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Andrew Price. Introduction to Smoke Simulation in Blender 2.5.

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Presentation on theme: "Andrew Price. Introduction to Smoke Simulation in Blender 2.5."— Presentation transcript:

1 Andrew Price

2 Introduction to Smoke Simulation in Blender 2.5

3 Presentation Overview Old vs New – What's changed? How it works Using the interface Rendering smoke Known Issues Future Developments Creating a smoke grenade

4 Old vs New – What's Changed?

5 Old System

6 New System

7 How it works

8 Domain Flow

9

10 Using the Interface

11 Domain

12 24

13 32

14 40

15 50

16 60

17 70

18 80

19 Resolution Tests 2432 40 50 6070 80

20

21 enables large- and small-scale detail to be edited separately, allowing high-resolution detail to be added as a post-processing step. What's Wavelet? -Nils Thürey, 2008 Siggraph Wavelet Paper, (Co-author)

22 et (2k) = et (k)253, et (1) =Ce 23

23 turbulence(x) =imax åi=iminp (2ix) 12iimin

24 U(X) = I (u,X)+25 6 I be x, n 2,X z(I,X)).

25 Simply put: The good stuff

26 Baking Times Low ResolutionHigh Resolution 24 seconds 6 minutes 24 seconds

27 Flow

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30 Rendering smoke

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45 Fixed!

46 Smoke Density

47 0.20.51 24

48 Shadows

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51 Known Issues

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53 Future Developments

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55 Creating a smoke grenade

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67 Domain

68 Emitter

69 Domain Emitter Empty

70

71 References: Wavelet Paper, http://www.cs.cornell.edu/~tedkim/WTURB/


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