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Scale Drawings & Bearings – Worksheet B

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Presentation on theme: "Scale Drawings & Bearings – Worksheet B"— Presentation transcript:

1 Scale Drawings & Bearings – Worksheet B
In this competitive game, 2 players take turns to sink each other’s submarines using bearing and distances according to scales. Worksheets have different scales for students to work with and are in two sizes.

2 Printing To print handouts from slides -
Select the slide from the left. Then click: File > Print > ‘Print Current Slide’ To print multiple slides - Click on a section title to highlight all those slides, or press ‘Ctrl’ at the same time as selecting slides to highlight more than one. Then click: File > Print > ‘Print Selection’ To print double-sided handouts - Highlight both slides before using ‘Print Selection’. Choose ‘Print on Both Sides’ and ‘Flip on Short Edge’.

3 U-BOAT BEARINGS

4

5 040° 350m

6 290° 150m

7 HIT! HUNTER SUNK 290° 250m

8 show your opponent where
If you need to, fold your paper and show your opponent where the hit should be! 290° 250m

9 Want to make it more difficult?
- Players only have 2 destroyers and 2 scouts OR an explosion only covers one square!

10 U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 100M SCOUT
FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 100M

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12 U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 10,000 SCOUT
FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 10,000

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14 U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 30,000 SCOUT
FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 30,000

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16 U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 5,000 SCOUT
FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 5,000

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18 tom@goteachmaths.co.uk Questions? Comments? Suggestions?
…or have you found a mistake!? Any feedback would be appreciated . Please feel free to


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