Presentation is loading. Please wait.

Presentation is loading. Please wait.

Chapter 30 Game Applications.

Similar presentations


Presentation on theme: "Chapter 30 Game Applications."— Presentation transcript:

1 Chapter 30 Game Applications

2 Nash Equilibrium In any Nash equilibrium (NE) each player chooses a “best” response to the choices made by all of the other players. A game may have more than one NE.

3 Nash Equilibrium How can we locate every one of a game’s Nash equilibria? If there is more than one NE, can we argue that one is more likely to occur than another?

4 Best Responses Think of a 2×2 game; i.e., a game with two players, A and B, each with two actions. A can choose between actions aA1 and aA2.

5 Best Responses B can choose between actions aB1 and aB2.
There are 4 possible action pairs; (aA1, aB1), (aA1, aB2), (aA2, aB1), (aA2, aB2). Each action pair will usually cause different payoffs for the players.

6 Best Responses Suppose that A’s and B’s payoffs when the chosen actions are aA1 and aB1 are UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4. Similarly, suppose that UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.

7 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.

8 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If B chooses action aB1 then A’s best response is ??

9 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If B chooses action aB1 then A’s best response is action aA1 (because 6 > 4).

10 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If B chooses action aB2 then A’s best response is ??

11 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If B chooses action aB2 then A’s best response is action aA2 (because 5 > 3).

12 Best Responses If B chooses aB1 then A chooses aA1.
A’s best-response “curve” is therefore aA2 + A’s best response aA1 + aB1 aB2 B’s action

13 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.

14 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If A chooses action aA1 then B’s best response is ??

15 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If A chooses action aA1 then B’s best response is action aB2 (because 5 > 4).

16 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If A chooses action aA2 then B’s best response is ??.

17 Best Responses UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4 UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5 UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3 UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7. If A chooses action aA2 then B’s best response is action aB2 (because 7 > 3).

18 Best Responses If A chooses aA1 then B chooses aB2.
B’s best-response “curve” is therefore aA2 A’s action aA1 aB1 aB2 B’s best response

19 Best Responses If A chooses aA1 then B chooses aB2.
B’s best-response “curve” is therefore Notice that aB2 is a strictly dominant action for B. aA2 A’s action aA1 aB1 aB2 B’s best response

20 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? A’s response A’s choice B A aA1 aA2 aB2 aB1 + aA2 aA1 aB1 aB2 B’s choice B’s response

21 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? Put one curve on top of the other. A’s response A’s choice B A aA1 aA2 aB2 aB1 + aA2 aA1 aB1 aB2 B’s choice B’s response

22 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? Put one curve on top of the other. A’s response A’s choice B A aA1 aA2 aB2 aB1 + aA2 aA1 aB1 aB2 B’s choice B’s response

23 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? Put one curve on top of the other. A’s response aA2 + Is there a Nash equilibrium? aA1 + aB1 aB2 B’s response

24 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? Put one curve on top of the other. A’s response aA2 + Is there a Nash equilibrium? Yes, (aA2, aB2). Why? aA1 + aB1 aB2 B’s response

25 Best Responses & Nash Equilibria
How can the players’ best-response curves be used to locate the game’s Nash equilibria? Put one curve on top of the other. A’s response aA2 + Is there a Nash equilibrium? Yes, (aA2, aB2). Why? aA2 is a best response to aB2. aB2 is a best response to aA2. aA1 + aB1 aB2 B’s response

26 Best Responses & Nash Equilibria
Player B Here is the strategic form of the game. aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 aA2 is the only best response to aB2. aB2 is the only best response to aA2.

27 Best Responses & Nash Equilibria
Player B Here is the strategic form of the game. aB1 aB2 Is there a 2nd Nash eqm.? aA1 6,4 3,5 Player A aA2 4,3 5,7 aA2 is the only best response to aB2. aB2 is the only best response to aA2.

28 Best Responses & Nash Equilibria
Player B Here is the strategic form of the game. aB1 aB2 Is there a 2nd Nash eqm.? No, because aB2 is a strictly dominant action for Player B. aA1 6,4 3,5 Player A aA2 4,3 5,7 aA2 is the only best response to aB2. aB2 is the only best response to aA2.

29 Best Responses & Nash Equilibria
Player B aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 Now allow both players to randomize (i.e., mix) over their actions.

30 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 Now allow both players to randomize (i.e., mix) over their actions.

31 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7

32 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.

33 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.

34 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? EVA(aA1) = 3 + 3B1. EVA(aA2) = 5 - B B B1 as B1 ?? > = <

35 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? EVA(aA1) = 3 + 3B1. EVA(aA2) = 5 - B B B1 as B1 ½. > = <

36 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? EVA(aA1) = 3 + 3B1. EVA(aA2) = 5 - B B B1 as B1 ½. A’s best response is: aA1 if B1 > ½ aA2 if B1 < ½ aA1 or aA2 if B1 = ½ > = <

37 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? EVA(aA1) = 3 + 3B1. EVA(aA2) = 5 - B B B1 as B1 ½. A’s best response is: aA1 (i.e. A1 = 1) if B1 > ½ aA2 (i.e. A1 = 0) if B1 < ½ aA1 or aA2 (i.e. 0  A1  1) if B1 = ½ > = <

38 Best Responses & Nash Equilibria
A’s best response is: aA1 (i.e. A1 = 1) if B1 > ½ aA2 (i.e. A1 = 0) if B1 < ½ aA1 or aA2 (i.e. 0  A1  1) if B1 = ½ A’s best response A1 1 B1 1

39 Best Responses & Nash Equilibria
A’s best response is: aA1 (i.e. A1 = 1) if B1 > ½ aA2 (i.e. A1 = 0) if B1 < ½ aA1 or aA2 (i.e. 0  A1  1) if B1 = ½ A’s best response A1 1 B1 1

40 Best Responses & Nash Equilibria
A’s best response is: aA1 (i.e. A1 = 1) if B1 > ½ aA2 (i.e. A1 = 0) if B1 < ½ aA1 or aA2 (i.e. 0  A1  1) if B1 = ½ A’s best response A1 1 B1 1

41 Best Responses & Nash Equilibria
A’s best response is: aA1 (i.e. A1 = 1) if B1 > ½ aA2 (i.e. A1 = 0) if B1 < ½ aA1 or aA2 (i.e. 0  A1  1) if B1 = ½ A’s best response A1 1 This is A’s best response curve when players are allowed to mix over their actions. B1 1

42 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given A1, what value of B1 is best for B? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7

43 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given A1, what value of B1 is best for B? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1.

44 Best Responses & Nash Equilibria
Player B A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given A1, what value of B1 is best for B? aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7 EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1. EVB(aB2) = 5A1 + 7(1 - A1) = 7 - 2A1.

45 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given A1, what value of B1 is best for B? EVB(aB1) = 3 + A1. EVB(aB2) = 7 - 2A A A1 as A1 ?? > = < > = <

46 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given A1, what value of B1 is best for B? EVB(aB1) = 3 + A1. EVB(aB2) = 7 - 2A A1 < 7 - 2A1 for all 0  A1  1.

47 Best Responses & Nash Equilibria
A1 is the prob. A chooses action aA1. B1 is the prob. B chooses action aB1. Given B1, what value of A1 is best for A? EVB(aB1) = 3 + A1. EVB(aB2) = 7 - 2A A1 < 7 - 2A1 for all 0  A1  1. B’s best response is: aB2 always (i.e. B1 = 0 always).

48 Best Responses & Nash Equilibria
B’s best response is aB2 always (i.e. B1 = 0 always). A1 1 This is B’s best response curve when players are allowed to mix over their actions. B1 1 B’s best response

49 Best Responses & Nash Equilibria
A’s best response A1 A1 1 1 B1 B1 1 1 B’s best response

50 Best Responses & Nash Equilibria
Is there a Nash equilibrium? B A A’s best response A1 A1 1 1 B1 B1 1 1 B’s best response

51 Best Responses & Nash Equilibria
Is there a Nash equilibrium? B A A1 1 B1 A’s best response A1 1 B1 B’s best response

52 Best Responses & Nash Equilibria
Is there a Nash equilibrium? A’s best response A1 1 B1 B’s best response

53 Best Responses & Nash Equilibria
Is there a Nash equilibrium? Yes. Just one. (A1, B1) = (0,0); i.e. A chooses aA2 only & B chooses aB2 only. A’s best response A1 1 B1 B’s best response

54 Best Responses & Nash Equilibria
Player B Let’s change the game. aB1 aB2 aA1 6,4 3,5 Player A aA2 4,3 5,7

55 Best Responses & Nash Equilibria
Player B Here is a new 2×2 game. aB1 aB2 aA1 6,4 3,5 3,1 Player A aA2 4,3 5,7

56 Best Responses & Nash Equilibria
Player B Here is a new 2×2 game. Again let A1 be the prob. that A chooses aA1 and let B1 be the prob. that B chooses aB1. What are the NE of this game? aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 Notice that Player B no longer has a strictly dominant action.

57 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVA(aA1) = ?? EVA(aA2) = ??

58 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = ??

59 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.

60 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B B B1 as B1 ½. > = < > = <

61 Best Responses & Nash Equilibria
EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B B B1 as B1 ½. > = < A’s best response A1 1 B1 1

62 Best Responses & Nash Equilibria
EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1. EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B B B1 as B1 ½. > = < A’s best response A1 1 B1 1

63 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVB(aB1) = ?? EVB(aB2) = ??

64 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1. EVB(aB2) = ??

65 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVB(aB1) = 4A1 + 3(1 - A1) = 4 + A1. EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A1.

66 Best Responses & Nash Equilibria
Player B A1 is the prob. that A chooses aA1. B1 is the prob. that B chooses aB1. aB1 aB2 aA1 6,4 3,1 Player A aA2 4,3 5,7 EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1. EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A A A1 as A > = < 4 7 /

67 Best Responses & Nash Equilibria
EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1. EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A A A1 as A > = < 4 7 / A1 1 4 7 / B1 1 B’s best response

68 Best Responses & Nash Equilibria
EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1. EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A A A1 as A > = < 4 7 / A1 1 4 7 / B1 1 B’s best response

69 Best Responses & Nash Equilibria
A’s best response A1 A1 1 1 4 7 / B1 B1 1 1 B’s best response

70 Best Responses & Nash Equilibria
Is there a Nash equilibrium? B A A’s best response A1 A1 1 1 4 7 / B1 B1 1 1 B’s best response

71 Best Responses & Nash Equilibria
Is there a Nash equilibrium? B A A1 1 B1 A’s best response A1 1 4 7 / B1 1 B’s best response

72 Best Responses & Nash Equilibria
Is there a Nash equilibrium? A’s best response A1 1 4 7 / B1 1 B’s best response

73 Best Responses & Nash Equilibria
Is there a Nash equilibrium? Yes. 3 of them. A’s best response A1 1 4 7 / B1 1 B’s best response

74 Best Responses & Nash Equilibria
Is there a Nash equilibrium? Yes. 3 of them. (A1, B1) = (0,0) A’s best response A1 1 4 7 / B1 1 B’s best response

75 Best Responses & Nash Equilibria
Is there a Nash equilibrium? Yes. 3 of them. Is there a Nash equilibrium? (A1, B1) = (0,0) (A1, B1) = (1,1) A’s best response A1 1 4 7 / B1 1 B’s best response

76 Best Responses & Nash Equilibria
Is there a Nash equilibrium? Is there a Nash equilibrium? Yes. 3 of them. (A1, B1) = (0,0) (A1, B1) = (1,1) (A1, B1) = ( , ) A’s best response 4 7 / A1 1 4 7 / B1 1 B’s best response

77 Some Important Types of Games
Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

78 Coordination Games Simultaneous play games in which the payoffs to the players are largest when they coordinate their actions. Famous examples are: The Battle of the Sexes Game The Prisoner’s Dilemma Game Assurance Games Chicken

79 Coordination Games; The Battle of the Sexes
Sissy prefers watching ballet to watching mud wrestling. Jock prefers watching mud wrestling to watching ballet. Both prefer watching something together to being apart.

80 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 Sissy MW 2,1 4,8

81 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. What are the players’ best-response functions? B MW B 8,4 1,2 Sissy MW 2,1 4,8

82 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. What are the players’ best-response functions? B MW B 8,4 1,2 Sissy MW 2,1 4,8 EVS(B) = 8JB + (1 - JB) = 1 + 7JB.

83 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. What are the players’ best-response functions? B MW B 8,4 1,2 Sissy MW 2,1 4,8 EVS(B) = 8JB + (1 - JB) = 1 + 7JB. EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB.

84 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. What are the players’ best-response functions? B MW B 8,4 1,2 Sissy MW 2,1 4,8 EVS(B) = 8JB + (1 - JB) = 1 + 7JB. EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB. 1 + 7JB JB as JB 1 3 / > = < > = <

85 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 SB Sissy 1 MW 2,1 4,8 EVS(B) = 8JB + (1 - JB) = 1 + 7JB. EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB. 1 + 7JB JB as JB 1 3 / > = < > = < 1 3 / 1 JB

86 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 SB Sissy Sissy 1 MW 2,1 4,8 EVS(B) = 8JB + (1 - JB) = 1 + 7JB. EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB. 1 + 7JB JB as JB 1 3 / > = < > = < 1 3 / 1 JB

87 Coordination Games; The Battle of the Sexes
SB Sissy SB Jock 1 1 1 3 / 1 3 / 1 JB 1 JB

88 Coordination Games; The Battle of the Sexes
The game’s NE are ?? SB Sissy SB Jock 1 1 1 3 / 1 3 / 1 JB 1 JB

89 Coordination Games; The Battle of the Sexes
The game’s NE are ?? SB Sissy SB JB 1 3 / Jock 1 1 3 / 1 JB

90 Coordination Games; The Battle of the Sexes
The game’s NE are ?? Sissy SB 1 1 3 / 1 3 / 1 JB Jock

91 Coordination Games; The Battle of the Sexes
The game’s NE are: (JB, SB) = (0, 0); i.e., (MW, MW) Sissy SB 1 1 3 / 1 3 / 1 JB Jock

92 Coordination Games; The Battle of the Sexes
The game’s NE are: (JB, SB) = (0, 0); i.e., (MW, MW) (JB, SB) = (1, 1); i.e., (B, B) Sissy SB 1 1 3 / 1 3 / 1 JB Jock

93 Coordination Games; The Battle of the Sexes
The game’s NE are: (JB, SB) = (0, 0); i.e., (MW, MW) (JB, SB) = (1, 1); i.e., (B, B) (JB, SB) = ( , ); i.e., both watch the ballet with prob. 1/9, both watch the mud wrestling with prob. 4/9, and with prob. 4/9 they watch different events. 1 3 / 1 3 / Sissy SB 1 1 3 / 1 3 / 1 JB Jock

94 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 Sissy MW 2,1 4,8 For Sissy the expected value of the NE (JB, SB) = ( , ) is 8× × × × = < 4 and 8. 1 9 / 2 4 10 3 1 3 / 1 3 /

95 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 Sissy MW 2,1 4,8 For Sissy the expected value of the NE (JB, SB) = ( , ) is 8× × × × = < 4 and 8. 1 9 / 2 4 10 3 1 3 / 1 3 / For Jock the expected value of the NE (JB, SB) = ( , ) is 4× × × × = ; 4 < < 8. 1 9 / 2 4 14 3

96 Coordination Games; The Battle of the Sexes
Jock SB is the prob. that Sissy chooses ballet. JB is the prob. that Jock chooses ballet. B MW B 8,4 1,2 So, is the mixed strategy NE a focal point for the game? Sissy MW 2,1 4,8 For Sissy the expected value of the NE (JB, SB) = ( , ) is 8× × × × = < 4 and 8. 1 9 / 2 4 10 3 1 3 / 1 3 / For Jock the expected value of the NE (JB, SB) = ( , ) is 4× × × × = ; 4 < < 8. 1 9 / 2 4 14 3

97 Coordination Games; The Prisoner’s Dilemma
A simultaneous play game in which each player has a strictly dominant action.

98 Coordination Games; The Prisoner’s Dilemma
The only NE, therefore, is the choice by each player of her strictly dominant action. Yet both players can achieve strictly larger payoffs than in the NE by coordinating with each other on another pair of actions.

99 Coordination Games; The Prisoner’s Dilemma
Tim and Tom are in police custody. Each can confess (C) to a crime or stay silent (S). Confession by both results in 5 years each in jail.

100 Coordination Games; The Prisoner’s Dilemma
Silence by both results in 2 years each in jail. If Tim confesses and Tom stays silent then Tim gets no penalty and Tom gets 10 years in jail (and conversely).

101 Coordination Games; The Prisoner’s Dilemma
Tom Silent Confess Silent -2,-2 -10,0 Tim Confess 0,-10 -5,-5 For Tim, Confess strictly dominates Silent.

102 Coordination Games; The Prisoner’s Dilemma
Tom Silent Confess Silent -2,-2 -10,0 Tim Confess 0,-10 -5,-5 For Tim, Confess strictly dominates Silent. For Tom, Confess strictly dominates Silent.

103 Coordination Games; The Prisoner’s Dilemma
Tom Silent Confess Silent -2,-2 -10,0 Tim Confess 0,-10 -5,-5 For Tim, Confess strictly dominates Silent. For Tom, Confess strictly dominates Silent. The only NE is (Confess, Confess).

104 Coordination Games; The Prisoner’s Dilemma
Tom Silent Confess But (Silence, Silence) is better for both Tim and Tom. Silent -2,-2 -10,0 Tim Confess 0,-10 -5,-5 For Tim, Confess strictly dominates Silent. For Tom, Confess strictly dominates Silent. The only NE is (Confess, Confess).

105 Coordination Games; The Prisoner’s Dilemma
Tom What is needed is a means of rationally assuring commitment by both players to the most beneficial coordinated actions. Silent Confess Silent -2,-2 -10,0 Tim Confess 0,-10 -5,-5 Possible means include future punishments or enforceable contracts.

106 Coordination Games; Assurance Games
A simultaneous play game with two “coordinated” NE, one of which gives strictly greater payoffs to each player than does the other. The question is: How can each player give the other an “assurance” that will cause the better NE to be the outcome of the game?

107 Coordination Games; Assurance Games
A common example is the “arms race” problem. India and Pakistan can both increase their stockpiles of nuclear weapons. This is very costly.

108 Coordination Games; Assurance Games
Having nuclear superiority over the other gives a higher payoff, but the worst payoff to the other. Not increasing the stockpile is best for both.

109 Coordination Games; Assurance Games
Pakistan Don’t Stockpile Don’t 5,5 1,4 India Stockpile 4,1 3,3

110 Coordination Games; Assurance Games
Pakistan Don’t Stockpile Don’t 5,5 1,4 India Stockpile 4,1 3,3 The game’s NE are ??

111 Coordination Games; Assurance Games
Pakistan Don’t Stockpile Don’t 5,5 1,4 India Stockpile 4,1 3,3 The game’s NE are (Don’t, Don’t) and (Stockpile, Stockpile). Which is the “likely” NE?

112 Coordination Games; Assurance Games
Pakistan Don’t Stockpile Don’t 5,5 1,4 India Stockpile 4,1 3,3 The game’s NE are (Don’t, Don’t) and (Stockpile, Stockpile). Which is the “likely” NE? What if India moved first? What action would it choose? Wouldn’t Don’t be best?

113 Coordination Games; Chicken
A simultaneous play game with two “coordinated” NE in which each player chooses the action that is not the action chosen by the other player.

114 Coordination Games; Assurance Games
Two drivers race their cars at each other. A driver who swerves is a “wimp”. A driver who does not swerve is “macho.” If both do not swerve there is a crash and a very low payoff to both.

115 Coordination Games; Assurance Games
If both swerve then there is no crash and a moderate payoff to both. If one swerves and the other does not then the swerver gets a low payoff and the non-swerver gets a high payoff.

116 Coordination Games; Assurance Games
Dumber No Swerve Swerve Swerve 1,1 -2,4 Dumb No Swerve 4,-2 -5,-5 The game’s NE are ??

117 Coordination Games; Assurance Games
Dumber No Swerve Swerve Swerve 1,1 -2,4 Dumb No Swerve 4,-2 -5,-5 The game’s pure strategy NE are (Swerve, No Swerve) and (No Swerve, Swerve). There is also a mixed strategy NE in which each chooses Swerve with probability ½.

118 Coordination Games; Assurance Games
Dumber No Swerve Can Dumb assure himself of a payoff of 4? Only by convincing Dumber that Dumb really will choose No Swerve. What will be convincing? Swerve Swerve 1,1 -2,4 Dumb No Swerve 4,-2 -5,-5 The game’s pure strategy NE are (Swerve, No Swerve) and (No Swerve, Swerve). There is also a mixed strategy NE in which each chooses Swerve with probability ½.

119 Some Important Types of Games
Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

120 Games of Competition Simultaneous play games in which any increase in the payoff to one player is exactly the decrease in the payoff to the other player. These games are thus often called “constant (payoff) sum” games.

121 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

122 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up ?? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

123 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. D L 2 1 U R 2,-2 0,0 1,-1 x,-x

124 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left ?? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

125 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. D L 2 1 U R 2,-2 0,0 1,-1 x,-x

126 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is ?? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

127 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is (Up, Left) D L 2 1 U R 2,-2 0,0 1,-1 x,-x

128 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is (Up, Left) and if 0 < x < 1 the NE is ?? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

129 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is (Up, Left) and if 0 < x < 1 the NE is (Down, Left). D L 2 1 U R 2,-2 0,0 1,-1 x,-x

130 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is (Up, Left) and if 0 < x < 1 the NE is (Down, Left). If x > 1 then ?? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

131 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
An example is the game below. What NE can such a game possess? If x < 0 then Up dominates Down. If x < 1 then Left dominates Right. Therefore, if x < 0 the NE is (Up, Left) and if 0 < x < 1 the NE is (Down, Left). If x > 1 then there is no NE in pure strategies. Is there a mixed-strategy NE? D L 2 1 U R 2,-2 0,0 1,-1 x,-x

132 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
The probability that 2 chooses Left is L. The probability that 1 chooses Up is U. x > 1. D L 2 1 U R 2,-2 0,0 1,-1 x,-x

133 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
EV1(U) = 2(1 - L). EV1(D) = xL L. The probability that 2 chooses Left is L. The probability that 1 chooses Up is U. x > 1. D L 2 1 U R 2,-2 0,0 1,-1 x,-x

134 Games of Competition > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x
EV1(U) = 2(1 - L). EV1(D) = xL L. The probability that 2 chooses Left is L. The probability that 1 chooses Up is U. x > 1. 2 - 2l (x - 1)L as L /(1 + x). > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x > = <

135 Games of Competition > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x
EV1(U) = 2(1 - L). EV1(D) = xL L. The probability that 2 chooses Left is L. The probability that 1 chooses Up is U. x > 1. 2 - 2l (x - 1)L as L /(1 + x). > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x > = < EV2(L) = - x(1 - U). EV2(R) = - 2U - (1 - U).

136 Games of Competition > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x
EV1(U) = 2(1 - L). EV1(D) = xL L. The probability that 2 chooses Left is L. The probability that 1 chooses Up is U. x > 1. 2 - 2l (x - 1)L as L /(1 + x). > = < D L 2 1 U R 2,-2 0,0 1,-1 x,-x > = < EV2(L) = - x(1 - U). EV2(R) = - 2U - (1 - U). - x + xU U as (x – 1)/(1 + x) U. > = < > = <

137 Games of Competition D L 2 1 U R 2,-2 0,0 1,-1 x,-x
1 chooses Up if L > 1/(1 + x) and Down if L < 1/(1 + x). 2 chooses Left if U < (x – 1)/(1 + x) and Right if U > (x – 1)/(1 + x). D L 2 1 U R 2,-2 0,0 1,-1 x,-x

138 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U L 1 2 1 1 L 1 U

139 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U L 1 2 1 1 L 1/(1+x) 1 U (x-1)/(1+x)

140 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U L 1 2 1 1 L 1/(1+x) 1 U (x-1)/(1+x)

141 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U L 1 2 1 1 L 1/(1+x) 1 U (x-1)/(1+x)

142 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U L 1 2 1 1 (x-1)/(1+x) L 1/(1+x) (x-1)/(1+x) 1 U

143 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U U 1 2 1 1 (x-1)/(1+x) L 1/(1+x) 1 L

144 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). L 1/(1+x) U 1 U 1 2 1 (x-1)/(1+x) 1 L

145 Games of Competition 1: Up if L > 1/(1 + x); Down if L < 1/(1 + x). 2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x). U 1 When x > 1 there is only a mixed-strategy NE in which 1 plays Up with probability (x – 1)/(x + 1) and 2 plays Left with probability 1/(1 + x). (x-1)/(1+x) L 1/(1+x) 1

146 Some Important Types of Games
Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

147 Coexistence Games Simultaneous play games that can be used to model how members of a species act towards each other. An important example is the hawk-dove game.

148 Coexistence Games; The Hawk-Dove Game
“Hawk” means “be aggressive.” “Dove” means “don’t be aggressive.” Two bears come to a fishing spot. Either bear can fight the other to try to drive it away to get more fish for itself but suffer battle injuries, or it can tolerate the presence of the other, share the fishing, and avoid injury.

149 Coexistence Games; The Hawk-Dove Game
Bear 2 Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 Are there NE in pure strategies?

150 Coexistence Games; The Hawk-Dove Game
Bear 2 Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 Are there NE in pure strategies? Yes (Hawk, Dove) and (Dove, Hawk). Notice that purely peaceful coexistence is not a NE.

151 Coexistence Games; The Hawk-Dove Game
Bear 2 Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 Is there a NE in mixed strategies?

152 Coexistence Games; The Hawk-Dove Game
Bear 2 1H is the prob. that 1 chooses Hawk. 2H is the prob. that 2 chooses Hawk. What are the players’ best-response functions? Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 Is there a NE in mixed strategies?

153 Coexistence Games; The Hawk-Dove Game
Bear 2 1H is the prob. that 1 chooses Hawk. 2H is the prob. that 2 chooses Hawk. What are the players’ best-response functions? Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 EV1(H) = -52H + 8(1 - 2H) = 2H. EV1(D) = 4 - 42H.

154 Coexistence Games; The Hawk-Dove Game
Bear 2 1H is the prob. that 1 chooses Hawk. 2H is the prob. that 2 chooses Hawk. What are the players’ best-response functions? Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 EV1(H) = -52H + 8(1 - 2H) = 2H. EV1(D) = 4 - 42H. 8 - 132H 2H as 2H 4/9. > = < < = >

155 Coexistence Games; The Hawk-Dove Game
Bear 2 1H is the prob. that 1 chooses Hawk. 2H is the prob. that 2 chooses Hawk. Hawk Dove Hawk -5,-5 8,0 1H Bear 1 Bear 1 1 Dove 0,8 4,4 EV1(H) = -52H + 8(1 - 2H) = 2H. EV1(D) = 4 - 42H. 8 - 132H 2H as 2H 4/9. > = < < = > 4/9 1 2H

156 Coexistence Games; The Hawk-Dove Game
Bear 1 2H Bear 2 1 1 4/9 1 2H 4/9 1 1H

157 Coexistence Games; The Hawk-Dove Game
Bear 1 2H Bear 2 1 1 4/9 4/9 1 2H 4/9 1 1H

158 Coexistence Games; The Hawk-Dove Game
1 4/9 Bear 1 1H 2H 1 4/9 Bear 2

159 Coexistence Games; The Hawk-Dove Game
The game has a NE in mixed-strategies in which each bear plays Hawk with probability 4/9. 1H 1 4/9 1 2H

160 Coexistence Games; The Hawk-Dove Game
Bear 2 Hawk Dove Hawk -5,-5 8,0 Bear 1 Dove 0,8 4,4 For each bear, the expected value of the mixed-strategy NE is (-5)× × × = , a value between -5 and +4. Is this NE focal? 81 16/ 81 20/ 81 25/ 81 180/

161 Some Important Types of Games
Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

162 Commitment Games Sequential play games in which
One player chooses an action before the other player chooses an action. The first player’s action is both irreversible and observable by the second player. The first player knows that his action is seen by the second player.

163 Commitment Games 5,9 c Player 1 has two actions, a and b.
Player 2 has two actions, c and d, following a, and two actions e and f following b. Player 1 chooses his action before Player 2 chooses her action. Game Tree 2 a d 5,5 Direction of play 1 7,6 e b 2 f 5,4

164 Commitment Games 5,9 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? c 2 a d 5,5 1 7,6 e b 2 f 5,4

165 Commitment Games 5,9 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? Yes. c 2 a d 5,5 1 7,6 e b 2 f 5,4

166 Commitment Games 5,9 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? Yes. Is a claim by Player 2 that she will commit to choosing action e if Player 1 chooses b credible to Player 1? c 2 a d 5,5 1 7,6 e b 2 f 5,4

167 Commitment Games 5,9 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? Yes. Is a claim by Player 2 that she will commit to choosing action e if Player 1 chooses b credible to Player 1? Yes. c 2 a d 5,5 1 7,6 e b 2 f 5,4

168 Commitment Games So Player 1 should choose action ?? 5,9 c 2 a d 5,5 1
7,6 e b 2 f 5,4

169 Commitment Games So Player 1 should choose action b. 5,9 c 2 a d 5,5 1
7,6 e b 2 f 5,4

170 Commitment Games 5,3 Change the game. c 2 a d 5,5 1 7,6 e b 2 f 5,4

171 Commitment Games 5,3 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? c 2 a d 5,5 1 7,6 e b 2 f 5,4

172 Commitment Games 5,3 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? No. If Player 1 chooses action a then Player 2 does best by choosing action d. What should Player 1 do? c 2 a d 5,5 1 7,6 e b 2 f 5,4

173 Commitment Games 5,3 Is a claim by Player 2 that she will commit to choosing action c if Player 1 chooses a credible to Player 1? No. If Player 1 chooses action a then Player 2 does best by choosing action d. What should Player 1 do? Still choose b. c 2 a d 5,5 1 7,6 e b 2 f 5,4

174 Commitment Games Change the game. 5,9 5,3 c 2 a d 15,5 5,5 1 7,3 e b 2
f 5,12

175 Commitment Games Can Player 1 get 15 points? 5,9 c 2 a d 15,5 1 7,3 e
b 2 f 5,12

176 Commitment Games 5,9 Can Player 1 get 15 points? If Player 1 chooses a then Player 2 will choose c and Player 1 will get only 5 points. c 2 a d 15,5 1 7,3 e b 2 f 5,12

177 Commitment Games 5,9 Can Player 1 get 15 points? If Player 1 chooses a then Player 2 will choose c and Player 1 will get only 5 points. If Player 1 chooses b then Player 2 will choose f and again Player 1 will get only 5 points. c 2 a d 15,5 1 7,3 e b 2 f 5,12

178 Commitment Games If Player 1 can change payoffs so that a commitment by Player 2 to choose d after a is credible then Player 1’s payoff rises from 5 to 15, a gain of 10. 5,9 c 2 a d 15,5 1 7,3 e b 2 f 5,12

179 Commitment Games If Player 1 can change payoffs so that a commitment by Player 2 to choose d after a is credible then Player 1’s payoff rises from 5 to 15, a gain of 10. If Player 1 gives 5 of these points to Player 2 then Player 2’s commitment is credible. Player 1 cannot get 15 points. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

180 Commitment Games Credible NE of this type are called subgame perfect. What exactly is this game’s SPE? It insists that every action chosen is rational for the player who chooses it. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

181 Commitment Games Credible NE of this type are called subgame perfect. What exactly is this game’s SPE? It insists that every action chosen is rational for the player who chooses it. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

182 Commitment Games Credible NE of this type are called subgame perfect. What exactly is this game’s SPE? It insists that every action chosen is rational for the player who chooses it. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

183 Commitment Games Credible NE of this type are called subgame perfect. What exactly is this game’s SPE? It insists that every action chosen is rational for the player who chooses it. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

184 Commitment Games Credible NE of this type are called subgame perfect. What exactly is this game’s SPE? It insists that every action chosen is rational for the player who chooses it. 5,9 c 2 a d 10,10 1 7,3 e b 2 f 5,12

185 Some Important Types of Games
Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

186 Bargaining Games Two players bargain over the division of a pie of size 1. What will be the outcome? Two approaches: Nash’s axiomatic bargaining. Rubinstein’s strategic bargaining.

187 Strategic Bargaining The players have 3 periods in which to decide how to divide the pie; else both get nothing. Player A discounts next period’s payoffs by . Player B discounts next period’s payoffs by . The players alternate in making offers, with Player A starting in period 1. If the player who receives an offer accepts it then the game ends immediately. Else the game continues to the next period.

188 Strategic Bargaining Period 2: B offers x2. A responds. (x1,1-x1)
Y Y x1 x3 N (0,0) B B N A B x2 A A N Y Period 1: A offers x1. B responds. Period 3: A offers x3. B responds. (x2,1-x2)

189 Strategic Bargaining How should B respond to x3? (x3,1-x3) 1 Y x3 N
(0,0) B A Period 3: A offers x3. B responds.

190 Strategic Bargaining How should B respond to x3? Accept if 1 – x3 ≥ 0; i.e., accept any x3 ≤ 1. (x3,1-x3) 1 Y x3 N (0,0) B A Period 3: A offers x3. B responds.

191 Strategic Bargaining How should B respond to x3? Accept if 1 – x3 ≥ 0; i.e., accept any x3 ≤ 1. Knowing this, what should A offer? (x3,1-x3) 1 Y x3 N (0,0) B A Period 3: A offers x3. B responds.

192 Strategic Bargaining How should B respond to x3? Accept if 1 – x3 ≥ 0; i.e., accept any x3 ≤ 1. Knowing this, what should A offer? x3 = 1. (1,0) Y x3=1 B N (0,0) A Period 3: A offers x3 = 1. B accepts.

193 Strategic Bargaining Period 2: B offers x2. A responds. (1,0)
(x1,1-x1) Y 1 1 x3=1 Y B x1 N B N (0,0) A B x2 A A N Y Period 1: A offers x1. B responds. Period 3: A offers x3 = 1. B accepts. (x2,1-x2)

194 Strategic Bargaining Period 2: B offers x2.
A responds. In Period 3 A gets a payoff of 1. In period 2, when replying to B’s offer of x2, the present-value to A of N is thus ?? (1,0) Y 1 x3=1 B N (0,0) B x2 A A N Y Period 3: A offers x3 = 1. B accepts. (x2,1-x2)

195 Strategic Bargaining Period 2: B offers x2.
A responds. In Period 3 A gets a payoff of 1. In period 2, when replying to B’s offer of x2, the present-value to A of N is thus . (1,0) Y 1 x3=1 B N (0,0) B x2 A A N Y Period 3: A offers x3 = 1. B accepts. (x2,1-x2)

196 Strategic Bargaining Period 2: B offers x2.
A responds. In Period 3 A gets a payoff of 1. In period 2, when replying to B’s offer of x2, the present-value to A of N is thus . What is the most B should offer to A? 1 B x2 A N Y (x2,1-x2)

197 Strategic Bargaining Period 2: B offers x2 = .
A accepts. In Period 3 A gets a payoff of 1. In period 2, when replying to B’s offer of x2, the present-value to A of N is thus . What is the most B should offer to A? x2 = . 1 x2= B A N Y (,1- )

198 Strategic Bargaining Period 2: B offers x2 = . A accepts. (1,0)
(x1,1-x1) Y 1 1 x3=1 Y B x1 N B N x2= (0,0) A B A A N Y Period 1: A offers x1. B responds. Period 3: A offers x3 = 1. B accepts. (,1- )

199 Strategic Bargaining In period 2 A will accept . Thus B will get the payoff 1 -  in period 2. What is the present- value to B in period 1 of N ? Period 2: B offers x2 = . A accepts. (x1,1-x1) 1 1 Y x1 B N x2= A B A N Y Period 1: A offers x1. B responds. (,1- )

200 Strategic Bargaining In period 2 A will accept . Thus B will get the payoff 1 -  in period 2. What is the present- value to B in period 1 of N ? (1 - ). Period 2: B offers x2 = . A accepts. (x1,1-x1) 1 1 Y x1 B N x2= A B A N Y Period 1: A offers x1. B responds. (,1- )

201 Strategic Bargaining In period 2 A will accept . Thus B will get the payoff 1 -  in period 2. What is the present- value to B in period 1 of N ? (1 - ). What is the most that A should offer to B in period 1? Period 2: B offers x2 = . A accepts. (x1,1-x1) 1 1 Y x1 B N x2= A B A N Y Period 1: A offers x1. B responds. (,1- )

202 Strategic Bargaining In period 2 A will accept . Thus B will get the payoff 1 -  in period 2. What is the present- value to B in period 1 of N ? (1 - ). What is the most that A should offer to B in period 1? 1 – x1 = (1 - ); i.e. x1 = 1 - (1 - ). B will accept. Period 2: B offers x2 = . A accepts. (1-(1 - ), (1 - )) 1 1 Y x1 B N x2= A B A N Y Period 1: A offers x1. B responds. (,1- )

203 Strategic Bargaining Period 2: B offers x2 = . A accepts.
(1-(1 - ), (1 - )) (1,0) Y 1 x1=1- (1-) 1 x3=1 Y B N B N x2= (0,0) A B A A N Y Period 1: A offers x1 = 1-(1 - ). B accepts. Period 3: A offers x3 = 1. B accepts. (,1- )

204 Strategic Bargaining Notice that the game ends immediately, in period 1.

205 Strategic Bargaining Player A gets 1 - (1 – ) units of the pie. Player B gets (1 – ) units. Which is the larger? x1 = 1 - (1 – ) ≥ ½   ≤ 1/2(1 - ) so Player A gets more than Player B if Player B is “too impatient” relative to Player A.

206 Strategic Bargaining Suppose the game is allowed to continue forever (infinitely many periods). Then using the same reasoning shows that the subgame perfect equilibrium results in Players 1 and 2 respectively getting and pie units.

207 Strategic Bargaining Player 1’s share rises as  and  . Player 2’s share rises as  and  .


Download ppt "Chapter 30 Game Applications."

Similar presentations


Ads by Google