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Continuous Projection for Fast L1 Reconstruction Reinhold Preiner*Oliver Mattausch†Murat Arikan* Renato Pajarola†Michael Wimmer* * Institute of Computer.

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Presentation on theme: "Continuous Projection for Fast L1 Reconstruction Reinhold Preiner*Oliver Mattausch†Murat Arikan* Renato Pajarola†Michael Wimmer* * Institute of Computer."— Presentation transcript:

1 Continuous Projection for Fast L1 Reconstruction Reinhold Preiner*Oliver Mattausch†Murat Arikan* Renato Pajarola†Michael Wimmer* * Institute of Computer Graphics and Algorithms, Vienna University of Technology † Visualization and Multimedia Lab, University of Zurich

2 Dynamic Surface Reconstruction Input (87K points)

3 Dynamic Surface Reconstruction Online L 2 ReconstructionInput (87K points)

4 Dynamic Surface Reconstruction Online L 2 ReconstructionInput (87K points) Weighted LOP (1.4 FPS)

5 Dynamic Surface Reconstruction Online L 2 ReconstructionInput (87K points) Our Technique (10.8 FPS)

6 Recap: Locally Optimal Projection LOP [Lipman et al. 2007], WLOP [Huang et al. 2009] Attraction

7 Recap: Locally Optimal Projection Attraction LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

8 Recap: Locally Optimal Projection Attraction LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

9 Recap: Locally Optimal Projection Attraction LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

10 Recap: Locally Optimal Projection Repulsion LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

11 Recap: Locally Optimal Projection LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

12 Recap: Locally Optimal Projection LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

13 Recap: Locally Optimal Projection LOP [Lipman et al. 2007], WLOP [Huang et al. 2009]

14 Performance Issues Attraction: performance strongly depends on the # of input points

15 Acceleration Approach Reduce number of spatial components! Naïve subsampling  information loss

16 Our Approach Model data by Gaussian mixture  fewer spatial entities

17 Our Approach Model data by Gaussian mixture  fewer spatial entities Requires continuous attraction of Gaussians ?

18 Our Approach Model data by Gaussian mixture  fewer spatial entities Requires continuous attraction of Gaussians  Continuous LOP (CLOP)

19 Solve Continuous Attraction CLOP Overview

20 Solve Continuous Attraction CLOP Overview

21 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian

22 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian

23 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian

24 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian

25 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian 2.pick parent Gaussians

26 Gaussian Mixture Computation Hierarchical Expectation Maximization: 1.initialize each point with Gaussian 2.pick parent Gaussians 3.EM: fit parents based on maximum likelihood

27 Gaussian Mixture Computation Hierarchical Expectation Maximization: CLOP (8 FPS) 1.initialize each point with Gaussian 2.pick parent Gaussians 3.EM: fit parents based on maximum likelihood 4.Iterate over levels

28 Gaussian Mixture Computation Conventional HEM: blurring CLOP (8 FPS)

29 Gaussian Mixture Computation Conventional HEM: blurring

30 Gaussian Mixture Computation Conventional HEM: blurring Introduce regularization

31 Gaussian Mixture Computation Conventional HEM: blurring Introduce regularization

32 Solve Continuous Attraction CLOP Overview

33 Solve Continuous Attraction CLOP Overview

34 K Continuous Attraction from Gaussians q p1p1 p3p3 p2p2 Discrete

35 K q Continuous Attraction from Gaussians Discrete Continuous Θ1Θ1 Θ2Θ2

36 Continuous Attraction from Gaussians K q Θ1Θ1

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46 Solve Continuous Attraction CLOP Overview

47 Results Weighted LOPContinuous LOP

48 Results Weighted LOPContinuous LOP

49 Results Weighted LOPContinuous LOP

50 Performance Input (87K points ) 7x Speedup Weighted LOPContinuous LOP

51 Performance

52 WLOP Accuracy CLOP

53 Accuracy Gargoyle

54 L1 Normals

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56 LOP on Gaussian mixtures faster more accurate See the paper: Faster repulsion L 1 normals Conclusion Come to our Birds of a Feather! Harvest4D – Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds Tuesday, 1:00 PM - 2:00 PM, East Building, Room 4 =


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