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Published byRalph Cranshaw Modified over 9 years ago
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Universe, By Morten Zohnesen & Per Lohmann Poulsen A dynamic multi-server architecture for massively multiplayer games
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About us Morten Zohnesen –Media Technology and Games – Technology (MTG-T) –IT Engineer from DTU (Technical University of Denmark) Per Lohmann Poulsen –Media Technology and Games – Technology (MTG-T) –IT Engineer from IHK (Engineering College of Copenhagen)
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The prototype Multi-Server game architecture –Designed for massively multiplayer online games –Supports large scale concurrent battles –Supports huge game worlds –Seamless player movement between servers
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MMO’s today Sharding –Up to 10,000 simultanious players Loading screens –Moving from one area/zone/server to another Static server structure –Lacking robustness towards player flocking –Game design considerations
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Proposed solution Dynamic world partitioning –Very high number of concurrent players –Support for player flocking Seamless movement in game world –No loading screens –Full visibility No need for sharding
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Six months later... Three components Master server –Central authentication –Database access –Load balancing Server –Handles players –Dynamic zone sizes Test client –Multi-Client test tool
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System demonstration
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