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Introduction to 3DS Max for Game 1 Matakuliah : T0952 – Multimedia 3D Modelling and Animation Tahun: 2009.

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Presentation on theme: "Introduction to 3DS Max for Game 1 Matakuliah : T0952 – Multimedia 3D Modelling and Animation Tahun: 2009."— Presentation transcript:

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2 Introduction to 3DS Max for Game 1 Matakuliah : T0952 – Multimedia 3D Modelling and Animation Tahun: 2009

3 Bina Nusantara University 3 Definisi Dunia 3D 2D : X axis Y axis 3D: X axis Y axis Z axis

4 Bina Nusantara University 4 Kegunaan 3D Film  special effect movie Animasi  3d animation Games  animation for opening/story Inside game (model, environment, items, etc)

5 Bina Nusantara University 5 Film Combine Shot and animation Hi res model Close to reality Visual effects movie Set Extension Imitation of reality Robotic Organic

6 Bina Nusantara University 6 Animation Imitation of reality Hi Res Model Fully 3D Cartoony Realistic animation Computer Generated Imagery (CGI) All animated using computer The use of motion capture

7 Bina Nusantara University 7 Games Imitation of reality Can be realistic or cartoony Interactive Low Res model / Low Poly Using engine to animate Simulation 1 st person shooter etc

8 Bina Nusantara University 8 Games Engine To handle texture To handle the environment and character Games behavior Level creations Dynamic Inside game movie creations Fan movie creation (Machinema)

9 Bina Nusantara University 9 Games Model Low Poly model Textured model Rigged model Pre-animated model Scripted model AI

10 Bina Nusantara University 10 3D Softwares XSI Softimage Autodesk Maya Autodesk 3ds Max Maxon Cinema 4d Lightwave 3d Houdini Blender (Open source)

11 Bina Nusantara University 11 What is 3ds Max? Model Texturing Rigging Animation Rendering

12 Bina Nusantara University 12 Why 3ds Max? Popular Mostly used in games production Many plug-ins for transfer between 3ds Max to Game Engines Advantages of Character Studio

13 Bina Nusantara University 13 3D Production Pipeline for Game Storyline Characterization Design Modeling Texturing Rigging Animating Scripting/game engine integration

14 Bina Nusantara University 14 Pre-Production Storyline Characterization Design

15 Bina Nusantara University 15 Production Modeling Texturing Rigging Animating Scripting/game engine integration

16 Bina Nusantara University 16 Interface

17 Bina Nusantara University 17 Interface

18 Bina Nusantara University 18 Interface

19 Bina Nusantara University 19 Interface


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