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Barrier Synchronization Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit
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Art of Multiprocessor Programming 2 Simple Video Game Prepare frame for display –By graphics coprocessor “soft real-time” application –Need at least 35 frames/second –OK to mess up rarely
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Art of Multiprocessor Programming 3 Simple Video Game while (true) { frame.prepare(); frame.display(); }
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Art of Multiprocessor Programming 4 Simple Video Game while (true) { frame.prepare(); frame.display(); } What about overlapping work? –1 st thread displays frame –2 nd prepares next frame
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Art of Multiprocessor Programming 5 Two-Phase Rendering while (true) { if (phase) { frame[0].display(); } else { frame[1].display(); } phase = !phase; } while (true) { if (phase) { frame[1].prepare(); } else { frame[0].prepare(); } phase = !phase; }
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Art of Multiprocessor Programming 6 Two-Phase Rendering while (true) { if (phase) { frame[0].display(); } else { frame[1].display(); } phase = !phase; } while (true) { if (phase) { frame[1].prepare(); } else { frame[0].prepare(); } phase = !phase; } even phases
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Art of Multiprocessor Programming 7 Two-Phase Rendering while (true) { if (phase) { frame[0].display(); } else { frame[1].display(); } phase = !phase; } while (true) { if (phase) { frame[1].prepare(); } else { frame[0].prepare(); } phase = !phase; } odd phases
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Art of Multiprocessor Programming 8 Synchronization Problems How do threads stay in phase? Too early? –“we render no frame before its time” Too late? –Recycle memory before frame is displayed
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Art of Multiprocessor Programming 9 Ideal Parallel Computation 0 0 0 1 1 1
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Art of Multiprocessor Programming 10 Ideal Parallel Computation 2 2 2 1 1 1
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Art of Multiprocessor Programming 11 Real-Life Parallel Computation 0 0 0 1 1 zzz…
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Art of Multiprocessor Programming 12 Real-Life Parallel Computation 2 1 1 zzz… Uh, oh 0
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Art of Multiprocessor Programming 13 Barrier Synchronization 0 0 0 barrier
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Art of Multiprocessor Programming 14 Barrier Synchronization 1 1 1 barrier
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Art of Multiprocessor Programming 15 Barrier Synchronization No thread enters here Until every thread has left here barrier
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Art of Multiprocessor Programming 16 Why Do We Care? Mostly of interest to –Scientific & numeric computation Elsewhere –Garbage collection –Less common in systems programming –Still important topic
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Art of Multiprocessor Programming 17 Duality Dual to mutual exclusion –Include others, not exclude them Same implementation issues –Interaction with caches … Invalidation? Local spinning?
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Art of Multiprocessor Programming 18 Example: Parallel Prefix abcd aa+ba+b+c +d before after
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Art of Multiprocessor Programming 19 Parallel Prefix abcd One thread Per entry
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Art of Multiprocessor Programming 20 Parallel Prefix: Phase 1 abcd aa+bb+cc+d
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Art of Multiprocessor Programming 21 Parallel Prefix: Phase 2 abcd aa+ba+b+c +d
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Art of Multiprocessor Programming 22 Parallel Prefix N threads can compute –Parallel prefix –Of N entries –In log 2 N rounds What if system is asynchronous? –Why we need barriers
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Art of Multiprocessor Programming 23 Prefix class Prefix extends Thread { int[] a; int i; Barrier b; void Prefix(int[] a, Barrier b, int i) { a = a; b = b; i = i; }
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class Prefix extends Thread { int[] a; int i; Barrier b; void Prefix(int[] a, Barrier b, int i) { a = a; b = b; i = i; } Art of Multiprocessor Programming 24 Prefix Array of input values
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class Prefix extends Thread { int[] a; int i; Barrier b; void Prefix(int[] a, Barrier b, int i) { a = a; b = b; i = i; } Art of Multiprocessor Programming 25 Prefix Thread index
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class Prefix extends Thread { int[] a; int i; Barrier b; void Prefix(int[] a, Barrier b, int i) { a = a; b = b; i = i; } Art of Multiprocessor Programming 26 Prefix Shared barrier
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class Prefix extends Thread { int[] a; int i; Barrier b; void Prefix(int[] a, Barrier b, int i) { a = a; b = b; i = i; } Art of Multiprocessor Programming 27 Prefix Initialize fields
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Art of Multiprocessor Programming 28 Where Do the Barriers Go? public void run() { int d = 1, sum = 0; while (d < N) { if (i >= d) sum = a[i-d]; if (i >= d) a[i] += sum; d = d * 2; }}}
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Art of Multiprocessor Programming 29 Where Do the Barriers Go? public void run() { int d = 1, sum = 0; while (d < N) { if (i >= d) sum = a[i-d]; b.await(); if (i >= d) a[i] += sum; d = d * 2; }}} Make sure everyone reads before anyone writes
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Art of Multiprocessor Programming 30 Where Do the Barriers Go? public void run() { int d = 1, sum = 0; while (d < N) { if (i >= d) sum = a[i-d]; b.await(); if (i >= d) a[i] += sum; b.await(); d = d * 2; }}} Make sure everyone writes before anyone reads Make sure everyone reads before anyone writes
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Art of Multiprocessor Programming 31 Barrier Implementations Cache coherence –Spin on locally-cached locations? –Spin on statically-defined locations? Latency –How many steps? Symmetry –Do all threads do the same thing?
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Art of Multiprocessor Programming 32 Barriers public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}}
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 33 Barriers Number of threads not yet arrived
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 34 Barriers Number of threads participating
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 35 Barriers Initialization
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 36 Barriers Principal method
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 37 Barriers If I’m last, reset fields for next time
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 38 Barriers Otherwise, wait for everyone else
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 39 Barriers What’s wrong with this protocol?
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Art of Multiprocessor Programming 40 Reuse Barrier b = new Barrier(n); while ( mumble() ) { work(); b.await() } do work synchronize repeat
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 41 Barriers
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 42 Barriers Waiting for Phase 1 to finish
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 43 Barriers Waiting for Phase 1 to finish Phase 1 is so over
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming 44 Barriers ZZZZZ…. Prepare for phase 2
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public class Barrier { AtomicInteger count; int size; public Barrier(int n){ count = AtomicInteger(n); size = n; } public void await() { if (count.getAndDecrement()==1) { count.set(size); } else { while (count.get() != 0); }}}} Art of Multiprocessor Programming Uh-Oh Waiting for Phase 1 to finish Waiting for Phase 2 to finish
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Art of Multiprocessor Programming 46 Basic Problem One thread “wraps around” to start phase 2 While another thread is still waiting for phase 1 One solution: –Always use two barriers
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Art of Multiprocessor Programming 47 Sense-Reversing Barriers public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}}
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 48 Sense-Reversing Barriers Completed odd or even-numbered phase?
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 49 Sense-Reversing Barriers Store sense for next phase
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 50 Sense-Reversing Barriers Get new sense determined by last phase
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 51 Sense-Reversing Barriers If I’m last, reverse sense for next time
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 52 Sense-Reversing Barriers Otherwise, wait for sense to flip
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public class Barrier { AtomicInteger count; int size; boolean sense = false; threadSense = new ThreadLocal … public void await { boolean mySense = threadSense.get(); if (count.getAndDecrement()==1) { count.set(size); sense = mySense } else { while (sense != mySense) {} } threadSense.set(!mySense)}}} Art of Multiprocessor Programming 53 Sense-Reversing Barriers Prepare sense for next phase
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Art of Multiprocessor Programming 54 2-barrier Combining Tree Barriers
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Art of Multiprocessor Programming 55 2-barrier Combining Tree Barriers
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Art of Multiprocessor Programming 56 Combining Tree Barrier public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}}
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 57 Combining Tree Barrier Parent barrier in tree
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 58 Combining Tree Barrier Am I last?
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await(); count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 59 Combining Tree Barrier Proceed to parent barrier
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 60 Combining Tree Barrier Prepare for next phase
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 61 Combining Tree Barrier Notify others at this node
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public class Node{ AtomicInteger count; int size; Node parent; volatile boolean sense; public void await() {… if (count.getAndDecrement()==1) { if (parent != null) { parent.await() count.set(size); sense = mySense } else { while (sense != mySense) {} }…}}} Art of Multiprocessor Programming 62 Combining Tree Barrier I’m not last, so wait for notification
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Art of Multiprocessor Programming 63 Combining Tree Barrier No sequential bottleneck –Parallel getAndDecrement() calls Low memory contention –Same reason Cache behavior –Local spinning on bus-based architecture –Not so good for NUMA
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Art of Multiprocessor Programming 64 Remarks Everyone spins on sense field –Local spinning on bus-based (good) –Network hot-spot on distributed architecture (bad) Not really scalable
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Art of Multiprocessor Programming 65 Tournament Tree Barrier If tree nodes have fan-in 2 –Don’t need to call getAndDecrement() –Winner chosen statically At level i –If i-th bit of id is 0, move up –Otherwise keep back
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Art of Multiprocessor Programming 66 Tournament Tree Barriers winnerloser winnerloser winnerloser root
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Art of Multiprocessor Programming 67 Tournament Tree Barriers All flags blue
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Art of Multiprocessor Programming 68 Tournament Tree Barriers Loser thread sets winner’s flag
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Art of Multiprocessor Programming 69 Tournament Tree Barriers Loser spins on own flag
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Art of Multiprocessor Programming 70 Tournament Tree Barriers Winner spins on own flag
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Art of Multiprocessor Programming 71 Tournament Tree Barriers Winner sees own flag, moves up, spins
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Art of Multiprocessor Programming 72 Tournament Tree Barriers Bingo!
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Art of Multiprocessor Programming 73 Tournament Tree Barriers Sense-reversing: next time use blue flags
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Art of Multiprocessor Programming 74 Tournament Barrier class TBarrier { boolean flag; TBarrier partner; TBarrier parent; boolean top; … }
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Art of Multiprocessor Programming 75 Tournament Barrier class TBarrier { boolean flag; TBarrier partner; TBarrier parent; boolean top; … } Notifications delivered here
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Art of Multiprocessor Programming 76 Tournament Barrier class TBarrier { boolean flag; TBarrier partner; TBarrier parent; boolean top; … } Other thead at same level
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Art of Multiprocessor Programming 77 Tournament Barrier class TBarrier { boolean flag; TBarrier partner; TBarrier parent; boolean top; … } Parent (winner) or null (loser)
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Art of Multiprocessor Programming 78 Tournament Barrier class TBarrier { boolean flag; TBarrier partner; TBarrier parent; boolean top; … } Am I the root?
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Art of Multiprocessor Programming 79 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}}
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Art of Multiprocessor Programming 80 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Le root, c’est moi Current sense
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Art of Multiprocessor Programming 81 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} I am already a winner
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Art of Multiprocessor Programming 82 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Wait for partner
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Art of Multiprocessor Programming 83 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Synchronize upstairs
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Art of Multiprocessor Programming 84 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Inform partner
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Art of Multiprocessor Programming 85 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Inform partner Order is important (why?)
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Art of Multiprocessor Programming 86 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Natural-born loser
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Art of Multiprocessor Programming 87 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Tell partner I’m here
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Art of Multiprocessor Programming 88 Tournament Barrier void await(boolean mySense) { if (top) { return; } else if (parent != null) { while (flag != mySense) {}; parent.await(mySense); partner.flag = mySense; } else { partner.flag = mySense; while (flag != mySense) {}; }}} Wait for notification from partner
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Art of Multiprocessor Programming 89 Remarks No need for read-modify-write calls Each thread spins on fixed location –Good for bus-based architectures –Good for NUMA architectures
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Art of Multiprocessor Programming 90 Dissemination Barrier At round i –Thread A notifies thread A+2 i (mod n) Requires log n rounds
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Art of Multiprocessor Programming 91 Dissemination Barrier +1 +2+4
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Art of Multiprocessor Programming 92 Remarks Elegant Good source of homework problems Not cache-friendly
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Art of Multiprocessor Programming 93 Ideas So Far Sense-reversing –Reuse without reinitializing Combining tree –Like counters, locks … Tournament tree –Optimized combining tree Dissemination barrier –Intellectually Pleasing (matter of taste)
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Art of Multiprocessor Programming 94 Which is best for Multicore? On a cache coherent multicore chip: perhaps none of the above… Here is another (arguably) better algorithm …
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Art of Multiprocessor Programming 95 Static Tree Barrier One node per thread, statically assigned
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Art of Multiprocessor Programming 96 Static Tree Barrier Sense-reversing flag
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Art of Multiprocessor Programming 97 2 0 Static Tree Barrier 2 0 0 Node has count of missing children
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Art of Multiprocessor Programming 98 2 0 Static Tree Barrier 2 0 0 Spin until zero …
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21 Art of Multiprocessor Programming 99 2 0 Static Tree Barrier 0 0 My counter is zero, decrement parent
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21 Art of Multiprocessor Programming 100 2 0 Static Tree Barrier 0 0 Spin on done flag
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2 1 21 Art of Multiprocessor Programming 101 0 Static Tree Barrier 0 0
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2 1 21 Art of Multiprocessor Programming 102 0 Static Tree Barrier 0 0
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2 1 21 Art of Multiprocessor Programming 103 0 Static Tree Barrier 0 0
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10 2 1 Art of Multiprocessor Programming 104 0 Static Tree Barrier 0 0
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10 2 1 Art of Multiprocessor Programming 105 0 Static Tree Barrier 0 0
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1 0 10 Art of Multiprocessor Programming 106 0 Static Tree Barrier 0 0 yowzah!
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1 0 10 Art of Multiprocessor Programming 107 0 Static Tree Barrier 0 0 yowzah!
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1 0 10 Art of Multiprocessor Programming 108 0 Static Tree Barrier 0 0 yowzah!
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1 0 10 Art of Multiprocessor Programming 109 0 Static Tree Barrier 0 0 yes!
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1 2 12 Art of Multiprocessor Programming 110 0 Static Tree Barrier 0 0
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Art of Multiprocessor Programming 111 Remarks Very little cache traffic Minimal space overhead On message-passing architecture –Send notification & sense down tree
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Art of Multiprocessor Programming 112 This work is licensed under a Creative Commons Attribution- ShareAlike 2.5 License.Creative Commons Attribution- ShareAlike 2.5 License You are free: –to Share — to copy, distribute and transmit the work –to Remix — to adapt the work Under the following conditions: –Attribution. You must attribute the work to “The Art of Multiprocessor Programming” (but not in any way that suggests that the authors endorse you or your use of the work). –Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to –http://creativecommons.org/licenses/by-sa/3.0/. Any of the above conditions can be waived if you get permission from the copyright holder. Nothing in this license impairs or restricts the author's moral rights.
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