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Published byBenjamin Theodore Osborne Modified over 5 years ago
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Introduction to 2D Projectile Motion
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Projectile Motion An example of 2-dimensional motion.
Something is fired, thrown, shot, or hurled near the earth’s surface. Horizontal velocity is constant. Vertical velocity is accelerated. Air resistance is ignored.
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Trajectory of Projectile
x y This projectile is launched at an angle and rises to a peak before falling back down.
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Trajectory of Projectile
x y The trajectory of such a projectile is defined by a parabola.
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Trajectory of Projectile
x y Range The RANGE of the projectile is how far it travels horizontally.
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Trajectory of Projectile
x y Maximum Height Range The MAXIMUM HEIGHT of the projectile occurs halfway through its range.
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Trajectory of Projectile
x y g g g g g Acceleration points down at 9.8 m/s2 for the entire trajectory.
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Position graphs for 2-D projectiles
x y t
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To work projectile problems…
…you must first resolve the initial velocity into components. Vo,y = Vo sin Vo Vo,x = Vo cos
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Trajectory of Projectile
x y v v v vo vf Velocity is tangent to the path for the entire trajectory.
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Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy The velocity can be resolved into components all along its path.
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Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Notice how the vertical velocity changes while the horizontal velocity remains constant.
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Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is there no vertical velocity?
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Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is the total velocity maximum?
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2D Motion Resolve vector into components.
Position, velocity or acceleration Work as two one-dimensional problems. Each dimension can obey different equations of motion.
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Horizontal Component of Velocity
Newton's 1st Law Is constant Not accelerated Not influence by gravity Follows equation: x = Vo,xt
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Horizontal Component of Velocity
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Vertical Component of Velocity
Newton's 2nd Law Undergoes accelerated motion Accelerated by gravity (9.8 m/s2 down) Vy = Vo,y - gt y = yo + Vo,yt - 1/2gt2 Vy2 = Vo,y2 - 2g(y – yo)
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Horizontal and Vertical
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Horizontal and Vertical
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Launch angle vo Zero launch angle
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Launch angle vo Positive launch angle
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Symmetry in Projectile Motion
vo - vo Negligible air resistance Projectile fired over level ground Launch and Landing Velocity
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Symmetry in Projectile Motion
to = 0 Time of flight
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Symmetry in Projectile Motion
to = 0 2t Projectile fired over level ground Time of flight Negligible air resistance
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Problem Solution Strategy:
1. Upward direction is positive. Acceleration due to gravity (g) is downward thus g = m/s2 2. Resolve the initial velocity vo into its x and y components: vox = vo cos θ voy = vo sin θ
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Problem Solution Strategy (pt 2)
3. The horizontal and vertical components of its position at any instant is given by: x = voxt y = voy t +½gt2 4. The horizontal and vertical components of its velocity at any instant are given by: vx = vox vy = voy + gt
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Problem Solution Strategy (pt 3)
5. The final position and velocity can then be obtained from their components.
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