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World Of Warcraft
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Gameplay GOOD Exploration Social Interaction Freedom
No need for mental engagement. BAD Lack of AI in NPC’s creates flat agents with no emotions or personalities. Predictable agents.
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AI Planning Limited to Bandwidth currently 56K.
Agents could be more “real”. Reactive “AI” only at present. Group Agent AI could be coordinated to offer a greater degree of integration. AI team member creation capable of aiding teams (Henchman).
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Technologies Mixed Initiative Planning
GOAP possibly based on processor and bandwidth. Personality/Emotions for agents. Scaled difficulty based on adaptive agents (mobs and henchman). Interactive narrative for quests to provide a range of quests.
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Incorporation Client – Server would need attention to avoid system bottlenecks with overloaded servers processing complex planning techniques. Technical knowledge required in development teams for aspects such as planning, scheduling and emotions.
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