Presentation is loading. Please wait.

Presentation is loading. Please wait.

TECH 104 – Technical Graphics Communication

Similar presentations


Presentation on theme: "TECH 104 – Technical Graphics Communication"— Presentation transcript:

1 TECH 104 – Technical Graphics Communication
Week 3: Multiview Drawings - 1

2 TECH 104 – Technical Graphics Communication
Here’s what we talked about last time….. Week 3: Multiview Drawings 1

3 TECH 104 – Technical Graphics Communication
The “Alphabet of Lines”… Lines have both style and precedence. Object (visible) lines are the MOST important…then hidden lines…then center lines…etc. Week 3: Multiview Drawings 1

4 TECH 104 – Technical Graphics Communication
Examples of Sketches: Multiview Sketch Pictorial Sketch Week 3: Multiview Drawings 1

5 TECH 104 – Technical Graphics Communication
Classification of Sketches: Each classification of sketch has a particular purpose from production use…to technical illustration. Week 3: Multiview Drawings 1

6 TECH 104 – Technical Graphics Communication
Projection types: Projection type is defined by the “line of sight” from the observer. Let’s look at some of these….. Week 3: Multiview Drawings 1

7 TECH 104 – Technical Graphics Communication
Let’s now take another look at multiview drawings in more detail….. Week 3: Multiview Drawings 1

8 TECH 104 – Technical Graphics Communication
We have already seen how views are aligned with the surface of an object. Using the “glass box” method of visualization helps us understand the relationship views have with one another, i. e. the front view is next to the top and right side views, etc. Week 3: Multiview Drawings 1

9 TECH 104 – Technical Graphics Communication
Here we can see all the principle views of an object as the glass box is unfolded. It is easy to see that some of the principle views have more detail through the use of object (visible) lines than others. Always choose views that have the least amount of hidden lines in them and show the most detail. Week 3: Multiview Drawings 1

10 TECH 104 – Technical Graphics Communication
Using miter and projection lines, we can easily transfer “space dimensions” between views. Week 3: Multiview Drawings 1

11 TECH 104 – Technical Graphics Communication
Projection methods: 3RD Angle (US Standard) ISO (1ST Angle Metric Standard) NOTE: Reverse construction methods work just as well in 1ST Angle projection. Week 3: Multiview Drawings 1

12 TECH 104 – Technical Graphics Communication
Here, we can see that surface C is shown as both as object and hidden lines depending on the view we are looking at. Remember: One definition of a “line” is that it is the geometry on the edge of a surface. (Surface C appears in its edge view in the front and top views.) Week 3: Multiview Drawings 1

13 TECH 104 – Technical Graphics Communication
When choosing which of the principle views to draw, remember these rules: 1. Choose as many views as it takes to show ALL the details of the object. The front view usually shows the most detail, or best view of the general shape of the object in its natural position. 2. Choose views that shows a majority of object (visible) lines, and a minimum of hidden lines. 3. Choose views that show features as surfaces first, and as lines second. Week 3: Multiview Drawings 1

14 TECH 104 – Technical Graphics Communication
Always try to draw views in their most natural position. This is obviously more difficult to visualize! Week 3: Multiview Drawings 1

15 TECH 104 – Technical Graphics Communication
Why is the left side view not required? ANSWER: It doesn’t add any new information! Week 3: Multiview Drawings 1

16 TECH 104 – Technical Graphics Communication
Why is the left side view not required? ANSWER: It has too many hidden lines! Week 3: Multiview Drawings 1

17 TECH 104 – Technical Graphics Communication
Surfaces will appear as edges at times. Edges may be foreshortened (shorter than normal), or “True Length” (TL). Week 3: Multiview Drawings 1

18 TECH 104 – Technical Graphics Communication
Oblique edge lines are created by oblique surfaces. These are surfaces that are neither true shape or true size in any principle view. Week 3: Multiview Drawings 1

19 TECH 104 – Technical Graphics Communication
Even simple, primitive shapes often need several views to fully describe their topology. Week 3: Multiview Drawings 1

20 TECH 104 – Technical Graphics Communication
“Limiting Elements” are lines that show the outer boundaries of cylindrical or conical objects. How many views of such objects are usually needed to show its shape? Week 3: Multiview Drawings 1

21 TECH 104 – Technical Graphics Communication
Remember: In multiview drawings, tangency is shown between to surfaces by the absence of any line. Here, the arched and planar surfaces are tangent. Arched and planar surfaces which are NOT tangent. Week 3: Multiview Drawings 1

22 TECH 104 – Technical Graphics Communication
Holes and cylinders may appear “True Shape and Size” (TSS), or foreshortened depending on the view in which they appear. (Foreshortened circles will appear as ellipses.) Week 3: Multiview Drawings 1

23 TECH 104 – Technical Graphics Communication
Week 3: Sketching Assignments

24 TECH 104 – Technical Graphics Communication
#28 Week 3: Multiview Drawings 1

25 TECH 104 – Technical Graphics Communication
#37 Week 3: Multiview Drawings 1

26 TECH 104 – Technical Graphics Communication
#41 Week 3: Multiview Drawings 1

27 TECH 104 – Technical Graphics Communication
#45 Week 3: Multiview Drawings 1

28 TECH 104 – Technical Graphics Communication
Week 4: Multiview Drawings - 2


Download ppt "TECH 104 – Technical Graphics Communication"

Similar presentations


Ads by Google