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CSC418 Computer Graphics Shading Color.

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Presentation on theme: "CSC418 Computer Graphics Shading Color."— Presentation transcript:

1 CSC418 Computer Graphics Shading Color

2 Flat Shading Apply only one illumination calculation for each face.
Which point on the facet do we illuminate? Pros? Cons?

3 Gouraud Shading Apply the illumination model at vertices and interpolate the color intensity across faces. Remember bilinear interpolation? Pros? Cons?

4 Phong Shading Not to be confused with Phong Illumination model.
Apply the illumination model at every point on the face. Calculate the normal at any point in a face by interpolating the vertex normals.of that face. Pros? Cons? Silhouettes?

5 Light & Color Visible Light (Energy at various wavelengths) 400-700nm
HSV (Hue, Saturation, Value) Complementary colors 3 color matching Metamers Pure colors

6 CIE chromaticity CIE theoretical XYZ colors (not physically realizable) why? Normalizing the color

7 CIE chromaticity Color gamut

8 Next Lecture midterm!! …and the crowd goes wild!


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