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Shadle Park Baseball 2015. Shadle Park Baseball Hitting is a B.L.A.S.T. Balance Load Arrive Swing Turn it loose.

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Presentation on theme: "Shadle Park Baseball 2015. Shadle Park Baseball Hitting is a B.L.A.S.T. Balance Load Arrive Swing Turn it loose."— Presentation transcript:

1 Shadle Park Baseball 2015

2 Shadle Park Baseball Hitting is a B.L.A.S.T. Balance Load Arrive Swing Turn it loose

3 Balance Visual checkpoints Eyes level Grip – door knocking knuckles Hands above shoulder Front shoulder inside of front knee Stance – triangle base for BALANCE

4 Load Visual checkpoints Eyes level Knob of bat to catcher Weight shifts “back” Front shoulder inside of front knee Front elbow is at 90

5 Arrive = Go/No Visual checkpoints Eyes level – head over belly button Knob of bat to catcher Weight 50/50 - balance Back knee “trigger” Front foot is down/angled

6 Swing Visual checkpoints Eyes behind the ball Back knee, hip, shoulder power line Palm up/palm down Firm front side Spikes to catcher

7 Turn it loose Thru the ball Visual checkpoints Finish with both hands Weight forces front foot to rotate –NOT on heel Back knee, hip, shoulder are in line Spikes to catcher Balanced

8 Quality At Bats – get on, get over, get in (GO, GO, GI) Shadle Hitters… 1.See 5+ pitches 2.Gain a base 3.Produce a run 4.Move a runner - Get the bunt down 5.Drive in a run from 3 rd with less than two 6.Execute the Hit N Run 7.Know the umpire’s zone and your zone 8.Make 2-strike adjustments 9.Run production is MORE important than your stats

9 How do I evaluate my at-bat? Shadle Hitters ask… 1.How did I see the ball? 2.Did I understand the count? 3.Did I attack a good pitch? 4.Did I arrive on time? 5.Did I help the situation?

10 Shadle: 7-N-7 Shadle Hitters 1.Win the big inning: 90% of teams that have a big inning win 2.Nearly half the time, winning teams will score more in one inning than the opponent does all game 3.70% of innings where 3+ runs are scored include a walk, error, or hit-by-pitch 4.90% of innings where 5+ runs are scored include 2 of 3 (BB, error, HBP) 5.Teams that score 7+ runs (first) win 90% of games – our goal is 7 RUNS IN 7 INNINGS – SCORE EVERY INNING

11 SP Pitchers Do Four Things Great! 1.Throw first pitch for a strike 2.Live outside (come inside when needed) 3.Throw slower – use the off-speed pitch 4.Get the batter on or out in three pitches

12 BE A ONE PITCH WARRIOR! 3CPO – “Composure, Confidence, Control = put outs” Composure – “NPN” – NEXT PITCH NOW Routine – NPN – 60’ at a time - repeat the same routine over & over Relax – Big Breath Refocus – NPN... “Flush It!” Both the good AND bad stuff Confidence – BTM – Be the Man! Play in the present - NPN Perspective – NPN – it’s not that bad, ever! Switch your thinking to positive! Positive Attitude – NPN Positive self-talk – always! Be a 10 – fake it to make it Be a “we” guy, not a “me” guy Pick “us” up Excellence is not a skill, it is an attitude Preparation at practice PFPs Bullpen – attention to details Charts, scouting, on the bench Arm maintenance – listen to your arm! Control – YTM - You’re the Man! Control what you can control – body, mind, spirit Body language screams Control your pitch Compete – NEVER give in!!

13 Just “LAFF” Load - 1.Eyes level 2.Lift Leg to belt 3.Balance 4.Palms down -Crack the egg 5.Lead with rear pocket Arrive - BALANCE 1.Eyes level 2.50/50 - Land flat 3.Straight Line 4.Check the time 5.Hips haven’t unlocked Fire – 1.Eyes level 2.“soft front side” 3.Chest to glove 4.Unlock hips - Spikes to center 5.Release in front of bill Finish – 1.Eyes at target 2.Chest over front side 3.Spikes to sky 4.Let it go 5.Refocus

14 Load - 1.Eyes level – neither are looking at target 2.Lift Leg to belt – both are ok, but kid on left is allowing knee to “float forward”…kid on right much better position 3.Balance – both have good balance, kid on right will be able to repeat much more often 4.Palms down -Crack the egg – both good 5.Lead with rear pocket – kid on right is in much better position Load - 1.Eyes level 2.Lift Leg to belt 3.Balance 4.Palms down -Crack the egg 5.Lead with rear pocket

15 Arrive - BALANCE 1.Eyes level 2.50/50 - Land flat 3.Straight Line 4.Check the time 5.Hips haven’t unlocked

16 Fire – 1.Eyes level 2.“soft front side” 3.Chest to glove 4.Unlock hips - Spikes to center 5.Release in front of bill

17 Finish – 1.Eyes at target 2.Chest over front side 3.Spikes to sky 4.Let it go 5.Refocus


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