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Models of the User in Design IACT 403 IACT 931 CSCI 324 Human Computer Interface Lecturer:Gene Awyzio Room:3.117 Phone:4221 4090 Email:gene@uow.edu.au
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Overview zgoal and task hierarchies z linguistic z physical and device z architectural.
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Cognitive models zThey model aspects of user: yunderstanding yknowledge yintentions yprocessing zCommon categorisation: yCompetence yPerformance zComputational flavour zNo clear divide.
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Goal and task hierarchies zMental processing as divide-and-conquer zExample: sales report produce report gather data. find book names.. do keywords search of names database further sub-goals.. sift through names and abstracts by hand further sub-goals. search sales database further sub-goals layout tables and histograms further sub-goals write description further sub-goals
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Issues for goal hierarchies zGranularity yWhere do we start? yWhere do we stop? yRoutine learned behaviour, not problem solving yThe unit task zConflict yMore than one way to achieve a goal zError
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Techniques zGoals, Operators, Methods and Selection (GOMS) zCognitive Complexity Theory (CCT) zHierarchical Task Analysis (HTA)
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GOMS zGoals ywhat the user wants to achieve zOperators ybasic actions user performs zMethods ydecomposition of a goal into subgoals/operators zSelection ymeans of choosing between competing methods.
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GOMS example GOAL: ICONISE-WINDOW [select GOAL: USE-CLOSE-METHOD MOVE-MOUSE-TO-WINDOW-HEADER POP-UP-MENU CLICK-OVER-CLOSE-OPTION GOAL: USE-L7-METHOD PRESS-L7-KEY] For a particular user: Rule 1: Select USE-CLOSE-METHOD unless another rule applies. Rule 2: If the application is GAME, select L7- METHOD.
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CCT zTwo parallel descriptions: yUser production rules yDevice generalised transition networks zProduction rules are of the form: yif condition then action zTransition networks covered under dialogue models.
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Example: editing with vi zProduction rules are in long-term memory zModel contents of working memory as attribute- value mapping (GOAL perform unit task (TEXT task is insert space) (TEXT task is at 5 23) (CURSOR 8 7) zRules are pattern-matched to working memory, e.g., LOOK-TEXT task is at %LINE %COLUMN zis true, with LINE = 5 zCOLUMN = 23.
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Example: editing with vi zFour rules would model inserting a space: SELECT-INSERT-SPACE INSERT-SPACE-MOVE-FIRST INSERT-SPACE-DOIT INSERT-SPACE-DONE (SELECT-INSERT-SPACE IF (AND (TEST-GOAL perform unit task) (TEST-TEXT task is insert space) (NOT (TEST-GOAL insert space)) (NOT (TEST-NOTE executing insert space))) THEN ((ADD-GOAL insert space) (ADD-NOTE executing insert space) (LOOK-TEXT task is at %LINE %COLUMN))) zWhen fired, adds to working memory (GOAL insert space) (NOTE executing insert space) (LINE 5) (COLUMN 23).
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Notes on CCT zParallel model zProceduralisation of actions zNovice versus expert style rules zError behaviour can be represented zMeasures y Depth of goal structure y Number of rules y Comparison with device description
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Problems with goal hierarchies zA post hoc technique zExpert versus novice zHow cognitive are they? zSimple extensions possible yclosure
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Linguistic notations zUnderstanding the user's behaviour and cognitive difficulty based on analysis of language between user and system. zSimilar in emphasis to dialogue models zBackus-Naur Form (BNF) zTask-Action Grammar (TAG).
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BNF zVery common notation from computer science zA purely syntactic view of the dialogue zTerminals lowest level of user behaviour yCLICK-MOUSE, MOVE-MOUSE zNonterminals ordering of terminals; higher level of abstraction yselect-menu, position-mouse
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Example of BNF zBasic syntax: ynonterminal ::= expression zAn expression contains terminals and nonterminals combined in sequence (+) or as alternatives (|). ydraw line ::= select line + choose points+ last point yselect line ::= pos mouse + CLICK MOUSE ychoose points ::= choose one | choose one + choose points ychoose one ::= pos mouse + CLICK MOUSE ylast point ::= pos mouse + DBL CLICK MOUSE ypos mouse ::= NULL | MOVE MOUSE+ pos mouse.
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Measurements with BNF zNumber of rules (not so good) zNumber of + and | operators zComplications ysame syntax for different semantics yno reflection of user's perception yminimal consistency checking
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TAG zMaking consistency more explicit zEncoding user's world knowledge zParameterised grammar rules zNonterminals are modified to include additional semantic features
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Consistency in TAG zIn BNF, three UNIX commands would be described as zcopy ::= cp + filename + filename | cp + filenames + directory zmove ::= mv + filename + filename | mv + filenames + directory zlink ::= ln + filename + filename | ln + filenames + directory zNo BNF measure could distinguish between this and a less consistent grammar in which zlink ::= ln + filename + filename | ln + directory + filenames
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Consistency in TAG zIn TAG, this consistency of argument order can be made explicit using a parameter, or semantic feature for file operations. zfile op[Op] ::= command[Op]+ filename + filename command[Op]+ filenames + directory
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Consistency in TAG zcommand[Op = copy] ::= cp zcommand[Op = move] ::= mv zcommand[Op = link] ::= ln
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Other uses of TAG zUsers existing knowledge zCongruence between features and commands zThese are modelled as derived rules
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Physical and device models zBased on empirical knowledge of human motor zsystem zUser's task: acquisition then execution. zThese only address execution zComplementary with goal hierarchies zThe Keystroke Level Model (KLM) zBuxton's 3-state model
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KLM zSix execution phase operators zPhysical motor yK keystroking yP pointing yH homing yD drawing zMental yM mental preparation zSystem yR response
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KLM zTimes are empirically determined. zTexecute = TK + TP + TH + TD + TM + TR zExample GOAL: ICONISE-WINDOW [select GOAL: USE-CLOSE-METHOD MOVE-MOUSE-TO-WINDOW-HEADER POP-UP-MENU CLICK-OVER-CLOSE-OPTION GOAL: USE-L7-METHOD PRESS-L7-KEY]
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KLM zAssuming hand starts on mouse: zUSE-L7-METHOD USE-CLOSE-METHOD zOperator T (sec) zH[to kbd] 0.40 zM 1.35 zK[L7 key] 0.28 zTotal 2.03 zOperator T (sec) zP[to menu] 1.1 zB[LEFT down] 0.1 zM 1.35 zP[to option] 1.1 zB[LEFT up] 0.1 zTotal 3.75.Human{Computer Interaction, Prentice Hall zA. Dix, J. Finlay, G.Abowd and R. Beale c 1993 zModels of the User in Design zChapter 6 (24) zArchitectural models zAll of these cognitive models make assumptions zabout the architecture of the human mind. z Long-term/Short-term memory z Problem spaces z Interacting Cognitive Subsystems z Connectionist z ACT z.Human{Computer Interaction, Prentice Hall zA. Dix, J. Finlay, G.Abowd and R. Beale c 1993 zModels of the User in Design zChapter 6 (25) zDisplay-based interaction zMost cognitive models do not deal with user zobservation and perception. zSome techniques have been extended to handle zsystem output (e.g., BNF with sensing terminals, zDisplay-TAG), but problems persist. zLevel of granularity zExploratory interaction versus planning
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