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Intro to Programming Mod 5 Lesson 2 10/19/2010.

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Presentation on theme: "Intro to Programming Mod 5 Lesson 2 10/19/2010."— Presentation transcript:

1 Intro to Programming Mod 5 Lesson 2 10/19/2010

2 Learning Objectives To be able to revise more difficult concepts in Scratch, building on lesson 1 Easy Scratch cards To be able to … Draw more complex shapes Edit costumes Animate a sprite Keep score

3 Some Methods and conditions
Forever loop Switch to costume ______ Set ____ effect to _____ Sensing Mouse X Point towards ______ Set score to ___ If (condition) Sensing condition touching () Change score by ___ Say ____ for ____ secs

4 Difficult 1 Use loops

5 Difficult #2 Spooky Surprise
After editing, put it in an infinite loop with enough of a wait to see the different expressions.

6 Difficult #3: X-traordinary Whirl
Put in a forever loop to watch the changes.

7 Difficult #4: Scribbling Dog
Use a forever loop to let the dog continually point and move towards the pointer.

8 Difficult #5: Score Goes up and Down
You can have your sprite move randomly or you can include some method to control the sprite.

9 Turn in the extensions for extra credit possibility.
Extension Activities Turn in the extensions for extra credit possibility. Add functionality to your solutions #1: Add a chimney/door/window/… to the house #2: More expressions to the Ghost #3: Add another effect to the squirrel #4: Add a cat that runs away from the dog at a faster speed and the dog chases the cat, rather than the mouse. #5: Different sounds for score going up or down, add some intelligence to the movement, run away from the big fish, run towards the little fish, …


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