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What is eSports? Organized, multi-player video game competitions

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Presentation on theme: "What is eSports? Organized, multi-player video game competitions"— Presentation transcript:

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2 What is eSports? Organized, multi-player video game competitions
183,768,000 United States participants and $32.7 billion generated in 2018 A projected 427 million people worldwide will watch Esports by 2019 Opportunity for skilled students/players to showcase their talent

3 The Boom According to an eSports marketing blog:
“Males (18-25) watch more eSports and online video gaming than traditional sports programming”

4 Why eSports and why now? Massive growth Who plays eSports?
Number volume: The League of Legends World Championship was the most watched event on Twitch in 2017 with 49.5 million hours. It also generated $5.5 million in ticket revenues. Bill Alfond

5 Setting Thomas apart First in the “pond” Not a club Hiring a coach
Easily replicated Staying in front

6 What is unique to Thomas?
4th year running 160 Sophomore - Senior high school students 5 competition all night event Full in 3 weeks They play League of Legends

7 Where do we compete? Physical Location Gaming Arenas
With top-of-the line PC’s 4k TV’s Conference NACE ECAC NCAA? Future?

8 GAMES

9 SOURCES traditional-sports/ habits-males watch-esports-online-video-gaming-traditional- sports-programming/


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