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Librarian as Avatar DEC - March 21, 2008. Technology creates feasibility spaces for social practice. Yochai Benkler, 2006 The Wealth of Networks: How.

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Presentation on theme: "Librarian as Avatar DEC - March 21, 2008. Technology creates feasibility spaces for social practice. Yochai Benkler, 2006 The Wealth of Networks: How."— Presentation transcript:

1 Librarian as Avatar DEC - March 21, 2008

2 Technology creates feasibility spaces for social practice. Yochai Benkler, 2006 The Wealth of Networks: How Social Production Transform Markets and Freedoms DEC - March 21, 2008

3 That said … This work is licensed under the Creative Commons Attribution Noncommercial-Share Alike 3.0 United States License. The accompanying bibliography was created using developed and distributed by the Center for History and New Media at George Mason University. DEC - March 21, 2008 Technology creates feasibility spaces for social practice.

4 Construct virtual reality avatars Habitat sandbox 3D-virtual world Snow Crash Metaverse Cyberpunk Hiro Protagonist Librarian communities of practice mmorpg [?NOT] MUVE [YES!] DEC - March 21, 2008

5 VDE | just-in-time info | pick-up instruction DEC - March 21, 2008

6 Suppose that now, for the first time in history, we are able to arrange our concepts without the silent limitations of the physical. DEC - March 21, 2008 Suppose …

7 How might our ideas, organizations, and knowledge itself change? DEC - March 21, 2008 David Weinberger, 2007 Everything is Miscellaneous: The Power of the New Digital Disorder

8 References Bell, L., & Peters, T. (2007). MUVEing toward accessibility. Computers in Libraries, 27(4), 34-36. Retrieved March 4, 2008 from EBSCOhost database [Academic Search Premier] (24590353). Bell, L., Pope, K., & Peters, T. (2007). Who's on third in Second Life? Online (Weston, Conn.), 31(4), 14-18. Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology Abstracts with Full Text] (24000842). Benkler, Y. (2006). The wealth of networks: How social production transforms markets and freedom. New Haven: Yale University Press. Berkman Center for Internet & Society home page. Retrieved March 3, 2008, from http://cyber.law.harvard.edu/home/. Creative Commons home page. Retrieved March 3, 2008, from http://creativecommons.org/. Flying librarians of oz: What's all the fuss about Second Life and what's it got to do with libraries? (2007). One-Person Library, 24(2), 3-5. Retrieved March 4, 2008 from EBSCOhost database [Library, Information Science & Technology Abstracts with Full Text] (25591444). DEC - March 21, 2008

9 Griffin, D. (2007). Is virtual a virtue in scholarship? Information World Review(241), 36-38. Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology] database (27964261). Guy, N. K. (1991). Community networks: Building real communities in a virtual space? BES, University of Waterloo. Retrieved February 29, 2008, from http://teladesign.com/ma-thesis/contents.html. Janes, J. (2007). Life on the island, American Libraries, 38(3), 34. Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology Abstracts with Full Text] (24394561). Kaser, D. (2007, April). Risking change. Information Today, 14. Morningstar, C., & Farmer, R. Habitat Chronicles. Retrieved February 29, 2008, from http://www.fudco.com/habitat/. Moshkow, M. Maksim. Retrieved February 29, 2008 from http://lib.ru/~moshkow/. Ohio University Second Life campus. (2007). Retrieved March 3, 2008, from http://www.youtube.com/watch?v=aFuNFRie8wA. Second Life library project. (2008). Retrieved March 3, 2008, from http://infoisland.org/. DEC - March 21, 2008

10 Second Life: Official site of the 3d online virtual world. (n.d.). Second Life. Retrieved February 29, 2008, from http://secondlife.com/. Stephenson, N. (2000). Snow crash, 480. Spectra (Bantam). Turkle, S. (n.d). Constructions and reconstructions of self in virtual reality: Playing in the MUDs, Sherry Turkle [MIT webpage]. Retrieved February 29, 2008, from http://web.mit.edu/sturkle/www/constructions.html. Weinberger, D. (2007). Everything is miscellaneous: The power of the new digital disorder (1st ed). New York: Times Books/Henry Holt and Company. Zotero: The next-generation research tool home page. Retrieved March 3, 2008, from http://www.zotero.org/. DEC - March 21, 2008


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