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Unity’s Standard Shader Physically Based Shading

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Presentation on theme: "Unity’s Standard Shader Physically Based Shading"— Presentation transcript:

1 Unity’s Standard Shader Physically Based Shading
CSE 3541/5541 Matt Boggus

2 Shader Shading – determining color via light and material properties
Shader – (sub)program involved in shading process Examples Vertex shader Pixel or fragment shader CSE 5542 for more on shaders in general Related reading

3 Example of Phong Shading

4 Unity Standard Shader

5 Unity Standard Shader

6 Unity Shader “Context” lighting data
Light Mode Comparison - See also

7 Unity Shader “Context” Skybox

8 Unity Shader “Content”: material data of the object being drawn

9 Textures/Maps

10 Normal map Geometric primitives example Modeled object example
Modeled object example


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