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Algorithms computer as the tool process – algorithm

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1 Algorithms computer as the tool process – algorithm
Arithmetic: addition,subtraction,multiplication,division Save information for future use Receive and put out information - i/o Comparison Repeat any group of operations cosc175/operators

2 Assignment operator = Value assigning differs from equality
x = 3 vs if x = 3  variable = expression cosc175/operators

3 variable = expression variable -physical location in computer memory
constant x = 10; x = PI; another variable to which a value has previously been assigned y = x; a formula to be evaluated y = a* x /2 + 3; cosc175/operators

4 assignment Processor evaluates the right member of an assignment statement to get a single value it places this value in the memory location (variable name) given as the left member. Not a mathematical equation, can't be switched stamp = is a valid assignment statement 14 = stamp is not  The left member of an assignment statement must always be the name of a computer memory location (variable name). It cannot be a constant or formula. cosc175/operators

5 Invalid assignment 14 = x; a + x = 2 + y; Why? cosc175/operators

6 Given the declarations:
int stuff; string name; int widget; int numWidgets; cosc175/operators

7 the value 10 is placed in the memory location numWidgets
Assignment Statement What happens in memory numWidgets = 10; the value 10 is placed in the memory location numWidgets numWidgets = numWidgets + 1; numWidget is evaluated. Contains a 10, one is added to 10, 11 is stored at the memory location numWidgets name = "toby" the four characters t-o-b-y are stored in the memory location name (note: The single quotes are used as delimiters and are not stored in memory.) stuff = numWidgets; Assuming the value 11 in the memory location numWidgets, this assignment statement places the value 11 in answer (note: Now both stuff and numWidgets have the same value.) widget = numWidgets * 2 the ALU evaluates the expression on the right and places the value 30 in the memory location widget cosc175/operators

8 Arithmetic Operators Op Operation + Addition - Subtraction *
Multiplication / Division pow Exponentiation % Modulus cosc175/operators

9 Addition + int x; x = x + 1; // this is an increment float item1Price; float item2Price; float total; total = item1Price + item2Price; cosc175/operators

10 Subtraction - int x; x = x - 1; // this is a decrement float grossPay; float tax; float netPay; netPay = grossPay - tax; cosc175/operators

11 Multiplication * int x; x = x * 2; float bill; float tip; float totalBill; tip = bill * .20; // could use constant here totalBill = bill + tip; cosc175/operators

12 Division / Can’t divide by zero integer division yields integer result 5/10 => 0 10/3 => 3 5/10.0 => .5 (float) num1/num2 => float result cosc175/operators

13 Modulus % Remainder Useful for determining even or odd numbers
10 % 5 => 0 23 % 5 => 3 7 % 2 => 1 58 % 10 => 8 Useful for determining even or odd numbers if (num1 % 2 == 0) cout << “even”; cosc175/operators

14 Precedence Order of Operations
exponentiation multiplication and division addition and subtraction left to right  Z * X * Y => (Z * X ) * Y  evaluate parentheses first innermost first cosc175/operators

15 Example 1:Problem Definition
Read three numbers, add them together and print the total. Step 1: define input and output Step 2: define list of actions. Hint: Use verbs, these steps usually involve the input and output defined in step 1 cosc175/operators

16 Example 1: Solution Algorithm
int main() { int num1; int num2; int num3; int sum; cout << "Input three numbers“; cin >> num1 >> num2 >> num3; sum = num1+num2+num3; cout << "Sum is " << sum; } cosc175/operators

17 Why is this better? int main() { int num1; int num2; int num3;
int sum; cout << "Input three numbers“; cin >> num1 >> num2 >> num3; sum = num1+num2+num3; cout << num1 << " + " << num2 << " + " << num3 << " = " << sum; } cosc175/operators

18 Relation op operation < Less than <= Less than or equal to >
Greater than >= Greater than or equal to == Equal to != Not equal to cosc175/operators

19 true only if both are true
AND && exp1 && exp2 true only if both are true OR || exp1 || exp2 true if either or both are true NOT ! ! exp1 true if exp1 is false cosc175/operators

20 x y x && y TRUE FALSE cosc175/operators

21 x y x || y TRUE FALSE cosc175/operators

22 x !x TRUE FALSE cosc175/operators

23 Assignment Statement What happens in memory cup = 2; saucer = cup;
Assume that: cup, saucer, and plate are integer variables name1 and name2 are string variables hival, lowval, and midval are boolean variables Explain what the processor will do with each of the following assignment statements. Assume the assignment statements are in sequence. (Helpful hint: First, evaluate the expression given the right member and then place that value in the memory location specified as the left member of the assignment statement.) Assignment Statement What happens in memory  cup = 2;  saucer = cup;  plate = 15 * cup – saucer;  cup = cup + cup;  saucer = cup * (plate - saucer);  name1 = “jefferson”;  name2 = name1;  hival = TRUE;  lowval = FALSE ; midval = hival && lowval;  lowval = !(hival || lowval);  hival = !hival;

24 Trace Trace - simulate the algorithm using known results (desk check)
 Most major logic errors occur during the development of the algorithm  test data- simple input cosc175/operators

25 list variables across the top of the page Include column for output
Step through code one line at a time (pretend to be the computer) Fill in variables as they change Fill in output column if appropriate Do for 3 sets of data cosc175/operators

26 Sample trace (shown one line at a time)
num1 num2 num3 sum Output Enter three numbers 1 2 3 6 Sum = 6 cosc175/operators

27 Sample of 3 traces num1 num2 num3 sum Output 1 2 3 6
Enter three numbers Sum = 6 Sum = 0 -3 -2 -1 -6 Sum = -6 cosc175/operators


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