Presentation is loading. Please wait.

Presentation is loading. Please wait.

Creating behaviours: MOVEMENT

Similar presentations


Presentation on theme: "Creating behaviours: MOVEMENT"— Presentation transcript:

1 Creating behaviours: MOVEMENT

2 Do it Now The following flow chart is the algorithm for movement to the right in pacman. In your book adapt the flowchart for all other direction Move to the right. Has  been pressed? No Yes Learn how to create actors and scenes in Fireworks and import them into Stencyl

3 Do it Now - solution Move to the left. Has  been pressed? Move up.
Move down. Has  been pressed? No No No Yes Yes Yes Learn how to create actors and scenes in Fireworks and import them into Stencyl

4 Homework Plan a way to extend your pacman game – this could be adding an extra level or some other challenge Learn how to create actors and scenes in Fireworks and import them into Stencyl

5 Learning Objective “Learn how to create behaviours in Stencyl to move your pacman actor”. Write this Learning Objective into your book. Monday, 21 October 2019

6 Learn how to create behaviours in Stencyl to move your pacman actor
Creating behaviours Using the booklet you teacher gives you create the behaviour to move your pacman character using the arrow keys Learn how to create behaviours in Stencyl to move your pacman actor

7 Learn how to create behaviours in Stencyl to move your pacman actor
Extension Task Download the assets for crashcourse 2 from our weebly site Crashcourse 2 will encourage you to create some of your own behaviours Learn how to create behaviours in Stencyl to move your pacman actor

8 “Learn how to create behaviours in Stencyl to move your pacman actor”.
Learning Objective “Learn how to create behaviours in Stencyl to move your pacman actor”. Monday, 21 October 2019

9 Learn how to use behaviours, actors and scenes in Stencyl
What can you remember? What is an event? What is a behaviour? What is the difference between an event and a behaviour? Learn how to use behaviours, actors and scenes in Stencyl

10 Learning Outcomes L3 L4 L5 Monday, 21 October 2019
create programs that implement algorithms to achieve given goals.. declare and assign variables. use post-tested loops e.g. 'until', and a sequence of selection statements in programs, including an if, then and else statement know the difference between, and appropriately I can use if and if, then and else statements use a variable and relational operators within a loop to govern termination design, write and debug modular programs using procedures. know that a procedure can be used to hide the detail with sub-solution know that programming bridges the gap between algorithmic solutions and computers can use a range of operators and expressions e.g. Boolean, and applies them in the context of program control can select the appropriate data types. L3 L4 L5 Monday, 21 October 2019


Download ppt "Creating behaviours: MOVEMENT"

Similar presentations


Ads by Google