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10/4: Lecture Topics Overflow and underflow Logical operations

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1 10/4: Lecture Topics Overflow and underflow Logical operations
Procedure calls

2 Overflow and Underflow
Overflow occurs when a number is too big to represent usually as the result of a numerical operation unsigned ints, > 232-1 signed ints, > 231-1 floats, > e+38 doubles, > e+308 Underflow means the number is too small to represent unsigned ints < 0 signed ints, < -231 floats, > e-38 doubles, > e-308

3 Logical Operations Bitwise operations (and/andi & or/ori)
Shift operations left shift << 2 = (sll) right shift >> 2 = Signed >> >> 2 = sra Unsigned >> >> 2 = srl

4 Examples Evaluate the following Fill in the body of this procedure
( & ) | ( >> 3) | Fill in the body of this procedure int GetBitFromPosition( int num, int pos ) { if( ( pos < 0 ) || ( pos >= 32 ) ) { fprintf( stderr, “You idiot.\n” ); return 0; } return

5 Examples Continued f is a single precision floating point number write code to extract the actual exponent from f

6 Procedure calls in assembly
int fact( int n ) { int result; if( n <= 1 ) result = 1; else result = n * fact(n-1); return result; } main() { int i; i = fact( 5 );

7 Procedure Call More than just a branch and a return Data goes in
arguments, parameters Data goes back out return value What makes this possible? the stack

8 Review of Stacks Two operations: push an item onto the stack
pop an item off the stack

9 Stack Implementations
Pretty easy to do with a linked list You probably saw this in 143 or 373 Top

10 A Stack in an Array Linked lists are nice if you have them
Arrays are a lot faster A[5] A[4] Top A[3] A[2] A[1] A[0]

11 Calling Conventions Sequence of steps to follow when calling a procedure Determines: where arguments are passed to the callee how to transfer control from caller to callee and back where return values passed back out no unexpected side effects such as overwritten registers

12 Calling Conventions Mostly governed by the compiler
We’ll see a MIPS calling convention Not the only way to do it, even on MIPS Most important: be consistent Procedure call is one of the most unpleasant things about writing assembly for RISC architectures

13 A MIPS Calling Convention
1. Place parameters where the procedure can get them 2. Transfer control to the procedure 3. Get the storage needed for the procedure 4. Do the work 5. Place the return value where the calling code can get it 6. Return control to the point of origin

14 Step 1: Parameter Passing
The first four parameters are easy - use registers $a0, $a1, $a2, and $a3 You’ve seen this already What if there are more than four parameters?

15 Step 2: Transfer Control
Getting from caller to callee is easy -- just jump to the address of the procedure Need to leave a way to get back again Special register: $ra (for return address) Special instruction: jal

16 Jump and Link Calling code Procedure proc: add .. jal proc

17 Step 3: Acquire Storage What storage do we need?
Registers Other local variables Where do we get the storage? From the stack

18 Refining Program Layout
Address Reserved 0x Program instructions Text 0x Static data Global variables 0x Dynamic data heap Local variables, saved registers Stack 0x7fffffff

19 Saving Registers on the Stack
$sp $s2 $s1 $s0 $sp $sp Before Procedure During Procedure After Procedure

20 Assembly for Saving Registers
We want to save $s0, $s1, and $s2 on the stack sub $sp, $sp, 12 # make room for 3 words # “addi $sp, $sp, -12” sw $s0, # store $s0 sw $s1, # store $s1 sw $s2, # store $s2

21 Step 4: Do the work We called the procedure so that it could do some work for us Now is the time for it to do that work Resources available: Registers freed up by Step 3 All temporary registers ($t0-$t9)

22 Callee-saved vs. Caller-saved
Some registers are the responsibility of the callee callee-saved registers $s0-$s7 Other registers are the responsibility of the caller caller-saved registers $t0-$t9

23 Step 5: Return values MIPS allows for two return values
Place the results in $v0 and $v1 You’ve seen this too Why are there two return values? What if the procedure needs more than two return values?

24 Step 6: Return control Because we laid the groundwork in step 2, this is easy Address of the point of origin + 4 is in register $ra Just use jr $ra to return

25 An Example int leaf(int g, int h, int i, int j) { int f; f = (g + h) - (i + j); return f; } Let g, h, i, j be passed in $a0, $a1, $a2, $a3, respectively Let the local variable f be stored in $s0

26 Compiling the Example leaf: sub $sp, $sp, 4 # make room for $s0
# addi $sp, $sp, -4 sw $s0, 0($sp) # store $s0 add $t0, $a0, $a1 # $t0 = g + h add $t1, $a2, $a3 # $t1 = i + j sub $s0, $t0, $t1 # $s0 = f add $v0, $s0, $zero # copy result lw $s0, 0($sp) # restore $s0 addi $sp, $sp, 4 # put $sp back jr $ra # jump back to caller

27 Nested Procedures Suppose we have code like this:
Potential problem: the return address is stored in $ra which will get overwritten main() { foo(); } int foo() { return bar(); int bar() { return 6;

28 A Trail of Bread Crumbs The registers $s0-$s7 are not the only ones we save on the stack What can the caller expect to have preserved across procedure calls? What can the caller expect to have overwritten during procedure calls?

29 Preservation Conventions
Preserved Not Preserved Saved registers: $s0-$s7 Stack pointer register: $sp Return address register: $ra Stack above the stack pointer Temporary registers: $t0-$t9 Argument registers: $a0-$a3 Return value registers: $v0-$v1 Stack below the stack pointer

30 A Brainteaser in C What does this program print? Why?
#include <stdio.h> int* foo() { int b = 6; return &b; } void bar() { int c = 7; main() { int *a = foo(); bar(); printf(“The value at a is %d\n”, *a);

31 Activation Record For a procedure call, the activation record is the portion of the stack containing saved registers local variables Also known as procedure frame


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