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Light is an ElectroMagnetic Wave
EM waves are created by vibrating electrons Electrons low mass allows for very high frequencies Radio waves (105 Hz) up to Gamma Rays (1021 Hz)
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Polarization Non-polarized light is vibrating in all orientations (drawn like this ) Some orientations can be eliminated Eliminated with polarizing filter Eliminated thru reflection The human eye by itself cannot detect whether is light is polarized or not. You need a polarizing filter to be able to tell.
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Polarization with a polarizing filter
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Polarization thru reflection
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Reflection and Refraction
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The Law of Reflection Angle of incidence = angle of reflection (θi = θr)
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Reflection Energy (light) can be totally reflected or partially reflected Example of both is seen in a car’s rear view mirror Light is partially reflected off the glass surface while totally reflected off the mirrored surface
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Mirror tilted to night mode
Light from behind 4 % light reflected from glass over your head 96% light reflected to driver’s eyes Mirror in day mode Mirror glass Mirror tilted to night mode Light from behind 4 % light reflected from glass to your eyes 96% light reflected below driver’s eyes Mirror glass
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Reflection off of glass
Reflection is about 4% of the light With no light coming from behind, reflection is easily seen
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The law of reflection holds true for curved surfaces as well
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Regular and Diffuse Reflection
Regular reflection is also called specular reflection. It comes from smooth surfaces. Smooth means topography varies less than 1/8 λ. Diffuse reflection reflects light in all directions, allowing the object to be seen from all angles.
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If a surface is smooth depends on incident wavelength
Paper is not smooth to visible light (λ = 400nm – 700nm) You get a diffuse reflection of light off of paper. This large antenna dish is smooth to radio waves (λ > several meters) You get a specular reflection of radio waves off of this dish. A surface is smooth if contours are less than 1/8 λ
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Focal Length of Concave Mirror
Parallel rays reflecting off the concave mirror converge at the focal point
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Specular reflection off of curved surfaces
Convex surface Concave surface In a concave mirror, images are upside down beyond the focal point and right side up inside the focal point In a convex mirror, images are upright and smaller.
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Inside and the back of a spoon
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Refraction Refraction is the bending of a wave (its direction is changed) It is caused by a change in the speed of the wave as it enters a new medium Animation of refraction
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Apparent depth Refraction causes depth of object in water to appear less than it actually is
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Atmospheric Refraction (Mirage)
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Pumpkin Sun/Moon
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Dispersion
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The Rainbow
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Total Internal Reflection
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