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Published byTrinity Kidd
Modified over 5 years ago
website: www.jawltd.com Twitter: @jawwire
The 80s in High Definition
What made games in the 80s appealing?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms? Is bigger better?
Inspiration Gravity/Inertia Based Games … Thrust Oids Gravitar Space Shooters … Gradius
Goals The need to make a game that uses classic gaming mechanics.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision. Offer players the ability to create their own levels.
Visual Style Vector or bitmap graphics?
Story? Galactic Pizza Delivery boy.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe. Gaming Journalists go nuts.
Release date: Wordlwide Xmas09
What next for J.A.W.
1 Signalling Often a player wants to convey his private information to other players. It might be information about his own payoffs (My costs are low,
Writing and Using Press Releases Barbara Gastel, MD, MPH Texas A&M University Health Reporting Workshop for Health Professionals and Journalists Accra,
TAGD XCOM: Enemy Unknown Continuation of a series started in Original game called UFO: Enemy Unknown Made by Firaxis Games Turn based strategy.
PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.
Handle] [Person Handle 1] [Person Handle 2] [Person Handle 3] [###] Handle] [Description.
Exploring Possibility Space: an experiential approach to intelligence analysis Brett Peppler, FAIPIO Adjunct Professor, Macquarie University 8 December.
Bloody Rampage IX By Sam Scheinhaus. Design Goals Fast paced, fluid, fun. Classic first person shooter style. As many options for the player as possible,
WIN, LOSE OR DRAW. RULES Divide the class into teams. One member of the team will draw a card. They will then try to give clues by drawing on the whiteboard.
GAME DESIGN THEORY & PRACTICE CHAPTER 4: Game Analysis: Centipede.
Ataraxia Team 8 Carmen Chow LT Mak Stephanie Yin.
NINTENDO WII Stephanie L’Italien COMP 1631 Winter 2011 February 2, 2011.
Technological Advances in the Classroom By: Group 2 Linda Strahler Patrick Hayes Gina Meyer.
Cheezburger Factory Chris Brown Aaron McConnell. Story A cat is attempting to reach a “cheezburger” factory Draws on the LOLcat internet meme Foes include.
Characteristics of a Good Reporter A strong sense of ethics A strong sense of ethics Curiosity Curiosity Desire to get the story right Desire to get the.
Online Gaming. Back to Sim Cities for a Moment Gaming as creating a Sim City and having it interact with other people’s cities. - Utopia - Earth 2025.
JAWS Space-Shooter Game Design Language Justin Lu Guoxin Andy Lin Winston Chao Shoaib Anwar.
Section 6.1 Geometric Mean and Simplifying Radicals.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
The History of Video Games
YANTING ZHANG. Genres are categories of game characterized by particular kinds of challenge, regardless of setting or game-world content.
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