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Published byBrandon Homan Modified over 9 years ago
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GLaDOS: Villian & Reluctant Mother Shannon Powell, Augusta Rawlins-Rader, Alex Miller, Paula Stevens
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Portal Quickly made, inexpensive “extra” game in the Orange Box Set Not meant to be marketed to a mass audience You only see glimpses of the character you control – She (Chell) never speaks
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Aperture Science Stark colors Science facility = masculine First person shooter Puzzle solving
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GLaDOS Female, robotic AI Only a voice Starts off as guiding and nurturing Ends up trying to kill you
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Warm, Welcoming Character “Spectacular” “Speedy Things”
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Passive Aggressive, Manipulative Gaining Your Independence ‘Vital Organs’ ‘Not monitored’ ‘Promise not to lie again’
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Trying to Kill You, Fails ‘…then there will be cake’ ‘ pretended we were going to kill you …’ She starts pleading
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Final Stand “You broke my heart” Morality Core
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Portal 2, Caroline “Yes Sir!” “I don’t want this!”
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Masculine Effect of Feminine Victim or Villain? – Out of control female, augmented to control her – Created by men, in a science facility
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Venus? Or Bondage?
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/discuss Given the fact that she exhibits so many female stereotypes in both games, would you consider GLaDOS to be a stereotypical female character? Do you think that the small design staff of the first game influenced the richness and complexity of GLaDOS’ character & femininity? What is the symbolism of GLaDOS becoming sexualized near the end of Portal? Does her sexualization symbolize the breaking down of her “morality” and becoming a villain, or does it imply deeper definition of her femininity and character? Does the fact that the main character of the game, Chell, is also a woman influence the ways the player can perceive GLaDOS’ character maternal qualities, and/or femininity? Can you think of any other characters that have similar traits, narratives or back stories as GLaDOS?
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