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The Rise of STEAM Learning by Lauren Blackwell

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1 The Rise of STEAM Learning by Lauren Blackwell
from STEM to STEAM The Rise of STEAM Learning by Lauren Blackwell

2 Welcome! Thanks to each and every one of you for taking the time to view and participate in this instructional presentation on the rise and implementation of STEAM Learning.

3 At the end of these slides:
Lesson Objectives At the end of these slides: Educators will be able to understand the importance of STEAM learning. Educators will be able to implement STEAM practices within their classrooms and lesson plans individually and collaboratively. Educators will be able to teach STEAM techniques that will instill the knowledge, skills, and characteristics required in the Profile of the South Carolina Graduate.

4 Navigation Use the navigation tools below to move throughout this presentation. Just “clicking” may not send you in the right direction. Takes you back one slide. Takes you back to the first slide. Moves you forward to the next slide.

5 Lesson Overview STEM vs STEAM Why is STEAM Important?
STEAM and Educational Potential STEAM in the Classroom Video STEAM at Gaffney High School STEAM Across the Curriculum STEAM Implementation Check for Understanding STEAM Enrichment Readings

6 STEM vs STEAM STEM – Science, Technology, Engineering, and Mathematics
Recently, these four areas were thought to increase creativity and innovation in the classroom and eventually boost national economies. HOWEVER, educators noticed that students were missing a few key components in this new focus: ARTS, DESIGN, and HUMANITIES

7 STEM vs STEAM STEAM – Science, Technology, Engineering, ART+, and Mathematics. The upgrade from STEM to STEAM now incorporates the necessary essentials to build interpretive and creative skills.

8 Why is STEAM Important? THINK ABOUT YOUR CLASSROOM:
How often do your students complain about an activity that requires them to do more than answer questions? STEAM requires students to “start with a holistic topic and through their own inquiry explore and share knowledge, construct answers to questions, and creatively design solutions to problems” (Freeman 20).

9 Why is STEAM Important? As educators it is our responsibility to facilitate an educational environment that reaches multiple disciplines. In reality, most jobs require employees to be able to do more than one task at a time. STEAM prepares our students for their future.

10 STEAM “Engaging students in a multi- and interdisciplinary learning context breaks down barriers that have traditionally existed between different classes and subjects and offers learners opportunities to make new connections” (Freeman 50). “Educators are working together across disciplines to develop integrative projects and goals that give students perspective on how a wide variety of knowledge and skill sets tie into each other in the real world” (Freeman 50).

11 STEAM and Educational Potential
Increases student engagement Transforms the classroom to a student- centered model Emphasizes a curriculum that is driven by problem-solving, discovery, and exploratory learning.

12 STEAM in the Classroom The video on the following slide shows how STEAM can be incorporated within a school. THINK ABOUT IT: Is it possible to teach all aspects of STEAM within the same lesson and classroom?

13 Video

14 STEAM at Gaffney High School
We must start with literacy. Teaching different contents through literacy-based assignments opens the door for successful STEAM implementation. Next, we must be willing to collaborate! We are masters of our own content. How can you create multidisciplinary assignments when you have only mastered one (or two) areas? STEAM focuses on collaboration. Practice what you preach.

15 STEAM Across the Curriculum
The incorporation of artistic and creative assignments will give students an outlet to express themselves that has been suppressed within the STEM learning module. Creative freedom gives students the ability to think outside of the normal constraints of the classroom, providing an environment for accelerated learning and enrichment in all content areas.

16 STEAM Implementation Timeline
STEAM implementation and adoption is a short- term trend that should be adopted in one to two years.

17 Check for Understanding
Answer each of the following questions. If you answer correctly, the slide will move to the next question. If you answer incorrectly, the slide will jump to the slide where the correct answer can be found. Once you are sure of the correct answer, click to go back to the question and try again. Good luck!

18 What does the “A” in STEAM stand for?
Agriculture B Art Appreciation C Arts, Design, and Humanities D Articulation

19 CORRECT!

20 What does STEAM add to the classroom?
Student Engagement B Student-Centered Model C Problem Solving and Discovery D All of the above

21 CORRECT!

22 What is the first step to STEAM implementation at GHS?
A Holistic Topic B Literacy C Collaboration D Student-Centered Classrooms

23 CORRECT!

24 True or False STEAM provides students with the creative freedom to express themselves in a way that STEM did not. A True B False

25 CORRECT!

26 STEAM adoption and implementation is a long-term trend.
True or False STEAM adoption and implementation is a long-term trend. A True B False

27 CORRECT!

28 STEAM Enrichment Resources
Crayola Launches CreatED - PD for Educators with Focus on Arts The STEAM Journal STEM to STEAM

29 Resources Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.

30


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