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Human-Computer Interaction: Overview of User Studies

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Presentation on theme: "Human-Computer Interaction: Overview of User Studies"— Presentation transcript:

1 Human-Computer Interaction: Overview of User Studies
CSCE 315 – Programming Studio Spring 2017 Project 3, Lecture 2

2 User Studies At the heart of HCI: Getting feedback from users
User experience is just as (sometimes more) important than issues of efficiency, robustness, etc. Wide variety of ways to get feedback from users Goal from this lecture: give overview of methods, including some specific data gathering methods

3 Principles (Study Design)
The user evaluation is core part of iterative design process Each iteration should bring in user feedback Multiple ways to collect data Some material from Kerne’s slides

4 The User Study Questions to Address
How to get participants? Where to gather data? What data to gather? How to gather that data? How to analyze that data?

5 Some material from Kerne’s slides
The Pilot Study Can think of the study process itself as an iterative one: pilot is the first iteration Run very small number of subjects Sometimes just 1 or 2 Tune tasks, times, instructions, what data is gathered Perform preliminary analysis Consider: Re-framing Questions Re-defining Tasks The goal of the pilot study is much less on analyzing the artifact, but rather in analyzing the study itself Some material from Kerne’s slides

6 How to Get Participants? Ethical Issues
Privacy Confidentiality Anonymity Informed Consent Tell participants their rights Including how to opt-out or stop Give clear description of what they are agreeing to Time involved, possible dangers, goals Get permission to use results IRB: Institutional Review Board At organizations like universities, IRB reviews human-oriented studies to ensure appropriate measures are followed Some material from Kerne’s slides

7 How to Get Participants? Questions to Answer
How many participants needed? Depends on study: usabililty: at least 5 Eye tracking: 39 for stable heat maps What type of participant? Expert, novice, or in between? What other characteristics might need to be addressed? Do you need a diverse or homogeneous group? Gender, ethnicity, experience, physical characteristics (e.g. colorblindness, handedness), nationality, etc. Affects how you go about finding people and who you allow in to the study What is motivation for participating? Guaranteed compensation? Chance at compensation? No tangible compensation? Coerced participation? Required by employer, required for class, etc. Ensure that any compensation is not tied to their feedback

8 Where to Gather Data? Options
Laboratory studies Artificial environment set up to study the artifact Field studies In the natural environment Living labs Concurrent research and new implementations Crowdsourced Micro-task workers (e.g. Mechanical Turk) Twitter, etc. Some material from Kerne’s slides

9 What Data to Gather? Experiment Design
Hypotheses Independent Variables (to vary) Comparative experimental conditions e.g. with/without some feature/apparatus Task/activities Dependent Variables (to measure) What is being measured How? Subjects: Within-subjects (same participant) Between-subjects (different participants Counterbalancing Eliminating Ordering Effects Some material from Kerne’s slides

10 What Data to Gather? Data Paradigms
Qualitative Experience Data Ethnography Role of the ethnographer: takes the view of the subject of the study Methods: Writing culture down Thick description of all observed behavior Layers of signification and meaning Observation Stories Context Interpretation Grounded Theory (for analysis) Take data and code it based on observation Use coding to inductively generate hypotheses Some material from Kerne’s slides

11 What Data to Gather? Data Paradigms
Quantitatve Data Time & Errors Number and type of errors Time to complete task Ideation metrics Fluency: number of answers Flexibility: number of categories of answers Novelty of answers Experience Measures Likert scales, semantic differential scales Not as good of a source of data Some material from Kerne’s slides

12 What Data to Gather? Data Paradigms
Predictive Evaluation (experts) Cognitive Walkthrough Task analysis As if performing task, go through step-by-step Heuristic Evaluation Have expert evaluate the usability Apply known principles Some material from Kerne’s slides

13 How to Gather Data? Data Gathering Processes
Interview Pre-questionnaire Interactive System Use Observation! Recording: photos, audio, video Logging Answers found/products produced Think-aloud Post-questionnaire Some material from Kerne’s slides

14 How to Analyze Data? Depends on type of data and how it was collected
Qualitative Data Quantitative Data Expert Data

15 Upcoming Talks Will give details of several types of user studies
How to conduct and analyze results from several different user studies Will look at some details of how to design good user interfaces

16 References Some topics taken from:
Interaction Design, 4th edition, by Rogers, Sharp, and Preece, Wiley, 2014. See chapters 7-8 in particular Some slides taken from Andruid Kerne’s slides: Noted in footers Material is copyrighted Can be used and cited freely for non-commercial education and scholarship without profit provided that credit is given to the author and this notice is included


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