactly Access time is independent of location or previous access e.g. RAM Associative Data is located by a comparison with contents of a portion of the store e.g. cache
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Physical Types Semiconductor RAM Magnetic Disk & Tape Optical
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Hierarchy List Registers L1 Cache L2 Cache Main memory Disk Optical Tape
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Cache Small amount of fast memory Sits between normal main memory and CPU May be located on CPU chip or module
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Cache/Main Memory Structure
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Cache operation – overview
CPU requests contents of memory location Check cache for this data If present, get from cache (fast) If not present, read required block from main memory to cache Then deliver from cache to CPU Cache includes tags to identify which block of main memory is in each cache slot
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Typical Cache Organization
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Comparison of Cache Sizes
Comparison of Cache Sizes Processor Type Year of Introduction L1 cachea L2 cache L3 cache IBM 360/85 Mainframe 1968 16 to 32 KB — PDP-11/70 Minicomputer 1975 1 KB VAX 11/780 1978 16 KB IBM 3033 64 KB IBM 3090 1985 128 to 256 KB Intel 80486 PC 1989 8 KB Pentium 1993 8 KB/8 KB 256 to 512 KB PowerPC 601 32 KB PowerPC 620 1996 32 KB/32 KB PowerPC G4 PC/server 1999 256 KB to 1 MB 2 MB IBM S/390 G4 1997 256 KB IBM S/390 G6 8 MB Pentium 4 2000 IBM SP High-end server/ supercomputer 64 KB/32 KB CRAY MTAb Supercomputer Itanium 2001 16 KB/16 KB 96 KB 4 MB SGI Origin 2001 High-end server Itanium 2 2002 6 MB IBM POWER5 2003 1.9 MB 36 MB CRAY XD-1 2004 64 KB/64 KB 1MB a Two values seperated by a slash refer to instruction and data caches b Both caches are instruction only; no data caches
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Mapping Function Cache of 64kByte Cache block of 4 bytes
i.e. cache is 16k (214) lines of 4 bytes 16MBytes main memory 24 bit address (224=16M)
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Each block of main memory maps to only one cache line
Direct Mapping Each block of main memory maps to only one cache line i.e. if a block is in cache, it must be in one specific place
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Direct Mapping Example
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Associative Mapping A main memory block can load into any line of cache Cache searching gets expensive
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Associative Mapping Example
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Set Associative Mapping
Cache is divided into a number of sets Each set contains a number of lines A given block maps to any line in a given set e.g. Block B can be in any line of set i e.g. 2 lines per set 2 way associative mapping A given block can be in one of 2 lines in only one set
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Replacement Algorithms (1) Direct mapping
No choice Each block only maps to one line Replace that line
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Replacement Algorithms Associative & Set Associative
Least Recently used (LRU) e.g. in 2 way set associative Which of the 2 block is lru? First in first out (FIFO) replace block that has been in cache longest Least frequently used replace block which has had fewest hits Random
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Write Policy Write through Write back
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Write through All writes go to main memory as well as cache Multiple CPUs can monitor main memory traffic to keep local (to CPU) cache up to date Slows down writes
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Updates initially made in cache only
Write back Updates initially made in cache only Update bit for cache slot is set when update occurs If block is to be replaced, write to main memory only if update bit is set
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