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Good City Form Kevin Lynch. Historically... The oldest known cities were temple cities Laid out along processional avenues and impressive sights Built.

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Presentation on theme: "Good City Form Kevin Lynch. Historically... The oldest known cities were temple cities Laid out along processional avenues and impressive sights Built."— Presentation transcript:

1 Good City Form Kevin Lynch

2 Historically... The oldest known cities were temple cities Laid out along processional avenues and impressive sights Built to impress pilgrims and get their tribute (Disney World, Las Vegas)

3 Temple Cities

4 Defined a place for humans in the Cosmos, seperating us from chaos The rulers are the upholders of order Leads to 'holy city plan' Feng shui

5 Machine Cities New settlements in foreign lands laid out on a grid Allows planning, expansion, change and impermanence Combined with fortification, allows easier defense Control by segregation (Roskilde Festival)

6 Machine Cities The city is seen as a collection of parts Scalable and flexible Repeating patterns Sprawl

7 Machine Cities

8 Values Vitality Fit Sense Access Control

9 Vitality Support of biological human needs And human capabilities o Should have access to food & water etc. o Remove waste o Prevent disease o Defend against attack Expectations scale with our ability (eg. to predict disasters)

10 Fit Human Factors Rhythms o Work hours o Sleep o Day/Night o Seasons Suitedness to purpose and ease of use Can be emergent and non-universal (McGyver)

11 Fit Manipulability o the ability to influence environment Flexibility to suit future purposes (Grid layout suited for this)

12 Bad Fit

13 Good Fit

14 Sense

15 Sense Legibility of a place Identity Sensory impression Cognitive impression

16 Sense A good city cannot follow a strict model, since differentiation is a value in itself Identity and "historicalness" are hard to make The experience of a place should have flow Transparency: The processes and origins should be legible too

17 Access Variety of destinations >< Travel time Externalities Control

18 Access

19

20 Control control of space is useful for creating feelings of dominance, status, power vs. excluded, submitted, weak

21 Control Wastelands Hard-to-reach areas outside the city Low degree of control High degree of subversiveness, freedom Fit

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