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Math review - scalars, vectors, and matrices

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1 Math review - scalars, vectors, and matrices
Matt Boggus CSE 3541/5541

2 Outline Coordinate Spaces Primitives Operations Matrices Scalars
Vectors Points Operations Matrices

3 Boardwork examples: 1D, 2D, 3D coordinate systems
Instances of primitives are defined within the context of a coordinate system, so refresh with examples of these first.

4 Coordinate system in Unity
3D, left-handed coordinate system

5 Scalars Scalar value – a number (integer or real) ; one unit of data
Ex: the scale, weight, or magnitude of something Examples elsewhere in CS&E (Software I) 2 scalars -> low and high for random number range (Systems I) Representing fractional values using binary numbers Au’16 deleted slides on qualities and properties of scalar addition and multiplication

6 Vectors Vector – a quantity possessing both magnitude and direction
Usually visualized as a directed line segment, beginning at the origin, but technically have no start position Mathematically described as n-tuples of scalars Examples: (0,0,0) (x,y) (r,g,b,a)

7 Vector operations – mathematically
Vectors = n-tuples Vector-vector addition Scalar-vector multiplication Vector decomposition Numeric examples of vector operations

8 Vector operations – intuitively
Vector-Vector Addition Visualize using head-to-tail axiom Scalar-vector multiplication Resize (scale) the directed line segment α > 1 length increases 0 > α > 1 length decreases α < 0 reverse direction Head-to-tail axiom Scalar-vector multi.

9 Points Point – a location or position
Visualized as a dot relative to an origin Mathematically described as n-tuples of scalars Examples: (0,0,0) (x,y) (r,g,b,a) Note: points and vectors have the same representation!

10 Coordinate system or frame
Origin – a point Indicates the “center” of the coordinate systems Other points are defined relative to the origin Basis vectors A set of linearly independent vectors None of them can be written as a linear combination of the others Basis vectors located at the origin Arbitrary placement of basis vectors

11 Vectors and points in a coordinate system
Coordinate frame defined by point P0 and set of vectors A vector v is A point P is Note: α and β indicate scalar values

12 Practice problem Given a point P = (2,-5,1) in a right handed coordinate system, what is the point is a left handed coordinate system?

13 Point-Vector operations
P and Q are points, v is a vector Point-point subtraction operation Vector-point addition operation

14 Working toward a distance metric
The previous operations do not include a way to estimate distance between points Create a new operation: Inner (dot) Product Input: two vectors Output: scalar Properties we want: For orthogonal vectors

15 Dot product logic If we can multiply two n-tuples, this implies
Magnitude (length) of a vector Distance between two points Note: some reference materials use || instead of |

16 Dot product computation
Dot product of two vectors, u and v Ex: (5,4,2) ∙ (1,0,1) = 5 * * * 1 = 7 With some algebra we find that the dot product is equivalent to where θ is the angle between the two vectors cosθ = 0  orthogonal cosθ = 1  parallel

17 Projections We can determine if two points are “close” to each other, what about vectors? How much of w is in the same direction as v? Given vectors v and w, decompose w into two parts, one parallel to v and one orthogonal to v Step 1: decompose w into two parts, one with some unknown amount (alpha) in the same direction as v (hence the scaling of v by alpha) plus some vector u whose direction we define as orthogonal to v but has an unknown magnitude. Step 2: Dot product w and v, but substitute the decomposition of w and distribute. Step 3 (same line as step 2): by definition u dot v is zero and drops out Step 4: solve for alpha Step 5: solve for u Projection of one vector onto another

18 Cross product Input: two vectors
Output: vector, orthogonal to input vectors General formula Two 3D vectors Note: sin and cos (also sin-1 and cos-1)can be expensive to compute – involves computing a series until sufficient precision is reached See After computers: power series on page Modified Figure from Essential Mathematics for Games and Interactive Applications

19 Matrices Definitions Matrix Operations Row and Column Matrices
Change of Representation Relating matrices and vectors

20 What is a Matrix? A matrix is a set of elements, organized into rows and columns rows columns

21 Definitions n x m Array of Scalars (n Rows and m Columns)
n: row dimension of a matrix, m: column dimension m = n  square matrix of dimension n Element Transpose: interchanging the rows and columns of a matrix Column Matrices and Row Matrices Column matrix (n x 1 matrix): Row matrix (1 x n matrix):

22 Matrix Operations Scalar-Matrix Multiplication Matrix-Matrix Addition
Multiply every element by the scalar Matrix-Matrix Addition Add elements with same index Matrix-Matrix Multiplication A: n x l matrix, B: l x m  C: n x m matrix Easy to overlook that cij is a single element, so computing C requires iterating over rows and columns. cij = the sum of multiplying elements in row i of matrix a times elements in column j of matrix b

23 Matrix Operation Examples

24 Matrix Operations Properties of Scalar-Matrix Multiplication
Properties of Matrix-Matrix Addition Commutative: Associative: Properties of Matrix-Matrix Multiplication Identity Matrix I (Square Matrix)

25 Matrix Multiplication Order
Is AB = BA? Try it! Matrix multiplication is NOT commutative! The order of series of matrix multiplications is important! Generalize where possible, but don’t forget about special cases

26 Inverse of a Matrix Identity matrix: AI = A
Some matrices have an inverse, such that: AA-1 = I

27 Inverse of a Matrix Do all matrices have a multiplicative inverse? Consider this example, try to solve for A-1: AA-100 = Given A, try to solve for the 9 variables in its inverse A-1 by setting the result of the multiplication AA-1 equal to I. If no solution exists, the matrix has no inverse. 0 * a + 0 * d + 0 * g = 0 ≠ 1 Note: 1 is the element at 00 in the identity matrix

28 Inverse of Matrix Concatenation
Inversion of concatenations (ABC)-1 = ? A * B * C * X = I A * B * C * C-1 = A * B A * B * B-1 = A A * A-1 = I Order is important, so X = C-1B-1A-1 Given A, B, and C assuming each has an inverse, we can construct the inverse of a series of multiplications ABC by constructing a matrix such that each individual “cancels” with its inverse.

29 Row and Column Matrices + points
By convention we will use column matrices for points Column Matrix Row matrix Concatenations Associative By Row Matrix

30 Summary Primitives: scalars, vectors, points
Operations: addition and multiplication Matrix representation and operations


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