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All we need in Game Programming Course Reference

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Presentation on theme: "All we need in Game Programming Course Reference"— Presentation transcript:

1 All we need in Game Programming Course Reference
Numeric.JS All we need in Game Programming Course Reference

2 (url) Fall 2016

3 Introduction Matrices are represented as Array of Array of Numbers (row-major) Vectors are special cases of Matrices, as Array of Numbers Fall 2016

4 Math Object Apply to elements in the array Fall 2016

5 Special Matrices Fall 2016

6 Arithmetics Polymorphic! There is no function in numeric
that does mA (m is a real number) Fall 2016

7 Linear Algebra Polymorphic matrix multiplication Transpose Determinant
2-norm Fall 2016

8 Linear Algebra (cont) Ax = b (by LU decomposition) A-1 Fall 2016

9 [Eigenvalues & SVD] Fall 2016

10 Experimentation Fall 2016

11 Example (IK-related) (jsfiddle)
Fall 2016


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