Presentation on theme: "UWP Offense Week 1 Implementation AM AM AM AM PM PM PM"— Presentation transcript:
1 UWP Offense Week 1 Implementation AM AM AM AM PM PM PM Tuesday Wednesday Thursday FridayAMAMAMAMPMPMPM
2 Offensive Goals Goals To outscore our opponent. VICTORY! To score six times a game.To out-hit and punish every defense we face.To average 400 yards of total offense.To be one of the Top 5 DIII offenses in the nation.
3 Offensive ObjectivesATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage.GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone principle of Platteville Football.ELIMINATION OF SIW’s: It’s tough enough to beat your opponent. Take away the negative plays to ensure that we don’t beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games.SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points.TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.
4 Philosophy Attitude Spread the Field Multiple Looks for the Defense Throw to Uncovered ReceiversHurt the BlitzGame Planning
5 Attitude A.M.F. Play with poise through the good and the bad. Score one more point than our opponent.Out hit and out physical our opponent.
6 Use Formations and Motions Spread the FieldUse Formations and MotionsForces the defense to declare their coverage and blitzes.Easier for the quarterback to read coverage.Helps the run game (5 to 6 simple plays).Create mismatches.
7 Different Looks for the Defense MultiplicityDifferent Looks for the DefenseSecondary – Different Formations, Motions, Routes.Linebackers – Run Game, Play Action, Screens, Drop-back.D-Line – Basic Run Game, 3 to 4 Protections, Screens
8 Uncovered Principle Make Them Cover You Up By Alignment, Motion, and Shifts.By Bubble Screen.**This forces defensive adjustments that help in protection and in running game.
9 Uncovered Principle Rules Any receiver that is not covered up and can catch the ball and gain 4 yards.Only throw on 1st and 2nd downs or on 3rd down with less than 5 yards to go.
10 Uncovered Receivers - Orange Throwing UncoveredThe receiver may widen his alignment or switch his stance.The QB will catch the snap and get the ball to receiver as quick as possibleThe receiver show his numbers to the QB, secure the ball, run to daylight.All other receivers will block the most dangerous man.
12 Uncovered Bubble - Silver Foot Race to the SidelinesUsed mostly in a trips formationNo cut-back, until you get to the numbersReceivers block the most dangerous man
13 Uncovered Bubble - Silver Throwing Uncovered BubbleThe QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw.The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.
15 Uncovered Receiver Drill DownOrange, OrangeSet, GoPlay Call: Chase Left
16 Recognize it – Protect it – Attack it! Hurt the BlitzRecognize it – Protect it – Attack it!Protections must be simple (man scheme).Attack (must have a game plan).Sight adjustmentsHot routesBring in extra protectionScreensNo back/Quick Game
17 The Right Tools in the Toolbox Game PlanningThe Right Tools in the ToolboxMust be able to adjust during game.Routes must be adjustable.Must have the right tools in the toolbox.
18 Multiple with Simplicity Offensive MechanicsMultiple with SimplicityFocus Only On The Words That Affect YouLearn To See The Big Picture
20 Play CallsRunning Game - WordsPassing Game - Numbers
21 Running Game Basic Play Call Tells us the running play we are running. Basic Play CallDive RightTells us the running play we are running.Tells us the direction we are running the play to.
22 962 Passing Game Basic Play Call The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right)The first number indicates the protection and the release of the running back.The second number indicates the formation and the series that we are running.
23 Cadence On First Sound On One On Two on Two Hard Count On Repeat Down “Down Blue – Blue, Set Go” On Two on Two“Down Blue – Blue, Set Go, Go”Hard Count“Down Blue – Blue, Set Go Go, Go, Go”On Repeat“Down Blue – Blue, Set Go, Go, Set Go”
24 Color Phase Orange Silver Red & White Black & Blue Gold Brown UncoveredUncovered BubbleRightLeft3932
28 Doing the Little Things 6 Second RuleDoing the Little ThingsWhere do I align, according to the formation?How does my assignment affect my split?What is my assignment?What coverage is the defense in?How does the coverage affect my assignment?Who is the Q Receiver? Who causes the sight adjustment?
35 The Quick Game30’sOur 3-step passing game is the 30’s series. This is the “BREAD AND BUTTER” of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only “pass plays” we teach. The basic concepts do not apply to the 30’s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther.
40 MotionMotion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.
42 Q Receiver‘Q’ Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.
43 The PlaybookRun GameZonePassing Game25/26981/982961/962951/952
46 Vertical Concept * 1-2 *“1-2” signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept.
54 Smash Concept * 3-4 *The Smash Concept is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper-developing flag route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. This concept is good against Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to-Man defenses.
58 SmokeThis Route Package may or may not change the route combination. The QB will semi role to the call. The receivers’ routes will most likely be deeper since the QB is rolling to them. The back-side receiver’s routes will change into a crossing concept on different levels. We may also use throwbacks to keep the defense honest.
64 Double MovesWe like to tag a double move route to our base plays to keep the defense honest. Our shake route is a corner post. The receiver will push vertical and then break to the corner for three steps, then plant and break to the post. The other double move we employ is a Go route. This can be tagged off a slant and a post. The receiver will push vertical and break the slant/post for two steps then break back to the outside.
68 The Playbook Run Game Passing Game Goal Line - Roy/Lee Dive/Dive Lead Chase/Chase LeadBelly/Belly LeadSneak/Fake Run SneakSpeed DogDive Counter GPassing GamePlay Action Uncovered“Trail”“Texas”
69 Goal Line OffenseIn goal line and short yardage situations we will use a tight end formation. We have the ability to use two tight ends and adjust our backfield to a one or two back set. Out of this formation we can still run our basic passing package. We will use four or five basic running plays. The key to success in this formation is aggressive blocking and the mentality that we are going to get the first down or touchdown.
72 Goal Line Formation Adjustments Open – Tells the back-side Tight End to flex to a WR position.Strong – Tells R to align between the front-side Guard and Tackle.Weak – Tells R to align between the back-side Guard and Tackle.Gun – Tells the QB we are in shotgun and the backs to align in split backs.Wing – Tells the Y to align 1 by 1 off the front-side tackle.Over – Tells the back-side Tackle to align outside the front-side tackle.
81 “Trail”This Route Package utilizes a Crossing route with an Angle route behind it. This is very good in short yardage and against teams that want to wall off our shallow crossing package. Like Follow, we tag one player and Trail. Trail tells the next player outside that he will be doing the crossing route. So in Trips right, if we say W Trail, the next WR outside, Y, would be doing the crossing Route. This is also a front-side and back-side tag.
86 ShiftShifting is a type of motion we will use to change our alignments before the ball is snapped. Shifts and Motions different because when we shift all players will reset before the ball is snapped. We use shifts in our offense for specific, defined purposes some of which include:To disguise our intentions/delay defensive recognitionTo create personnel advantagesTo create coverage problems or checksTo force the coverage to bump, changing personnel and alignmentThe basics of our shifts, like our motions, will be first in the play call. All shift are player specific. We will designate WHO we want shift and WHAT shift we want. The QB will control when he wants the shift. It is vital to our offense that our WRs, RBs, and QBs know who will be shifting their alignments on each call.
87 StemW Stem / Y StemY Stem- Tells Y to align away from the formation call and then shift to his alignment. R will do so also.W Stem- Tells W to align away from the formation call and then shift to his alignment. R will do so also.
88 The Playbook Run Game Passing Game Draw 85/86 Iowa 180 East/West Cluster 150 East/West
91 Mesh Concept * 0 East/West * Our “0” concept is known as the Mesh Concept, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face. Since “0” is only a single number, East and West will be used to identify the formation strength, with East being right and West being left.
102 FresnoThis Route Package is a reverse Flat-Curl package on the front-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window. The R-Back sits down over the box.
104 BaltimoreThis Route Package is a reverse Flat-Curl package on the back-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window.