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Computer Organization and Design Pipelining

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1 Computer Organization and Design Pipelining
Montek Singh Wed, Dec 5, 2012 Lecture 18

2 Pipelining Read Chapter 4.5-4.8
Between 411 problems sets, I haven’t had a minute to do laundry Now that’s what I call dirty laundry Read Chapter

3 Laundry Example INPUT: dirty laundry Device: Washer
Function: Fill, Agitate, Spin WasherPD = 30 mins OUTPUT: 4 more weeks Device: Dryer Function: Heat, Spin DryerPD = 60 mins

4 Laundry: One Load at a Time
Everyone knows that the real reason that UNC students put off doing laundry so long is not because they procrastinate, are lazy, or even have better things to do. The fact is, doing laundry one load at a time is not smart. Step 1: Step 2: Total = WasherPD + DryerPD = _________ mins 90

5 Total = N*(WasherPD + DryerPD)
Laundry: Doing N Loads! Here’s how they do laundry at Duke, the “unpipelined” way. Step 1: Step 2: Step 3: Step 4: Total = N*(WasherPD + DryerPD) = ____________ mins N*90

6 Laundry: Doing N Loads! … UNC students “pipeline” the laundry process.
That’s why we wait! Step 1: Step 2: Step 3: Actually, it’s more like N* if we account for the startup time (i.e., filling up the pipeline) correctly. When doing pipeline analysis, we’re mostly interested in the “steady state” where we assume we have an infinite supply of inputs. Total = N * Max(WasherPD, DryerPD) = ____________ mins N*60

7 Recall Our Performance Measures
Latency: Delay from input to corresponding output Duke Laundry = _________ mins UNC Laundry = _________ mins Throughput: Rate at which inputs or outputs are processed Duke Laundry = _________ outputs/min UNC Laundry = _________ outputs/min 90 Assuming that the wash is started as soon as possible and waits (wet) in the washer until dryer is available. 120 1/90 1/60 Even though we increase latency, it takes less time per load

8 Okay, Back to Circuits… F G H X P(X) X F(X) G(X) P(X)
For combinational logic: latency = tPD, throughput = 1/tPD. We can’t get the answer faster, but are we making effective use of our hardware at all times? X F(X) G(X) P(X) F & G are “idle”, just holding their outputs stable while H performs its computation

9 Pipelined Circuits use registers to hold H’s input stable! F G H X
Now F & G can be working on input Xi+1 while H is performing its computation on Xi. We’ve created a 2-stage pipeline : if we have a valid input X during clock cycle j, P(X) is valid during clock j+2. F G H X P(X) 15 20 25 Suppose F, G, H have propagation delays of 15, 20, 25 ns and we are using ideal zero-delay registers (ts = 0, tpd = 0): unpipelined 2-stage pipeline latency 45 ______ throughput 1/45 ______ Pipelining uses registers to improve the throughput of combinational circuits 50 worse 1/25 better

10 Pipeline Diagrams Clock cycle Pipeline stages
F G H X P(X) 15 20 25 This is an example of parallelism. At any instant we are computing 2 results. Clock cycle i i+1 i+2 i+3 Input Xi Xi+1 F(Xi) G(Xi) Xi+2 F(Xi+1) G(Xi+1) H(Xi) Xi+3 F(Xi+2) G(Xi+2) H(Xi+1) H(Xi+2) F Reg Pipeline stages G Reg H Reg The results associated with a particular set of input data moves diagonally through the diagram, progressing through one pipeline stage each clock cycle.

11 Pipelining Summary Advantages: Disadvantages:
Higher throughput than combinational system Different parts of the logic work on different parts of the problem… Disadvantages: Generally, increases latency Only as good as the *weakest* link (often called the pipeline’s BOTTLENECK)

12 Review of CPU Performance
MIPS = Millions of Instructions/Second MIPS = Freq CPI Freq = Clock Frequency, MHz CPI = Clocks per Instruction To Increase MIPS: 1. DECREASE CPI. - RISC simplicity reduces CPI to 1.0. - CPI below 1.0? State-of-the-art multiple instruction issue 2. INCREASE Freq. - Freq limited by delay along longest combinational path; hence - PIPELINING is the key to improving performance.

13 Where Are the Bottlenecks?
Pipelining goal: Break LONG combinational paths  memories, ALU in separate stages WA PC +4 Instruction Memory A D Register File RA1 RA2 RD1 RD2 ALU B ALUFN Control Logic Data Memory RD WD R/W Adr Wr WDSEL BSEL J:<25:0> PCSEL WERF 00 PC+4 Rt: <20:16> Imm: <15:0> ASEL SEXT + x4 BT Z WASEL Rd:<15:11> Rt:<20:16> 1 2 3 PC<31:29>:J<25:0>:00 JT N V C Rs: <25:21> shamt:<10:6> 4 5 6 “16” IRQ 0x 0x 0x RESET “31” “27” WE

14 Goal: 5-Stage Pipeline IF ID/RF ALU MEM WB
GOAL: Maintain (nearly) 1.0 CPI, but increase clock speed to barely include slowest components (mems, regfile, ALU) APPROACH: structure processor as 5-stage pipeline: IF Instruction Fetch stage: Maintains PC, fetches one instruction per cycle and passes it to ID/RF Instruction Decode/Register File stage: Decode control lines and select source operands ALU ALU stage: Performs specified operation, passes result to … MEM Memory stage: If it’s a lw, use ALU result as an address, pass mem data (or ALU result if not lw) to … WB Write-Back stage: writes result back into register file.

15 PC<31:29>:J<25:0>:00
5-Stage miniMIPS 0x 0x PC<31:29>:J<25:0>:00 0x JT BT PCSEL 6 5 4 3 2 1 • Omits some details PC 00 Instruction Memory A D Instruction +4 Fetch PCREG 00 IRREG Rt: <20:16> Rs: <25:21> J:<25:0> RA1 Register RA2 WA File RD1 RD2 JT = Imm: <15:0> SEXT SEXT BZ x4 shamt:<10:6> + “16” Register 1 2 ASEL 1 BSEL File BT PCALU 00 IRALU A B WDALU Address is available right after instruction enters Memory stage A B ALU ALUFN ALU N V C Z PCMEM 00 IRMEM YMEM WDMEM Wr Adr WD R/W Memory PC+4 PCWB 00 IRWB YWB Data Memory RD Rt:<20:16> Rd:<15:11> “31” “27” Data is needed just before rising clock edge at end of Write Back stage WASEL WDSEL Write WA Register WD Back WERF WE WA File

16 Pipelining Improve performance by increasing instruction throughput
 Ideal speedup is number of stages in the pipeline. Do we achieve this?

17 Pipelining What makes it easy What makes it hard? Net effect:
all instructions are the same length just a few instruction formats memory operands appear only in loads and stores What makes it hard? structural hazards: suppose we had only one memory control hazards: need to worry about branch instructions data hazards: an instruction depends on a previous instruction Net effect: Individual instructions still take the same number of cycles But improved throughput by increasing the number of simultaneously executing instructions

18 Data Hazards Problem with starting next instruction before first is finished dependencies that “go backward in time” are data hazards

19 Software Solution Have compiler guarantee no hazards
Where do we insert the “nops” ? Between “producing” and “consuming” instructions! sub $2, $1, $3 and $12, $2, $5 or $13, $6, $2 add $14, $2, $2 sw $15, 100($2) Problem: this really slows us down!

20 Forwarding Bypass/forward results as soon as they are produced/needed. Don’t wait for them to be written back into registers!

21 Can't always forward Load word can still cause a hazard:
an instruction tries to read a register following a load instruction that writes to the same register. STALL!

22 Stalling When needed, stall the pipeline by keeping an instruction in the same stage fpr an extra clock cycle.

23 Branch Hazards When branching, other instructions are in the pipeline!
need to add hardware for flushing instructions if we are wrong

24 Pipeline Summary A very common technique to improve throughput of any circuit used in all modern processors! Fallacies: “Pipelining is easy.” No, smart people get it wrong all of the time! “Pipelining is independent of ISA.” No, many ISA decisions impact how easy/costly it is to implement pipelining (i.e. branch semantics, addressing modes). “Increasing pipeline stages improves performance.” No, returns diminish because of increasing complexity.

25 … to improve parallelism?
What else can we do? … to improve parallelism?

26 Multicore/multiprocessor
Use more than one processor = multiprocessor called multicore when they are all on the same chip read all about it in Chapter 7 of textbook FIGURE 7.2 Classic organization of a shared memory multiprocessor. Copyright © 2009 Elsevier, Inc.

27 So, what did we learn this semester?
That’s it folks! So, what did we learn this semester?

28 What we learnt this semester
You now have a pretty good idea about how computers are designed and how they work: How data and instructions are represented How arithmetic and logic operations are performed How ALU and control circuits are implemented How registers and the memory hierarchy are implemented How performance is measured (Self Study) How performance is increased via pipelining Lots of low-level programming experience: C and MIPS This is how programs are actually executed! This is how OS/networking code is actually written! Java and other higher-level languages are convenient high-level abstractions. You probably have new appreciation for them!

29 Grades? We are frantically trying to wrap up all grading!
Your final grades will be on ConnectCarolina by the end of this week. Also, don’t forget to submit your course evaluation!


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