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Module Final Review II.

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Presentation on theme: "Module Final Review II."— Presentation transcript:

1 Module Final Review II

2 Learning Outcomes Identifying the Customer Investigating the Customer
Understanding Customer Behaviour Predicting and Influencing Customer Behaviour

3 Basic Framework Motivation Perception Search Evaluation Choice
Learning

4 Motivation: Consumer Behaviour: “… the inner drive that reflects goal
-directed behaviour” Consumer Behaviour: The drive to satisfy needs and wants through the purchase and use of products and services

5 Bases of Motivation Physiological + Psychological needs and wants

6 e.g. Maslow’s Hierarchy of needs

7 Functional Symbolic + Experience

8 Functional Buying things for what they do Physiological

9 Functional Buying things for what they do Physiological

10 Symbolic Buying things for what they mean Psychological

11 Experiential The value from the experience Physiological + Psychological

12 Perception “How we see the world around us”

13 Elements of Perception
Sensation Absolute threshold Differential threshold Subliminal perception

14 Sensation Direct response of sensory organs to stimuli Absolute threshold is the lowest level at which an individual can experience a sensation

15 Weber’s Law The stronger the initial stimulus, the greater the intensity for the second stimulus to be perceived as different Basis for “habituation”

16 Perceptual Selection Consumers selective in what they perceive
Selection depends on - nature of stimulus - expectations - motives

17 Aspects of Selection Selection Organisation Interpretation

18 Perceptions and Marketing
Basis for marketing decisions – strategy and operational e.g. product positioning communications media and message

19 Search

20 Stages of Search and Choice
Information Search – seeking values Evaluation of Alternatives – assessing value Purchase decision – buying value Post Purchase – value in use

21 Stages of Search and Choice
Information Search – seeking values Evaluation of Alternatives – assessing value Purchase decision – buying value Post Purchase – value in use

22 Routine Problem Solving
Almost a Habit Little effort in buying process Low priced, frequently used products

23 Limited Problem Solving
Moderate effort Buyer has little time or effort to spend

24 Extended Problem Solving
All stages of decision making process used Time and effort spent on search and evaluation High involvement purchases

25 Information Search Internal - memory of previous External
experiences External - personal sources - public sources - marketing sources

26 Alternative Evaluation – Assessing Value
Consumers evaluation criteria represent Objective / functional attributes of product Symbolic/subjective factors

27 Five Situational Influences
Purchase Task Social surroundings Physical surroundings Temporal effects States (Mood)

28 Purchase and Post-Purchase

29 Post – Purchase Evaluation
learned outcome from use/consumption “cognitive dissonance” Satisfaction / dissatisfaction

30 Cognitive Dissonance Inner tension that consumer experiences after recognisng an inconsistency between expectation and experience

31 Dissonance and Post-Purchase
Did I make a good decision? Did I buy the right product? Did I get good value?

32 Satisfaction Consumer discovers after purchase that the product:
Unexpected features / benefits Performs at a higher level than expected

33 Dissatisfaction Consumer discovers after purchase that product:
Does not have all expected features Fails to perform as expected Is defective or flawed

34 Learning A process that creates changes in behaviour, immediate or expected, through experience and practice

35 Impact of Learning Brand Loyalty Lifetime Customer Value (LCV)

36 Brand Loyalty No Preference Brand Switcher Brand Loyal Brand Champion

37 Lifetime Customer Value
The total value of spending by a customer – and the impact of customer recommendation on revenue – over the period customer is in a market

38 External Influences on Consumer Behaviour

39 External Influences: Culture Subculture Demographics Social Status Reference groups Family Marketing activities

40 Culture and Subculture
… the way we do things around here”

41 Culture: Set of Values, ideas and attitudes that are accepted by a group of people and are passed on to the next generation

42 Culture and Consumers Influences values, perceptions, decisions
Is Learned Provides “boundaries” for thought and action Mostly unaware of culture

43 Sub Cultures Groups within the larger/ national culture with unique values, ideas and attitudes Each group displays specific social and cultural behaviour affecting buyer behaviour

44 The subculture may be distinctive because of:
age of its members, their race, ethnicity, class gender

45 Culture and Subcultures
A major influence on Marketing activity through the determination of Consumer Values, Perceptions and Behaviour in exchange

46 Group Influences on Consumers
(Ref. Chapter 6 and 7)

47 Group Influences include:
Primary Groups – family, friends Secondary Groups – work groups, neighbours

48 Family The Household is the basic consumption unit for most consumer purchases More than one consumer involved in decision - making

49 The Family Life Cycle Households go through distinct stages – based on composition of members of household Consumption patterns change at different stages

50 Family Purchases Family members can play different roles in decisions:
Initiator Information gatherer Influencer Decision – maker Purchaser

51 Reference Groups A group whose perspectives or values are being used by an individual as the basis for their current behaviour

52 e.g. Types of groups Consumption subculture- activity groups Brand Communities – Apple users Virtual Communities – Internet groups

53 Reference Groups influence:
Information Expectations Identification


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