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Please help yourself to the handouts. Then try to find a seat

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Presentation on theme: "Please help yourself to the handouts. Then try to find a seat"— Presentation transcript:

1 Please help yourself to the handouts. Then try to find a seat
Salvete, amici! Using Games for Assessment Please help yourself to the handouts. Then try to find a seat Next to people from other subject areas. The more academically diverse your group is the better!

2 Please go to: tinyurl.com/andersonlatinresponses

3 Using Google Forms to organize responses for the game and for assessment
Link to Google Anderson Latin responses

4 Game 1: Certamen (“Contest”)
This is a game of a series of questions on any topic. There are 2 types of questions: Toss-up Questions for all players worth 10 points Followed by 2 team bonuses worth 5 points each

5 Game 1: Certamen Play: Ask a toss-up question to which everyone responds. The first person to type the correct answer into your Google form earns 10 points for their team and the right to have the first shot at the 2 team bonus questions. Ask the 1st Bonus question. Every team can work with their teammates to answer this question. The team that got the toss-up gets the 5 points if they get it right. If they miss the question, you give the 5 points to the group (of the other groups) that submitted the correct answer first. Give the 2nd Bonus question using the steps in 3 again. Repeat the whole process by asking another toss-up question + 2 bonuses. Repeat as many times as you have time for.

6 Game 1: Certamen (“Contest”)
Good for groups of 3-6 students each Partially Individual / Partially Group Therefore, it allows teamwork/collaboration, but it also allows you to assess each individual student on the toss-ups. Quick and easy game to set up and play. Takes up less time than the other games since there’s no strategy other than just to earn as many points as possible.

7 Questions about Certamen?

8 Game 2: ad summum montem / Climb the Mountain / Avalanche

9 Game 2: ad summum montem / Climb the Mountain / Avalanche PLAY
You have teams of 3-6 students each who want to earn points by climing their mountain (draw a mountain for each team on the board). You ask a question of any type, and the students can collaborate. They then submit an answer on the Google form. Award a step up the moutain to each team that submitted a good answer. You then give the teams the topic of the next question (not the actual question). At this point, the teams must each choose whether to put the number of points at their current step (1, 3, 6, or 10) on the scoreboard (Points earned), or risk losing that number of potential points by going for the next step on the mountain. If at any time they miss a question, they must start over at ground zero losing all of the points they could have put on the scoreboard before the question. When a team reaches the top, they get 10 points on the scoreboard and start from zero again. Only the points a group banks in their box count towards winning the game.

10 Game 2: ad summum montem / Climb the Mountain / Avalanche TWIST!!!
Twist for individual assessment. Ask a question for individuals to answer. Each correct answer adds a point to the teams’ scoreboards.

11 Game 2: ad summum montem / Climb the Mountain / Avalanche
Good for groups of 3-6 students each. Mostly Collaborative/Group. However, the twist allows for individual assessment. This game is more fun for the students. However, it takes more time for the students to strategize and for you to keep score. There is no race element; so it gives your kids time to think and to discuss. It is great for discussion and debate where there may be many correct answers.

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13 Questions about Climb the Moutain?

14 Game 3: 5-card Draw This game is played in a series of 8 quick-answer questions. Students in groups or individually get to draw cards for each correct answer up to 5. After they have 5 cards, they can trade in for better cards. The group or student with the best poker hand earns the point.

15 Game 3: 5-card Draw PLAY Ask 5 quick-answer questions.
Have all students answer. Randomly pick one person in each group to grade (by rolling a die). For every correct answer, give the team a card. Ask 3 more questions for which they can earn cards. Once they reach 5 cards, they can use additional correct answers to trade in a card for a better card. After 8 questions, ask the teams to show their hands. Best poker hand wins a point.

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17 Non Poker alternative Cards are points. High score wins
Non Poker alternative Cards are points. High score wins. Numbers = the number on the cards. Face cards = 10 pts Ace = 15 pts Black 7 = 20 pts Joker = 0 pts

18 Questions about 5-card Draw?

19 You can find this powerpoint at: andersonlatin.weebly.com

20 Multas Gratias! / Thank you!
If you have any questions, please me:


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