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Informatics 121 Software Design I

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1 Informatics 121 Software Design I
Lecture 4 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

2 Discussion There will be discussion this Friday
Please join your designated discussion Note classroom: SE2 1304 Part I of design studio due; part II comes out It is the responsibility of missing team mates to contact the team, not the other way around

3 Today’s lecture Design failures Design is difficult Design studio 1

4 Design failures

5 Design failures

6 Design failures Zune (2006)

7 Design failures (1988)

8 Design failures (1988)

9 Design failures (1988)

10 Design failures (1988)

11 Design failures (1979)

12 Design failures (1984)

13 Design failures

14 Software design software designer software compiler runnable program
other stakeholders users experiences

15 Design failures Air-Traffic Control System in LA Airport
Incident Date: 9/14/2004 Ironic Factor: ***** (IEEE Spectrum) -- It was an air traffic controller's worst nightmare. Without warning, on Tuesday, 14 September, at about 5 p.m. Pacific daylight time, air traffic controllers lost voice contact with 400 airplanes they were tracking over the southwestern United States. Planes started to head toward one another, something that occurs routinely under careful control of the air traffic controllers, who keep airplanes safely apart. But now the controllers had no way to redirect the planes' courses. ... The controllers lost contact with the planes when the main voice communications system shut down unexpectedly. To make matters worse, a backup system that was supposed to take over in such an event crashed within a minute after it was turned on. The outage disrupted about 800 flights across the country. Inside the control system unit is a countdown timer that ticks off time in milliseconds. The VCSU uses the timer as a pulse to send out periodic queries to the VSCS. It starts out at the highest possible number that the system's server and its software can handle—232. It's a number just over 4 billion milliseconds. When the counter reaches zero, the system runs out of ticks and can no longer time itself. So it shuts down. Counting down from 232 to zero in milliseconds takes just under 50 days. The FAA procedure of having a technician reboot the VSCS every 30 days resets the timer to 232 almost three weeks before it runs out of digits.

16 Design failures NASA Mars Climate Orbiter
Incident Date: 9/23/1999 Price Tag: $125 million Ironic Factor: **** WASHINGTON (AP) -- For nine months, the Mars Climate Orbiter was speeding through space and speaking to NASA in metric. But the engineers on the ground were replying in non-metric English. It was a mathematical mismatch that was not caught until after the $125-million spacecraft, a key part of NASA's Mars exploration program, was sent crashing too low and too fast into the Martian atmosphere. The craft has not been heard from since. ... Noel Henners of Lockheed Martin Astronautics, the prime contractor for the Mars craft, said at a news conference it was up to his company's engineers to assure the metric systems used in one computer program were compatible with the English system used in another program. The simple conversion check was not done, he said.

17 Design failures Ariane 5 Explosion
Incident Date: 9/1997 Price Tag: $500 million Ironic Factor: **** (By James Gleick) It took the European Space Agency 10 years and $7 billion to produce Ariane 5, a giant rocket capable of hurling a pair of three-ton satellites into orbit with each launch and intended to give Europe overwhelming supremacy in the commercial space business. All it took to explode that rocket less than a minute into its maiden voyage last June, scattering fiery rubble across the mangrove swamps of French Guiana, was a small computer program trying to stuff a 64-bit number into a 16-bit space This shutdown occurred 36.7 seconds after launch, when the guidance system's own computer tried to convert one piece of data -- the sideways velocity of the rocket -- from a 64-bit format to a 16-bit format. The number was too big, and an overflow error resulted. When the guidance system shut down, it passed control to an identical, redundant unit, which was there to provide backup in case of just such a failure. But the second unit had failed in the identical manner a few milliseconds before. And why not? It was running the same software.

18 Design failures

19 Design failures

20 Design failures

21 Design failures

22 A caveat: not all design failures are bad

23 A caveat: not all design failures are bad
But we generally do not have this luxury!

24 Design failures designer plan maker change in the world
other stakeholders audience experiences

25 Design failures feasibility desirability designer plan maker
change in the world other stakeholders audience experiences desirability

26 Design failures application design interaction design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design

27 Software design project
software design problem software design solution software design project

28 Two fundamental challenges
The nature of software The nature of people

29 Nature of software (Brooks)
Complexity software is among the most complex people-made artifacts Conformity software has no laws of nature that simplify its existence; rather, it lives in a world of designed artifacts to which it much conform Changeability software is subject to continuous pressure to change Invisibility because the reality of software is not embedded into space, it is inherently unvisualizable

30 Nature of people Diversity Indiscernibility Familiarity Volatility
people differ in how they experience the world Indiscernibility experiences are distinctly mental in nature, with tangible reactions and signs not always matching their actual experience Familiarity people tend to be risk averse, sticking to role, organizational, and societal norms and values Volatility with every new exposure, people reinterpret and modify their opinions and expectations

31 Software design is a wicked problem
The problem is not understood until after the formulation of a solution Wicked problems have no stopping rule Solutions to wicked problems are not right or wrong Every wicked problem is essentially novel and unique Every solution to a wicked problem is a “one shot operation” Wicked problems have no given alternative solutions Worse, software design is a ‘hard’ wicked problem

32 Seven difficulties every software designer faces
Prediction Tradeoffs Change Bias Longevity Quality, cost, and effort Source code as a design notation

33 Difficulty #1: predicting people’s experiences
Software design is a predictive activity that must anticipate the experiences of people account for differing experiences account for shifting experiences Furthermore, when people share their vision for a future change in the world, they tend to be conservative The difficulty lies in how to balance what people perceive they need and what they actually need

34 Difficulty #2: tradeoffs
Tradeoffs must be made continuously over the course of a design project a design solution is judged relative to other possible solutions that could have been made it is frequently impossible to quantify the relative virtues of each alternative Furthermore, any given design solution inevitably satisfies certain stakeholders more than others The difficulty lies in how to balance the decisions across the needs and experiences of the various stakeholders

35 Difficulty #3: change Change happens and must be accommodated
changing client demands changing context of people, hardware, and software changing understanding of the design problem changing attitudes of the audience Furthermore, the more complete a design solution already is, the more difficult it will be to change it The difficulty lies in how to balance accommodating change with making sufficient progress on the design solution

36 Difficulty #4: bias Bias exists within all stakeholders, and can be a positive or negative influence audience designer client others Furthermore, bias is typically difficult to detect and address The challenge lies in how to balance benefiting from positive bias while avoiding the effects of negative bias

37 Difficulty #5: longevity
Longevity is expected of most software design solutions software does not wear out software fulfills critical societal services Furthermore, it very likely will need to accommodate new needs as well as deviations from present needs The difficulty lies in how to balance addressing today’s design problem with accommodating future, unknown needs

38 Difficulty #6: quality, cost, and effort
Quality, cost, and effort are three constraining factors in design, not all of which can be optimized at the same time cost constraints typically set by other stakeholders cost constraints typically set before the design project is truly understood Furthermore, there is no stopping rule, since no optimal design solution exists The difficulty lies in how to balance a design solution that is of good enough quality with expectations on cost and effort

39 Difficulty #7: source code as a design notation
Source code is a terrible design notation for expressing goals, constraints, assumptions, decisions, and ideas Furthermore, other software design notations typically do not map easily to source code while they certainly help make progress, much manual effort remains in transforming findings stemming from the use of these notations to the source code The difficulty lies in how to balance use of other design notations with the need to ultimately express the design solution in source code


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