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Processing and Binning Overview

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Presentation on theme: "Processing and Binning Overview"— Presentation transcript:

1 Processing and Binning Overview
From chapter 14 “Elements of 3D Seismology” by Chris Liner

2 Outline Justification for Processing Processing Flow Bins

3 Justification Field data representation of the data is distant from a distance-depth representation of data.

4

5 Categories of Processing
Adjustments to wavelets, or short-pulse adjustments e.g., frequency filtering phase shifts (rotation) vibroseis correlation Traveltime Corrections (fig. 14.1) : Statics Normal Moveout Dip Moveout Migration

6 Categories of Processing
Amplitude Corrections Geometric spreading Automatic Gain Control Noise Reduction Vertical stack Muting CMP stack filtering (f, f-k, tau-p (or radon) multiple suppression

7 An example of analysis for near-surface seismic structure
Xia et al., 2004

8 Seismic data “Multiple universes for seismic data”
Shotpoint gathers (distance versus time) CMP gathers (distance versus time) Tau-p (horizontal slowness versus intercept time) f-k (frequency versus wavenumber)

9 Distance between shot and the receiver (m)
Two-way traveltime (s)

10 Distance between shot and the receiver (m)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2

11 Distance between shot and the receiver (m)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2

12 x V dT/dx = 1/V (s/m) 1/V = 0 ( s/m) 1/V = p (ray parameter)

13 Distance between shot and the receiver (m)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2

14 V angle x dT/dx = 1/Vh (s/m) 1/Vh = 1/[V/ sin(angle) ] ( s/m)
1/Vh = p (ray parameter)

15 Distance between shot and the receiver (m)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2

16 x angle V 1/Vh = 1/[V/sin(angle) ]( s/m) 1/Vh = p (ray parameter)

17 Two-way traveltime (s) tau (intercept time) s
p (s/m) x (m) Two-way traveltime (s) tau (intercept time) s p=0 T0 Add amplitude

18 Two-way traveltime (s) tau (intercept time) s
p (s/m) x (m) Two-way traveltime (s) tau (intercept time) s p=0 T0 Add amplitude

19 Two-way traveltime (s) k (wavenumber - 1/m)
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000 m/s V=f/k (m/s) 1/10 m 100 Hz

20 Two-way traveltime (s) k (wavenumber - 1/m)
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000 m/s V=f/k (m/s) 1/10 m 100 Hz

21 Two-way traveltime (s) k (wavenumber - 1/m)
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) Vh=1000 (m/s) Vh=inf (m/s) Vh=1000 (m/s) Vh=inf (m/s)

22 Sz Sx P-wave & Sv -wave

23 Vh ~= 90% shear wave velocity
“skin depth” = 1/2 longest wavelength

24 Dispersion t1 t2 t0 t1 t2 Dispersion

25 Xia et al., 2004

26 Two-way traveltime (s) k (wavenumber - 1/m)
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000 m/s V=f/k (m/s) 100 Hz

27 Outline Bins Calculated common midpoints “CMP bin center”
Length and width of bin <= spatial aliasing dimensions

28 Rule of Thumb: 12.5m by 12.5 m for > 2000 m
To prevent aliasing: max dimension = V/4fmax For GOM: V = V x depth Rule of Thumb: 12.5m by 12.5 m for > 2000 m IDEAL BIN SIZE: 5m by 5m for seafloor and deeper

29 The “best” bin: SMALL ALL OFFSETS ALL AZIMUTHS LARGE FOLD

30 Outline Justification for Processing Processing Flow Bins


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