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Chapter 17: Signal costs and constraints
Lecture #19 Chapter 17: Signal costs and constraints Chapter 19: Game theory 4/14/11
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For Tuesday Put up a draft of your wiki introduction. This should explain what your topic is, what organisms you might be focusing on and why it is important for communication. Make links or headers for the three sections that will follow in coming weeks
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In the interest of time We will skip Chapter 18 : Signal design
(Chapter 20: Signal honesty??) Final exam Q (Katie M - 18) You now get a free pick of chapters
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Today Sender Costs and constraints Receiver Evolutionary game theory
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Tradeoffs between correct detection and false alarms
Want to maximize Phit and minimize Pfalse alarm Can send more discreet signals Can better discriminate signals Will depend on costs to senders vs receivers Two kinds of males
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Signaling costs Signaling only occurs if
Benefits > Costs What are some of the possible costs?
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Sender signaling costs
Conspicuousness to predators / parasites Energetic costs of signaling Time lost Conflict with original function
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Sender costs 1. Conspicuousness
Visual Auditory Chemical
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1a. Visual conspicuousness - guppies
Variation in coloration
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1a. Visual conspicuousness
Females prefer to mate with brightest males These males are also more conspicuous to predators (female uses color to indicate male health) If more predators, males can not afford to be as colorful Variation in guppy colors btn populations with different predators Alternate balance of natural and sexual selection
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Visual systems of guppies and predators
COLORS are those used by guppies in populations with those predators Private wavelengths are seen by guppies but not by predators Note: killifish is minimal predator
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1b. Auditory conspicuousness -
Parasitic female fly finds calling male cricket Lays eggs which ultimately kill cricket
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1b. Auditory conspicuousness
Behavioral choice: play two songs from opposite speakers See how many of female crickets vs females flies approach Female crickets and female flies have same preference for high chirp rates
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Female fly ear tuned to crickets
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Redwing blackbird: female calls while sitting on nest
Cost: Female calls while sit on nest have higher predation Female calls at a nest result in more predation. Depradate = plunder
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Redwing blackbird: female calls while sitting on nest
Cost: Female calls while sit on nest have higher predation Benefit: Male defends nests more with calling females Male crow will attack a stuffed crow more if there are female calls at nest. No difference if nest or not with crow only. So it is the call that makes the difference
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Redwing blackbird: female calls while sitting on nest
Cost: Female calls while sit on nest have higher predation Females must answer a male call to get benefit. Just giving chits does not help. Overall net gain Chit or teer helps if it is given in answer to a male call. If no initial male call, then no advantage of chits or teers. Successful means raised fledglings.
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Sender cost 2. Energetic costs for visual signals
2 sec long signal may repeat every 10 sec for several hours Displaying costs twice the energy of not displaying Fig 23.9
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Energetic costs for auditory signals
Gray treefrogs need more O2 when call at faster rates This is true for Carolina wrens as well Treefrogs O2 consumption when calling is even faster than O2 comsumption during forced exercise Wren comsuption is given as multiples of O2 consumption at resting metabolism
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Sender cost 3. Time lost Time signaling is time not doing something else Foraging Parental care Resting In lekking species, maintain / defend territory so no time for foraging Compensate w/ large body size
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Sender cost 4. Conflict with original function
Tails provide lift during take off and serve as rudder to steady flight Elaborate tails have increased drag Folded tails are used during signaling. Spread tails used to fly. Gray areas generate lift and white areas generate drag. Area contributes to lift Area gives drag
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Sender constraints Phylogenetic constraints
Constraints on sender learning
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Sender constraint 1. Phylogenetic constraints
Can’t make a structure if don’t have genes to make it Mammals don’t stridulate Insects don’t use vocal cords Can map on very broad phylogeny to see gains and losses of sensory modalities
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Phylogenetic constraints
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Body size constraint on auditory frequency
Frogs Birds Each point is a different species. Shown is the fundamental frequency of the call, though frequencies can vary over a wide range
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Sender cost 2. Constraints on sender learning
Brain size can constrain learning HVC= higher vocal center Contrasts are between species genera families This uses phylogenetic independent contrasts between pairs of species that differ in HVC volume to see what corresponding difference in song repertoire is +
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How do they know this isn’t just a difference in exposure during sensitive period?
Marsh wrens Normal repertoire size Repertoire size after expose to 200 songs NY 50 40 California 150 100 California wrens have larger HVC nuclei
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Receiver costs Vulnerability to predation Time lost
More time spent assessing senders = more costs Time lost May need to survey signal for extended time to determine sender condition (repeatability or longevity of signal) Female sage grouse visit 6-10 males on 3 separate mornings, viewing each 10 minutes!
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Receiver constraints Phylogenetics Transmission constraint Visual
Auditory Chemical Transmission constraint
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Receiver phylogenetic constraints
Table 17.2
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Visual resolution is better for larger body size
Smaller angle means tinier objects can be distinguished so resolution is better
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Auditory receivers Type of ear determines frequency range
Body size determines ability to use arrival times to locate sender
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Transmission constraints for each modality
Media Range Localiz-ability Temporal rates Complexity Duration Visual Light Lower ++ Auditory No vacuum Largest + Chemical Currents Moderate - Slow Low Electric Water Tactile
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Transmission constraints
Table 17.3
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Evolutionary game theory
Part III of book No longer assume communication is for benefit of both sender and receiver New factors to consider Deceit, conflict, subterfuge Can receivers force senders to be honest? Can senders manipulate receivers?
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Taking organisms into account
Before, the environment set the optimal signal If now include other organisms in the environment, how does that complicate optimality? Behavioral choice of sender or receiver may change context Sender and receiver may have dissimilar interests Optimality may cycle through different possibilities Or it may stabilize
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Game theory from economics
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Evolutionary game theory
Each individual can have different strategies Make choice based on strategy that opponent might use Game will stabilize if animals in different roles find the best overall response to all other roles
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Evolutionarily stable strategy (ESS)
Each role has its own ESS Will not be displaced over time Depends on strategies of other roles A role can have several ESSs Often two alternative ESSs Sender gives honest signals and receiver is attentive and responds to signals Sender cheats and lies and receiver ignores or discounts signals Which ESS you get may depend on chance history
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ESS theory Predicts alternative strategies
May differ considerably from optimality based on modalities and environment May not be intuitive Classify games by a few criteria Gives simplifying assumptions Assumptions help know if particular ESS is possible in nature
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Classifying evolutionary games
Type of strategy set Role symmetry Payoff frequency dependence Sequential dependence
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1. Type of strategy set Set of strategies - list of alternative behaviors or anatomical structures an animal can adopt in a particular role Discreet Continuous Number of behaviors / strategies - If only one then is pure strategy Mixed strategies Can be genetic polymorphism where different individuals have genes causing one or another strategy Can be behavioral in which single individual can switch between strategies
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2. Role symmetry Symmetrical game Asymmetrical game
Single role: Each has same strategy set so equal chance of winning w/ same strategy e.g. two male baboons competing for a sleeping site by exchanging vocalizations Asymmetrical game Multiple roles: Each role has different strategies, different probability of winning, different payoffs e.g. male vs female; young vs old Sender vs receiver
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3. Payoff frequency dependence
Depends on number of opponents Contest - between two opponents This holds as long as meet one opponent at a time so each interaction occurs only btn 2 individuals Scramble - more than two (playing against the field)
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3. Contest example Two chicks in nest
If neither begs, equal chance to be fed If one begs but other not, begging chick gets all food If both beg, equal chance to be fed So outcome only depends on what other chick in nest does
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3. Scramble example T chicks in nest (T>2) If N beg and T-N do not
Chance begger gets worm is 1/N So depends on how many of chicks beg - frequency dependent
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4. Sequential dependence
Do sequential decisions influence each other If each outcome is independent of any other one, then treat each as separate game If outcome depends on previous choice, then entire sequence is one game Each decision is bout within larger game Dynamic game May be evolutionarily stable policy (rule of thumb to find optimal strategy)
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4. example Two crickets periodically try to take over same hole
If no way to recognize individuals, then each attempt is independent If do recognize opponents, what happens this time may depend on if won or lost last time
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Combinations of game criteria
Strategies Discreet Continuous Game Symmetric Asymmetric # opponents Contest Scramble Interactions Independent Dependent
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Some evolutionary games
Discreet symmetric contests Hawk vs dove Take game Give game Discreet asymmetric contests Continuous contest Asymmetric scramble
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Discreet symmetric contests
Discreet strategies Symmetric opponents (only 1 role) Contest between 2 individuals No sequential dependence Simplest version Two individuals each with same two strategies Four possible payoffs
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Simplest version: two players with two strategies
Four possible payoffs to focal individual Opposing individual Strategy 1 Strategy 2 PO11 PO12 PO21 PO22 PO12 is payoff for focal individual when it uses strategy 1 and opponent uses strategy 2 Focal individual
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Put dot where best strategy is
If PO11>PO21 and PO12 > PO22 Opposing individual Strategy 1 Strategy 2 PO11 PO12 PO21 PO22 PO12 is payoff for focal individual when it uses strategy 1 and opponent uses strategy 2 Focal individual
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Put dot where best strategy is
If PO11>PO21 and PO12 > PO22 Opposing individual Strategy 1 Strategy 2 PO12 is payoff for focal individual when it uses strategy 1 and opponent uses strategy 2 Focal individual
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Four possible combinations
Both of these suggest one strategy that is pure ESS for focal player. Should be only strategy for that role.
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Four possible combinations
Best to have strategy that differs from that of opponent If all start strategy 1, if mutant gets strategy 2, it will win and so grow in frequency. If get too many strategy 2, it’s advantage is lost and so will decrease. So end up with mixture of strategies 1 and 2. Ratio depends on payoffs. This f could be that f individuals always use strategy 1 and (1-f) use strategy 2. Or it could be that individuals use strategy 1 f of the time and strategy 2 (1-f) of time. In reality, behavioral polymorphisms are more likely
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Four possible combinations
Last case - it is best to have same strategy s opponent Two ESSs, either all use strategy 1 or all use 2. Will be one other stable ESS at f same as for case 3, but this is unstable point. Any increase in strategy 1 will drive all to strategy 1 and any increase in strategy 2 will make all strategy 2. So there is always at least 1 ESS for discreet symmetric contest
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Discreet symmetrical contest: Hawk vs dove
Population has two strategies to obtain a resource (food, mate, roost) Fight - hawk Display peacefully - dove Discreet: two strategies fight or display Symmetrical: all individuals equal Contest: only two players Contests are independent - no memory effect Note: this does not mean this world is made up of hawks and doves. Rather each individual can choose to act like hawk or like a dove
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Payoffs Hawk vs hawk - fight to see who wins
Hawk vs dove - dove runs away Dove vs dove - display to see who wins
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Payoffs Hawk vs hawk - always fight Hawk vs dove - dove runs away
Winner gets +V (wins commodity) Loser gets -D (defeat, injuries) Since any hawk wins 1/2 time payoff to each hawk is 1/2 (V + -D) = (V-D)/2 Hawk vs dove - dove runs away Hawk wins and gets +V Dove gets 0 Dove vs dove - display to see who wins Winner gets +V Loser gets 0 Since dove wins 1/2 time, payoff to each is V/2
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So compare payoffs and put dot where greatest
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So compare payoffs and put dot where greatest
Two choices on left if V > D then acting like a hawk is ESS V = what victor gets D = costs of defeat So as what you win gets small compared to the cost of fighting, you shouldn’t risk a fight. So often beneficial not to fight and using signals to avoid this fight might be favored
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So compare payoffs and put dot where greatest
if V < D then ESS is stable mixture with f=V/D frequency of hawks and 1-V/D frequency of doves As V gets smaller, more animals should settle things peacefully So as what you win gets small compared to the cost of fighting, you shouldn’t risk a fight. So often beneficial not to fight and using signals to avoid this fight might be favored
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Example of hawk vs dove
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